User talk:Ts2do: Difference between revisions

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== Help ==
[http://developer.valvesoftware.com/w/index.php?title=User_talk:Ts2do&oldid=21518 Archive 1]
:UPDATED:
[http://developer.valvesoftware.com/w/index.php?title=User_talk:Ts2do&oldid=36199 Archive 2]
I Dont come here much so maybe you can email or msn me at laura_davidson_52@hotmail.com
Or post up on my forums once its finished if it gets done :) thanks one again.
---
IM Guessing this is the best place to post,About you helping,is it possible if you can compile the HALF LIFE 2 SINGLE PLAYER SOURCE CODE,So it has only the counter strike weapons/models.. And some entities,IF You can do that,please post on my talk
;''''[[User:Laura|laura]]'''' Thanks -laura
 
 
I just got email from valve.and i cant use the css models,soo maybe a plugin with the entities for CS:S And a video intro entites for missions
 
== Template ==
 
You wanted something to do ts2do? Why not make a [[ModDB]] MOTY template for the VDC?
 
Good that you templated prop_dynamic, but it ''does'' have a parentname, so I had to reinsert that. Generally when it comes to templates, a mistake can have far bigger consequences than if you would just edit a normal text, so please be careful and precise. (I am aware that some edits I make myself at this time will be temporarily wrong, but they are a part of a work in progress that will take a few days to finish, so they will disappear with future changes.) --[[User:Andreasen|Andreasen]] 08:39, 12 Mar 2006 (PST)
 
== Hey ==
 
Please don't move work out of others discussion areas without their permission, you moved an unfinished tutorial I was still in the process of working on into the "public" domain. Give a bit of thought next time please! --[[User:Ging|Ging]] 07:03, 12 Mar 2006 (PST)
 
Is their a irc chat for Source Dev? Thanks --[[User:Actown|Actown]] 22:27, 27 Jan 2006 (PST)
:Oh Well i get compile errors like -> 2>BSCMAKE: error BK1506 : cannot open file '.\release_hl2mp\AI_Activity.sbr': No such file or directory. --[[User:Actown|Actown]] 22:29, 27 Jan 2006 (PST)
* Do a google, or use something like chatbear (collective forums) or www.hlcoding.com --[[User:Amckern|Amckern]] 23:52, 28 Jan 2006 (PST)
 
It used to be called "the HEV Mark IV (four) Protective System" in Half-Life, but on the board that Dr. Kleiner is holding and citing from in Half-Life 2, it sais "Hazardous Environment Suit Mark ''V''", so he has apparently upgraded it to Mark V (or gotten a better suit, as a Mark VI suit ''might'' have been used in that console Half-Life version - I heard rumours about the Mark VI in Redemption on the net). ...so if the V in H.E.V. stood for "Mark V" then the suit before that would have been called "the HEIV suit", but I'm honestly guessing about the V too - V might stand for something else. --[[User:Andreasen|Andreasen]] 19:48, 9 Feb 2006 (PST)
 
About [[phys_lengthconstraint]]: I've tried both the single-player and death-match SDK, and these flags won't show up for me: "4 : Start inactive", "8 : Change mass to keep stable attachment to world" Where did you get them from? --[[User:Andreasen|Andreasen]] 18:19, 20 Feb 2006 (PST)
 
they're in the TwoObjectPhysics base class—'''[[User:Ts2do|ts2do]]''' 19:02, 20 Feb 2006 (PST)
 
Okay, but as this entity is apparently deviating from its base class, these flags should probably be removed again. --[[User:Andreasen|Andreasen]] 19:07, 20 Feb 2006 (PST)
 
duwit—'''[[User:Ts2do|ts2do]]''' 19:08, 20 Feb 2006 (PST)
 
I've seen that you can handle I/O templates, so could you take a look at [[func_lookdoor]], because its templates doesn't seem to be working? --[[User:Andreasen|Andreasen]] 23:34, 20 Feb 2006 (PST)
 
Also, the ''<nowiki>*{{fl trackchange}}</nowiki>'' template seems to have an extra <nowiki>*</nowiki> in it. Instead of bothering you with these things, how do I find templates in the wiki? I tried searching for them but they don't show up. --[[User:Andreasen|Andreasen]] 11:37, 6 Mar 2006 (PST)
:Just go to {{tl|fl trackchange}} and press What links here...&mdash;'''[[User:Ts2do|ts2do]]''' 14:59, 6 Mar 2006 (PST)
::Okay, thanks. --[[User:Andreasen|Andreasen]] 15:23, 6 Mar 2006 (PST)
 
On another note, the point with the "None." flag/inputs/outputs descriptions you remove is to distinguish entities that has been found to have no flags, from flags that just hasn't been added to the wiki yet. It prevents people from pointlessly checking if the entity would need flags. --[[User:Andreasen|Andreasen]] 15:23, 6 Mar 2006 (PST)
:Yes but that's silly...&mdash;'''[[User:Ts2do|ts2do]]''' 15:26, 6 Mar 2006 (PST)
::If you think so, could you perhaps instead write "Flags: None." as an edit-comment, like you wrote the "bump" message? --[[User:Andreasen|Andreasen]] 15:38, 6 Mar 2006 (PST)
:::Go ahead!&mdash;'''[[User:Ts2do|ts2do]]''' 19:01, 6 Mar 2006 (PST)
 
If what you just added about the [[point_camera]] entity was correct, how do I add an OnUser1-4 Output if the ''My output named'' field is grayed out? --[[User:Andreasen|Andreasen]] 07:13, 7 Mar 2006 (PST)
:As you haven't replied, I'm removing the outputs again, thinking you made a mistake. --[[User:Andreasen|Andreasen]] 17:53, 11 Mar 2006 (PST)
 
<nowiki>{{basicitem|entity=item_box_buckshot|descriptive=Shotgun Ammo|weaponentity=weapon_shotgun}}</nowiki>??? It's probably a fast method, but it leaves no room for improvement. --[[User:Andreasen|Andreasen]] 06:12, 9 Mar 2006 (PST)
:I still fail to see the point with this template. You've basically templated the entity heading system and filled in each of their texts as arguments for the template. All the keyvalues and flags and I/O are still templated, and I can't see why anyone would feel the need to edit every heading system in the item category simultaneously using a template, so the only result is that they're making those articles somewhat tedious to edit. Why not let the template go? --[[User:Andreasen|Andreasen]] 02:48, 21 Mar 2006 (PST)
 
I've been thinking: How about a template category? In that way one could just enter "template" in the search field, and get every wiki template at his disposal. What do you think? Should I go ahead? =) --[[User:Andreasen|Andreasen]] 14:21, 11 Mar 2006 (PST)
 
do you mean an actual category...coz that would categorize all template users then....if you mean a template list article, go ahead! but check [http://developer.valvesoftware.com/w/index.php?title=Special%3AAllpages&from=&namespace=10 this] out&mdash;'''[[User:Ts2do|ts2do]]''' 14:22, 11 Mar 2006 (PST)
:Woah! Lovely. Just what I meant and needed. Thanks! =) --[[User:Andreasen|Andreasen]] 14:25, 11 Mar 2006 (PST)
 
== Spacing ==
 
I've tested it, in fact, I'll do it right now. If I make the label blank...
 
Alright, you are partially right. All menu items by DEFAULT are the same size. But you must add those spaces if your image is longer. For my menu, I need those spaces for some of the options. So I still need to keep all that I said in the wiki. I can add this as a note, though. I think it will just make it more confusing.--[[User:SubKamran|SubKamran]] 05:00, 21 Feb 2006 (PST)
 
== Just wondering ==
 
I was just wondering if you were still looking for people to help with the mod you were talking about on your user page. [[User:Cubedude|Cubedude]] 18:35, 3 Mar 2006 (PST)
 
 
== Barn Star / Anti Spam award ==
 
Maybe you want to use this pic instead? I just made it :) --[[User:Vaarscha|Vaarscha]] 15:15, 10 Mar 2006 (PST)
 
[[Image:Antispamaward.jpg]]
 
== [[Antlions: Random Spawn]] ==
 
I intorduced some new templates for keyvalues, outputs and flags... What do you think about it?[[User:0.51|0.51]] 05:29, 12 Mar 2006 (PST)
 
it's classy, but we already have a better looking input/output table: [[User:Hurricaaane]] feel free to make it into a template&mdash;'''[[User:Ts2do|ts2do]]''' 11:24, 12 Mar 2006 (PST)
 
==Line feeds==
Line feeds are your friend. They make reading less of a strain on the eyes, less of a maze of characters, regular readers and editors alike. Think of the children and save the line feeds. *goes to bed.* --[[User:Andreasen|Andreasen]] 23:04, 24 Mar 2006 (PST)
:Thank you for your wise words&mdash;'''[[User:Ts2do|ts2do]]''' 10:19, 25 Mar 2006 (PST)
 
==item_healthcharge placement==
Why it's 44-48 and not 46, is because in Valves maps some has been placed at 44 and some at 48, and while 44 might be more ideal, judging by the odd number, 48 can be achieved without using a smaller grid size. --[[User:Andreasen|Andreasen]] 20:48, 26 Mar 2006 (PST)
 
Hey...I took the average..ok?&mdash;'''[[User:Ts2do|ts2do]]''' 20:52, 26 Mar 2006 (PST)
:Yes you did, but consider that a range will instead make the placement height seem less important. You just told people to place every healthcharger at this exact height. --[[User:Andreasen|Andreasen]] 21:05, 26 Mar 2006 (PST)
But think...Will that be a problem?&mdash;'''[[User:Ts2do|ts2do]]''' 21:06, 26 Mar 2006 (PST)
:Don't know. Hard to tell how much 4 units will differ when being up-close against a recharger, and what setting a tighter standard will do to nervous people, but my point was that averages in general isn't always something positive. I'll stop whining about it. --[[User:Andreasen|Andreasen]] 21:15, 26 Mar 2006 (PST)
Ok...anyways, I called it a placement '''tip'''&mdash;'''[[User:Ts2do|ts2do]]''' 21:17, 26 Mar 2006 (PST)
 
==Breakable Gibs==
I stumbled upon the [[Breakable Gibs]] page, and can't figure out what the article is about. I mean if it's a stub, people should know what should be added. I saw that you made the last changes, so perhaps you could at least fill in what the article is about? --[[User:Andreasen|Andreasen]] 18:18, 27 Mar 2006 (PST)
 
:The page is about making custom gibs for a breakable model. It was  originally linked from [[Prop Data]] with no content, so I put a stub copying data from [[Physics and Ragdolls]]. I'll add screenshots so that you can see what it's about.  --[[User:N-neko|n-neko]] 18:37, 27 Mar 2006 (PST)
 
== Editing style ==
 
As a note on your editing style, any chance you could use more descriptive/some change notes? It would make for a more readable Recent Changes list, when you've been busily doing your thing. :) [[User:Giles|Giles]] 00:45, 28 Mar 2006 (PST)
 
:With 7500 edits? heck no! lol...I do notes ''sometimes'' (hardly any)...&mdash;'''[[User:Ts2do|ts2do]]''' 00:56, 28 Mar 2006 (PST)
 
::If it takes more time to do but produces a higher quality (for everyone) of editing throughput, that seems like a fair trade-off, surely? Quantity doesn't really seem relevant. [[User:Giles|Giles]] 12:03, 28 Mar 2006 (PST)
 
:::I understand...I'll try doing that for edits that are more than just 1 letter...ok?&mdash;'''[[User:Ts2do|ts2do]]''' 12:09, 28 Mar 2006 (PST)
 
::::Yeah, obviously minor edits don't really need a comment! That should be great, thank you. :) [[User:Giles|Giles]] 13:29, 28 Mar 2006 (PST)
 
:::::Psssst ... spam reverts don't need anything more than "spam revert" either. ;) [[User:Giles|Giles]] 12:12, 29 Mar 2006 (PST)
 
== Gifs and pngs ==
 
I know it's a minor detail, so would you mind if I replaced the gif pictures with png ones too? Gifs has a loss of quality that makes the text look a bit fuzzy, making it hard to focus on the text. (It's clearer if you zoom in on the pictures.) --[[User:Andreasen|Andreasen]] 13:55, 29 Mar 2006 (PST)
 
:Before you do that, tell me...does [[:Image:Hammer viewmenu.gif|this]] look terrible?&mdash;'''[[User:Ts2do|ts2do]]''' 14:32, 29 Mar 2006 (PST)
::Somewhat. The text looks blurry, straining ones eyes (if one would want to read it instead of the actual menu, so it's no big deal), but it's no big deal. I found other things to do with my urge to upload something instead. :) --[[User:Andreasen|Andreasen]] 15:04, 29 Mar 2006 (PST)
Just remember taht images with palettes don't resize well!!! (Thumbnails)&mdash;'''[[User:Ts2do|ts2do]]''' 15:08, 29 Mar 2006 (PST)
:Oh. Hm. I guess you could update the group of model browser pics I'm uploading for the newbie tutorial shortly if it looks too ugly. --[[User:Andreasen|Andreasen]] 15:14, 29 Mar 2006 (PST)
:Aah, okay, I see what you mean now. :S I'll make them jpgs instead. --[[User:Andreasen|Andreasen]] 15:19, 29 Mar 2006 (PST)
 
I've been handcrafting all these logic icons (math_counter, logic_relay, logic_compare, ...) to make them appear against a WHITE background instead of a black one, but do you know a way to convert the the editor VMTs to PNGs directly? --[[User:Andreasen|Andreasen]] 19:07, 29 Mar 2006 (PST)
:No.&mdash;'''[[User:Ts2do|ts2do]]''' 19:16, 29 Mar 2006 (PST)
Okay, I'm kind of relieved for that, knowing I haven't spent the last hour in vain. Anyway, there are two ways to go with the toolbars: I can either show a default toolbar, or a fully enabled one (with no shadowed icons). I'm going for the fully enabled ones. --[[User:Andreasen|Andreasen]] 19:23, 29 Mar 2006 (PST)
 
 
==Gameinfo.txt help==
Hi. Can you help with my issue at [[User_talk:Pb75#Gameinfo.txt]]?
Regards. &mdash;'''[[User:Pb75|Pb75]]''' 01:24, 4 Apr 2006 (PDT)
 
==Note template==
 
{{note|Just a note: I've given up on understanding when to use the note template and when not to. Jupix and co said that the template is only for especially ''important'' notes, hence the red color. I let others decide about that from now on. --[[User:Andreasen|Andreasen]] 06:59, 4 Apr 2006 (PDT)}}
:''No.'' I said that IMO it's for memo-kind of notes and I liked the less obtrusive layout more than the red one. So as far as I know, I'm with you, not against you in this matter. [[User:Jupix|Jupix]] 09:31, 4 Apr 2006 (PDT)
 
==Antlion Origin==
Do you have a reliable source that stated that antlions are from the borderworld Xen? Couldn't they be pests from another Combine controlled world, like striders and dropships, or the result of combine gene manupilation of normal antlions to create a biological weapon to keep people within their city walls? --[[User:Andreasen|Andreasen]] 00:45, 5 Apr 2006 (PDT)
:Yes I do....wikipedia says it
:{{talkquote|1=While Marc Laidlaw has confirmed that Antlions have come to Earth from Xen [http://www.halflife2.net/forums/showpost.php?p=1581445&postcount=825], it has been suggested that the Xen "thumpers" are actually mining equipment.}}&mdash;'''[[User:Ts2do|ts2do]]''' 05:22, 5 Apr 2006 (PDT)
::Interesting, because that would mean that there are sand areas on Xen (because they seem very adapated to this material if they even build their homes from sand). Nice idea for a Xen level, however they would keep the sand from constantly falling off those Xen platforms. (I wonder if Valve thought this through, but then again Ichtyosaurs must come from water pockets, so perhaps there aren't just floating platforms on Xen.) --[[User:Andreasen|Andreasen]] 05:44, 5 Apr 2006 (PDT)
 
== Recategorising various games ==
 
Just a quick opinion: I'm not convinced stuff like [[Sin Episodes]] belongs in the same [[:Category:HL2 Third Party Mods|category]] as stuff like, say, [[Dystopia]]. There's a fundamental difference in that one is a Source engine licensee who has full access to the HL2 source code and one only has the SDK, and so what they are producing is likely to be totally different in scope. As well as that, the HL2 mods list should really stay pure because people might want to browse it for mods they can download for their copy of HL2 or for mods they can volunteer to work for, neither of which is appropriate to something like Sin. [[User:Giles|Giles]] 00:28, 6 Apr 2006 (PDT)
:It really isn't that difficult to skip over that 1 mod...as well as CZDS&mdash;'''[[User:Ts2do|ts2do]]''' 06:50, 6 Apr 2006 (PDT)
 
==A Reminder==
Check the [[ai_goal_actbusy]] and [[ai_goal_actbusy_queue]] code to see if they've got ehandles or something. --[[User:Andreasen|Andreasen]] 10:09, 6 Apr 2006 (PDT)
 
==Commas==
Is this "Green, red''',''' and blue." really good english? At least in Sweden it's called "Grön, röd och blå." without that last comma. Are you sure you aren't misspelling things? --[[User:Andreasen|Andreasen]] 23:08, 6 Apr 2006 (PDT)
:Never mind, I checked it out, and found that your way is ever so slightly more preferred. (I'm not saying "correct" because the other way is not wrong. It just prevents a rare misunderstanding, originating from Oxford as a special grammatical style.) --[[User:Andreasen|Andreasen]] 23:18, 6 Apr 2006 (PDT)
::Shouldn't it be better to use no commas right before a 'and'? In this "Green, red''',''' and blue." is, if we follow the normal grammatical style, 'and' an other thing, like 'blue' is. But it isn't. 'and' is just a word to 'close' te last word in a row of words. And if we want to use it correct I thought we don't have to use a comma, because also here in Holland we say "Groen, rood en blauw". Just without the comma :) --[[User:JurgenKnops|Jurgen Knops]] 00:58, 7 Apr 2006 (PDT)
:::I don't know about English, but in Finnish there isn't a comma before the last list item (that's what the commas are used to separate, in this case): vihreä, punainen ja sininen. Though, they thought us in school that English comma rules differ from ours in almost every way, so foreign rules might not be applicable to English.. [[User:Jupix|Jupix]] 01:11, 7 Apr 2006 (PDT)
::::If you're curious, the special case that could be avoided is: "I told the boys, Sam and Max." where it can be interpreted as telling only Sam and Max, which ''were'' the boys. Setting a comma before the "and" will mark the ones being told to be four or more: Sam, Max ''and'' the boys. However, the ''non-comma'' style '''is''' standard english, so ts2do is probably trying to "Oxfordize" the wiki. --[[User:Andreasen|Andreasen]] 01:12, 7 Apr 2006 (PDT)
:::::I also read that [[Wikipedia:Comma (punctuation)|Wikipedia article]]. Although I don't know which article exactly prompted you to start this conversation, I saw the edits made to [[Ravenholm mod]]. In that case, there isn't a similar structure present, for it hasn't got anything like ''the boys'' in the above example. Therefore I think there is no practical need for an additional comma. Furthermore, I think the effort for ''Oxfordizing'' the wiki is unnecessary. Hardly any of the text here is Oxford English anyway so it will just create inconsistency. [[User:Jupix|Jupix]] 01:24, 7 Apr 2006 (PDT)
::::::I started this conversation because I first noticed this when he inserted a comma into my user-page a month ago or so, promptly saying "because I say so", and then also noticed the Ravenholm article, and is a little worried about how many articles he's Oxfordized in this way. --[[User:Andreasen|Andreasen]] 01:27, 7 Apr 2006 (PDT)
:::::::Well, I didn't saw this 'comma'-conversation before I changed the comma on the [[Ravenholm mod]] page. If anyone, with a good English sence of language purism, thinks that the comma use was correct by ts2do, than he should correct it... --[[User:JurgenKnops|Jurgen Knops]] 01:39, 7 Apr 2006 (PDT)
:::::::Though the "because I say so" attitude is continually disappointing (and just one of those things you have to accept with Wikis), I really don't see the commas as mattering. Here is a [http://www.askoxford.com/asktheexperts/faq/aboutother/oxfordcomma non-Wiki source] (useful both because it actually has some authority that way, and because Wikipedia is playing up for me) that points out that either one is correct. More than that, it points out that the extra comma's main purpose is to disambiguate lists that have multiple ands in them.
:::::::I don't see any benefit to religiously adding them to every article, except when it needs disambiguation. But I do see the potential of this and other pedantic edits to make the Recent Changes list progressively less useful. [[User:Giles|Giles]] 02:28, 7 Apr 2006 (PDT)
::::::::Suggestion for a bottomline: ''don't add an ''Oxford comma'' unless it makes the sentence significantly easier to read (e.g. the example in your link)''. How does that sound? [[User:Jupix|Jupix]] 03:02, 7 Apr 2006 (PDT)
 
not good...commas look better before conjunctions&mdash;'''[[User:Ts2do|ts2do]]''' 05:28, 7 Apr 2006 (PDT)
:There's something really fundamental missing every time you reply to an issue like this: "Commas look better before conjunctions" '''for you'''. "It really isn't that difficult to skip over that 1 mod" '''in your opinion'''. A Wiki is a group effort. There is no place for people who simply stamp their foot and insist they are right. [[User:Giles|Giles]] 05:43, 7 Apr 2006 (PDT)
::I'm with Jupix: Using the standard non-comma method unless the Oxford method would make the sentence significantly clearer for the reader. In this way we serve both language standard and the reason behind extra commas. --[[User:Andreasen|Andreasen]] 06:31, 7 Apr 2006 (PDT)
:::Well that's three votes for it and one against. Until or unless more people come in and declare against, or until someone actually attempts an argument against it ('no you are wrong' isn't an argument) and thereby persuades others to change their minds, it seems the issue is settled. [[User:Giles|Giles]] 07:38, 7 Apr 2006 (PDT)
 
Who said using no comma was standard, Andreasen?  I was taught to have a comma before a conjunction in a series...anyways, read [[Wikipedia:Serial comma#Usage]]&mdash;'''[[User:Ts2do|ts2do]]''' 14:02, 7 Apr 2006 (PDT)
 
I'm with ts2do when i do lists, arrays, or anything in series i put that extra comma. Why? BECAUSE ITS PROPER ENGLISH EITHIER WAY AND I FEEL LIKE IT. Stop arguing like little children about something so completley pointless, who gives crap about the comma, it shouldn't be edited in and it shouldn't be edited out. Let it stand as the difference in authors and work at things  that are usefull for the wiki. Anyone caught obsesing about this should have thier head examined on eithier side of the agrument, let the little things go and we'll work on the actuall issues [[User:Angry Beaver|Angry Beaver]] 17:50, 7 Apr 2006 (PDT)
 
:First of all, [[Wikipedia:Wikipedia:Staying_cool_when_the_editing_gets_hot|stay cool]].. Second, it's not a pointless issue, since if there was, you wouldn't be here posting your opinion on it. And third, there are other editing ''rules'' in wikis.. why not create one for this? What exactly is wrong about the ''bottomline'' above? IMO, leaving different kinds of grammar with the explanation "both are correct" only results in those people, who haven't seen the explanation, correcting that grammar to whatever they feel is correct.. So it won't actually work. [[User:Jupix|Jupix]] 01:28, 8 Apr 2006 (PDT)
 
:It ''was'' perfectly civil. What was up for discussion wasn't "should there be a comma or not", but like you say, is it or is it not a total waste of time to go through the Wiki editing in commas (and making other pointless edits). But uh, thanks for setting that one straight, Dad. ;) [[User:Giles|Giles]] 01:00, 8 Apr 2006 (PDT)
 
::''Ts2do'': As the Oxford style originated from Oxford in modern day, as a ''style'', and is still opposed, it's not a standard for anything more than a select few, so most readers will see it as grammatically incorrect.
::''Angry Beaver'': If you don't think people should edit in or out anything, you are not completely with ts2do. The reason I asked is because he has been seen making small edits where he ''just'' changed the commas. I'm not suggesting a complete comma overhaul in any direction. --[[User:Andreasen|Andreasen]] 02:10, 8 Apr 2006 (PDT)
 
== Thanks! ==
 
I just cleaned up a few typos on your color theory, very nice work Ts2do!
:Not to try steal ts2do's credit but all he did was fix all the colours i missed and replaced them with color. I took and rewrote Co11's orginal article [[User:Angry Beaver|Angry Beaver]] 22:54, 8 Apr 2006 (PDT)
 
==New entity icons==
If you are up to it, [[assault_assaultpoint]] and [[assault_rallypoint]] needs icons. --[[User:Andreasen|Andreasen]] 08:53, 11 Apr 2006 (PDT)
 
Also, where did you find the icon for [[env_zoom]]? I can't find it in the normal FGD. You haven't been adding your own custom icons to these entities, have you? --[[User:Andreasen|Andreasen]] 02:20, 12 Apr 2006 (PDT)
:Yes...should I have not??&mdash;'''[[User:Ts2do|ts2do]]''' 07:00, 12 Apr 2006 (PDT)
::Well I thought the point of the icons was to show the default icons, so people could recognize them in a map. What's the point in showing non-default icons? --[[User:Andreasen|Andreasen]] 07:23, 12 Apr 2006 (PDT)
For fun&mdash;'''[[User:Ts2do|ts2do]]''' 20:37, 12 Apr 2006 (PDT)
 
==[[func_physbox]] and [[Prop_Footsteps]]==
What's the similarity? --[[User:Andreasen|Andreasen]] 04:10, 12 Apr 2006 (PDT)
 
:this is a tutorial that shows how to make it so when you walk on objects like [[func_physbox]] or any ent that has surfaceprops...even [[npc_citizen]]...a sound specific to the surfaceprop is played<br/>if the ent is shorter than 64 units, this would make it so the footsteps would not sound like the world surface underneath the entity...&mdash;'''[[User:Ts2do|ts2do]]''' 06:59, 12 Apr 2006 (PDT)
::It's a pretty weak link, but okay, I'll write explanations for all of them, so people will understand why the links are there. --[[User:Andreasen|Andreasen]] 07:23, 12 Apr 2006 (PDT)
 
== Steam Applications category ==
 
I would be grateful if you could take the time to head over to [[Category_talk:Steam_Applications#Changing the structure of these categories]] and participate in the discussion I have started there. I hope what I have written there seems fair and well-natured, and if not, I hope you'll correct me! Thanks. [[User:Giles|Giles]] 02:08, 13 Apr 2006 (PDT)
 
== who are you? ==
 
i am just wondering, you can totally ignore this, but who are you? I mean, you have posted on nearly every subject, and respond almost instantly to anything. Are you a group of people (moderators) or are you just a really helpful guy... How is it that you know so much but don't work in a shiny office with air conditioning and giant LCD screens?
:I am a fan of Valve's work...&mdash;'''[[User:Ts2do|ts2do]]''' 19:23, 14 Apr 2006 (PDT)
Also...I have an RSS Feed giving me updates every 3 minutes..so I know what's going on; and I have extensive knowledge in both engines..by the way..I should mention that I'm only 17 =p&mdash;'''[[User:Ts2do|ts2do]]''' 19:42, 14 Apr 2006 (PDT)
 
:Awesome, I just want to commend you on your work. You really are a great help to so many people! I hope valve has their eye on you. The DOD people were minors when they got hired I think... I dunno. I am just trying to balance modding an my 4.0gpa. :)  -(I hate smilies, but this seems like an appropriate occasion) --General Eskimo
 
:Diddo, kudos to you ts2do, and thanx (A big round house applause for ts2do). Expect a custom made stanley's cup barnstar in the near future.--[[User:Deadity|Deadity]] 10:58, 19 Apr 2006 (PDT)
 
:Oh, and if you want us to flood valve with emails recommending you for a job, we can do that. Valve is great, but it would be so much better to have someone as active and in-touch with the community on their team. I have called/emailed pretty much everyone who works at valve (calling on several occations) to ask them about one thing or another (not harrassing, I promise), butthe only person to ever respond to an email was Jason Holtman, and Ted Backman was the only one who picked up their phone and didn't hang up on me. Keep up the good work! --[[User:Generaleskimo|General Eskimo]]
::Try mailing [[user:Alfred|Alfred Reynolds]], he's really helpfull!
And Yahn Bernier for coding...Jeff Lane for mapping&mdash;'''[[User:Ts2do|ts2do]]''' 14:20, 25 Apr 2006 (PDT)
 
== Non-FGD entities ==
In the train car you arrive at in the first HL2 map, I found an entity called [[info_lighting_relative]]. It had two values, and had the obsolete icon, and now I'm wondering if these kinds of entities, that doesn't appear in the FGD, should be documented at this wiki. (I've seen entities like [[env_extinguisherjet]], but I don't know the exact reason behind them.) --[[User:Andreasen|Andreasen]] 05:21, 15 Apr 2006 (PDT)
 
:Don't document it...it's not in the code.  bah, nevermind, I had my VC++ searching shader files...it's there&mdash;'''[[User:Ts2do|ts2do]]''' 14:38, 15 Apr 2006 (PDT)
::Done. I've done the best I could, but I'm not a programmer, so you might be able to figure out what it does better than me. --[[User:Andreasen|Andreasen]] 03:46, 16 Apr 2006 (PDT)
 
==info_lighting_relative==
Thank you. :) However:
* Could you give at least some examples of what entities derive from ''CBaseAnimating''?
* The ''LightingOriginHack'' keyvalue wasn't set for the entity in the train car. Does this entity work without this keyvalue? Also, it hasn't been listed on the entity page.
* The entity can't be given Outputs normally, at all. (The box is greyed out.) You could probably use ''AddOutput'' inputs, but it should probably be displayed that these aren't in the FGD.
* Although this entity is probably close to ''info_lighting'', and might not be obsolete, it still uses the ''Obsolete'' icon, at least in HL2SP.
It doesn't have any outputs BECAUSE it's not in the FGD... it shouldn't be displayed with the obsolete icon though because it isn't obsolete...I'll get to the rest of those tho&mdash;'''[[User:Ts2do|ts2do]]''' 16:42, 16 Apr 2006 (PDT)
:I didn't take adding the entity into account. If this entity is activated, will it use a different icon than the Obsolete one? ...because if it won't, even if the info_lighting icon ''would'' look good on the entity, shouldn't we be documenting what Valve made? To me these icons has the same function as pictures of NPCs and other models: Even if I would know a much prettier looking buggy or crowbar model than the models in the game, the function of the picture would be lost. --[[User:Andreasen|Andreasen]] 19:33, 16 Apr 2006 (PDT)
Well...the code I added for the entity uses [[Image:info_lighting.png]]&mdash;'''[[User:Ts2do|ts2do]]''' 19:35, 16 Apr 2006 (PDT)
 
==!activator==
While you're doing this, could you clearify that it's something you type, by formating it as <code>!activator</code>? --[[User:Andreasen|Andreasen]] 19:20, 16 Apr 2006 (PDT)
:I thought about ti...then checked [[targetname]]...should it be linked?&mdash;'''[[User:Ts2do|ts2do]]''' 19:21, 16 Apr 2006 (PDT)
::Yeah, that would be better. :) --[[User:Andreasen|Andreasen]] 19:35, 16 Apr 2006 (PDT)
 
==[[prop_physics_clientside]]==
Are you [http://www.google.com/search?hl=en&q=prop_physics_clientside&meta= sure] [[List_of_entities|about]] [http://www.hl2world.com/wiki/index.php/Prop_physics_clientside that]? Perhaps it's an entity for a specific multiplayer game. Ask Maven. (He created the page.) --[[User:Andreasen|Andreasen]] 07:38, 17 Apr 2006 (PDT)
:Maven is gone...you ''should'' know that. The entity '''does not exist without a doubt'''. If it does exist, then it does in a game other than [[Half-Life 2]], [[Half-Life 2: Deathmatch]], [[Counter-Strike: Source]], or [[Day of Defeat: Source]].
::Maven's gone? Why would I know that? I believe you, but I find it strange that a non-existant entity has been so thoroughly documented throughout the internet. It might be something that's created during runtime - a clientside copy of other entities (but then I don't think it would qualify as an entity either).
 
::...and speaking of nonexistant entities, does [[npc_bullsquid]] really exist in the FGD? I think I've seen HL2SP ''refer'' to a ''non-existant'' bullsquid entity when you hear the first train after you have gotten the pistol, but that's all. --[[User:Andreasen|Andreasen]] 02:09, 18 Apr 2006 (PDT)
I don't think [[npc_bullsquid]] works...or exists.......I searched the whole SDK...there is no prop_physics_clientside (Unless it's in the structural SDK, which I highly doubt)&mdash;'''[[User:Ts2do|ts2do]]''' 06:22, 18 Apr 2006 (PDT)
:Maybe someone wanted to add [[Half-Life]] entities - that's okay, isn't it? Maybe we should add an HL1 logo instead of canidating it for deletion. --[[User:Andreasen|Andreasen]] 11:07, 18 Apr 2006 (PDT)
for [[Half-Life]], it's monster_bullsquid...as well as every HL NPC, this was definitely for HL2, there was a note on it that said it would be on Lost Coast, but that never occured&mdash;'''[[User:Ts2do|ts2do]]''' 13:42, 18 Apr 2006 (PDT)
 
== ??????? ==
 
Hey, why did you remove what you added to the "activating and fixing coop" article? what is wrong with what you did? it significantly reduced network traffic!
 
I was looking over the code and it seems fine...I'll readd it&mdash;'''[[User:Ts2do|ts2do]]''' 13:40, 19 Apr 2006 (PDT)
 
==makepak.exe==
*After the recent update (18/4) a file named '''makepak.exe''' appeared in the bin folder, since i'm poo in all this stuff I was wondering if you have any idea what it is for?--[[User:RP|RP]] 17:29, 19 Apr 2006 (PDT)
 
:I haven't received this in an update, but I'm suspecting it's something like [http://www.sifnt.org/makepakgui.zip this]&mdash;'''[[User:Ts2do|ts2do]]''' 18:04, 19 Apr 2006 (PDT)
 
WARNING! Ts2do, that's a broken link! --General Eskimo
 
 
==MP?==
 
Why do you insist in calling it "HL2MP" when it's officially called "Half-Life 2: Deathmatch"? This leads to people speculating if this entity is also available in other Source multiplayer games, like CS:S and DoD:S. --[[User:Andreasen|Andreasen]] 03:27, 21 Apr 2006 (PDT)
 
...and I don't know how to code at all, so I don't have any idea what to do with code. My user page has clearly stated this all along. ''You'''re the expert on that. --[[User:Andreasen|Andreasen]] 03:31, 21 Apr 2006 (PDT)
 
:: HL2DM and HL2MP are the same thing? -- [[user:dutchmega|dutchmega]]
:::HL2MP is the development name for HL2DM. Go to <code>SteamApps\account\half-life 2 deathmatch</code> and you'll see that its folder is hl2mp. --[[user:TomEdwards|TomEdwards]] 02:10, 22 Apr 2006 (PDT)
::::If that's the case, I don't see the point in naming it according to what ''folder'' the game is located in when people are really interested in what ''game'' the entitity applies for. --[[User:Andreasen|Andreasen]] 02:59, 22 Apr 2006 (PDT)
:::::Hmmm, let me see. What is the difference between Half-Life 2 Deathmatch and Half-Life 2 Multiplayer? They are both the same. There is no point in complaining about it. If you use common sense, you know they are the same thing. HL2DM & HL2MP are the same game no questions asked. --[[User:Brad Newsom|Brad Newsom]] 11:06, 22 Apr 2006 (PDT)
::::::Wow. Try not to be so arrogant. Instead try to see it from the perspective of people who are just using Steam and playing Deathmatch, without having hung around forums since its development days or have explored the folders: They don't know this, and to them HL2MP might look like refering to all HL2 Source MP games. I'll be happy to convert them all if there's no improvement in keeping HL2MP, because I see an improvement in changing it to HL2:DM. --[[User:Andreasen|Andreasen]] 15:48, 22 Apr 2006 (PDT)
 
By the way, every time HL2MP is mentioned, it's linked to...which then redirects to hl2dm's page...so there isn't any problem&mdash;'''[[User:Ts2do|ts2do]]''' 15:57, 22 Apr 2006 (PDT)
 
== Sigh ==
 
"This category lists games, addons, demos, etc that are based on Valve properties.
 
This includes games developed by Valve themselves, games developed by third parties based on Valve properties and games developed by third parties that Valve has subsequently acquired the rights to." [[:Category:Valve Games]]
 
"PLEASE DO NOT MAKE CHANGES TO THESE CATEGORIES WITHOUT DISCUSSING YOUR PLANS HERE FIRST. CHANGES MADE WITHOUT DISCUSSION ARE LIABLE TO BE REVERTED" [[Category_talk:Steam_Applications]]
 
[http://developer.valvesoftware.com/w/index.php?title=Condition_Zero_Deleted_Scenes&curid=1838&diff=0&oldid=34003&rcid=40835 1]
[http://developer.valvesoftware.com/w/index.php?title=Opposing_Force&curid=1840&diff=0&oldid=34004&rcid=40836 2]
[http://developer.valvesoftware.com/w/index.php?title=Blue_Shift&curid=4269&diff=0&oldid=34005&rcid=40837 3]
 
...
 
[[User:Giles|Giles]] 07:11, 24 Apr 2006 (PDT)
 
:Are you going to respond to this? Perhaps you don't understand what I meant. When I suggested a list of categories, one of them said:
:*Valve Games (including games/demos/addons made by Valve and games made by other developers based on Valve properties)
:which is also what the category description says, as I have indicated above. At the point of [[Category_talk:Steam_Applications|discussion]] you didn't comment on this at all.
:With this information in front of you, why did you move Blue Shift/etc out of the Valve Games category without at least first explaining why?
:[[User:Giles|Giles]] 01:59, 25 Apr 2006 (PDT)
 
== About distances ==
 
Hey, I am just having some trouble coding something, so I'll ask you. I am trying to measure which entity is closer to a third entity. I know how this can be done manually (absOrigin().x - (2)absOrigin.x)^2..., but I am sure than source has a better way of doing this. I found that there is a function like this: (baseentity).GetAbsOrigin().DistTo(absOrigin), but it outputs a vec_t. I don't really understand how to use the vec_t class. Is it simply a class to more accuratly contain distance values? If so, can i just say "if (vec_t > vec_t)..." to find the closer one? I would really appreciate help with this one. --[[User:Generaleskimo|General Eskimo]]
 
== HTML in lists ==
You do not need to use HTML to put images and line breaks in numbered lists. You can use sublisted elements. See [[Metawikipedia:Help:List]] and [[Hammer Manual Configuration]] for examples. --[[User:JeffLane|JeffLane]] 18:26, 26 Apr 2006 (PDT)
:I know it's easier to do # and #: but using html aligns everything very nicely&mdash;'''[[User:Ts2do|ts2do]]''' 18:31, 26 Apr 2006 (PDT)
::The (subjective) improvement is not worth filling pages with HTML. It is to be avoided as much as possible. --[[User:JeffLane|JeffLane]] 18:54, 26 Apr 2006 (PDT)
 
== Elevators ==
Hey Ts2do! I say you edited the [[Advanced_elevators]] page... Was that for me, or are you working on it? Because, I'm currently making three tutorials for a three the elevator pages (Two-Stop-, Multi-Stop- and Advanced-Elevators). Thanks for your time --[[User:CrabbyData|CrabbyData]] 10:14, 29 Apr 2006 (PDT)
:well you had the note, so I just translated it to {{tl|wip}}:&mdash;'''[[User:Ts2do|ts2do]]''' 20:28, 29 Apr 2006 (PDT)
:{{talkquote|This is being edited by CrabbyData. I'll post it once my other two tutorials (Two-Stop and Multi-Stop elevator) are ready. Just have a little patience --[[User:CrabbyData|CrabbyData]] 03:48, 28 Apr 2006 (PDT)}}
::Ok, thanks again ~<:-D --[[User:CrabbyData|CrabbyData]] 11:22, 30 Apr 2006 (PDT)
 
== Code tags ==
 
Why are you removing all the code tags? [[User:Jupix|Jupix]] 15:23, 30 Apr 2006 (PDT)
 
:Because they don't need to be around entity names&mdash;'''[[User:Ts2do|ts2do]]''' 15:23, 30 Apr 2006 (PDT)
 
::Yes they do. They're there to separate them from the text around them. We've done code tags in tutorials for months. Why do you think I added them in the first place? They make the text zillions of times clearer and more organized. [[User:Jupix|Jupix]] 15:28, 30 Apr 2006 (PDT)
 
This conversation has gone on before and we declared just the opposite I believe&mdash;'''[[User:Ts2do|ts2do]]''' 19:57, 30 Apr 2006 (PDT)
 
:[[User talk:Andreasen]] Though it's a complete mess not to have this in the Editing help. No one will ever find it there... I'll just add it to that page now, I guess. --[[User:Vaarscha|Vaarscha]] 00:32, 1 May 2006 (PDT)
 
::The post by Jeff there does make it very clear that code tags ''are'' used around entity names. What's the problem here? [[User:Jupix|Jupix]] 01:13, 1 May 2006 (PDT)
 
:::The problem was that no one could find these guidelines without knowing they are noted on someone's Talk page. I have added it to [[Help:Editing]] now, making it more easy to access for everybody (especially for new users). Maybe it belongs to some other Help page,  I don't know, feel free to move it. It just needs to be in some official place to avoid confusion. --[[User:Vaarscha|Vaarscha]] 01:23, 1 May 2006 (PDT)
 
::::Thanks Vaarscha. I'll have a look at the Help section now to see if it can be further improved. :P [[User:Jupix|Jupix]] 01:26, 1 May 2006 (PDT)
 
== [[:Category:Developer Corperations]] ==
 
Um, did you by any chance mean ''Corporations''? :P [[User:Jupix|Jupix]] 07:11, 4 May 2006 (PDT)
 
== AppID pages ==
What's the point of making a page for each AppID that redirects the App page? Is this to help searchs or something else?--[[User:RP|RP]] 12:53, 6 May 2006 (PDT)
:it's for quick reference if someone doesn't know what game/file an appid is linked to&mdash;'''[[User:Ts2do|ts2do]]''' 12:54, 6 May 2006 (PDT)
 
== Spectator Mode ==
 
Hey, I know you are god and all, so I thought you might be able to help me with this one. Could you point me toward any sdk sample code/function in the source code where I can write custom spectator modes. I want to make a chase cam and free look mode like in Counter-strike, but i don't know where i should look. --[[User:generaleskimo|General Eskimo]]
 
:See http://articles.thewavelength.net/702/ &mdash;'''[[User:Ts2do|ts2do]]''' 13:35, 6 May 2006 (PDT)
 
::Well, maybe I didn't use the right terminology. I actually don't really care about free look mode, or forcing the player to join a spectator team. I just have 20sec spawn times and want to be able to switch to chase cam (fixed or free, don't care) on any other player (deathmatch, no teams). This article does give me a foundation for where to look, but I know someone must know how to do what I want...
 
== Peacock discussion ==
 
Just bringing [[Talk:Avoid_peacock_terms|this discussion]] to your attention. I would be grateful if you could chime in with your opinion. Thanks. --[[User:Giles|Giles]] 01:29, 7 May 2006 (PDT)
 
:Sort of useless, don't you think... Since there won't be many people reading that page, and second, what kind of progress do you make with it? Must we go and edit all VDC's pages, so it will be as readable as it is now (in the positive way) ;) --[[User:CrabbyData|CrabbyData]] 02:37, 7 May 2006 (PDT)
 
== Congratulations ==
 
I saw that you've changed the 9,000 contributions to the staggering 10,000! '''Nice job!''' :D --[[User:CrabbyData|CrabbyData]] 02:37, 7 May 2006 (PDT)
 
 
 
== Another Problem ==
 
Hey, I have been having a problem with my source coding. Then I remembered that you were god, so I'll ask you. I am having trouble finding the spot
----
in the code where the "maplist" is defined. What I am trying to do is make it so that DOD:S and CS:S show up in the "maplist" combo box when you attempt to create a multiplayer game, with actually copying the DOD:S and CS:S maps into the mod's "maps" directory. -[[User:Generaleskimo|General Eskimo]]
 
:Please refine your question&mdash;'''[[User:Ts2do|ts2do]]''' 22:20, 15 May 2006 (PDT)
::He wants to use CSS & DOD:S maps in his mod. You will have to add a searchpath to your [[The_GameInfo.txt_File_Structure|gameinfo.txt]] and mount the 2 games in the code, see [[IFileSystem]]. --[[User:Dutchmega|dutchmega]] 02:13, 16 May 2006 (PDT)
 
The only way to add them to the map list is to either copy the bsps over (legal?) or replicate the maplist with code&mdash;'''[[User:Ts2do|ts2do]]''' 06:43, 16 May 2006 (PDT)
:Well, I read somewhere that it's legal to use parts of other games in your mod, so long they are from Source Engine-games. Can't find the source anymore though... --[[User:Dutchmega|dutchmega]] 07:56, 16 May 2006 (PDT)
:Whatever happened to just including the mod paths/app id's in the Filesystem section of <code>gameinfo.txt</code>? Also, my understanding is that it is legal to use stuff from other mods, but illegal to extract content from <code>.gcf</code>'s and redistribute it. --[[User:Giles|Giles]] 08:01, 16 May 2006 (PDT)
::Giles...it doesn't matter for the Create Game map list...&mdash;'''[[User:Ts2do|ts2do]]''' 13:48, 16 May 2006 (PDT)
:::Fair enough, I presumed it would generate the same list as it does when you type <code>map</code> into the console, but now I know. :) --[[User:Giles|Giles]] 14:01, 16 May 2006 (PDT)
 
 
 
== More help (Spectator Mode, not team) ==
 
Hey, I asked you this before but I guess I didn't fraise my question well. My mod has a long spawn wait time. So, I want to force the players into a chase cam, following any other player in the deathmatch server (I don't care if it is fixed or free chase). This is seen in other source games such as counter-strike. I don't want a ''spectator team'', like in the article you referred me to, just a chase cam when you die until you respawn. I also want to be able to cycle through the other players. I have been trying to get this to work for quite some time, but I have been having so much trouble. When I set the player to go into the chase mode after the deathcam finished, it goes into a mode where the camera flies backwards until it hits a wall, and wont move unless you turn the camera to face the wall, in which case it flies backwards again. I image that I just accidentally deleted the observer target and it is trying to make sure the camera doesn't pass through any walls. I would really appreciate your help.  --[[User:generaleskimo|General Eskimo]]
 
:Just do research on the implementation of spectator mode and make it so it doesn't move the player to the spectator team&mdash;'''[[User:Ts2do|ts2do]]''' 14:02, 21 May 2006 (PDT)
 
I think you should be able to just call StartObserverMode(...)&mdash;'''[[User:Ts2do|ts2do]]''' 14:18, 21 May 2006 (PDT)

Revision as of 06:50, 22 May 2006