NPC Activities & Sequences: Difference between revisions
		
		
		
		
		
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===[[npc_citizen]]===  | ===[[npc_citizen]]===  | ||
ACT_BUSY_LEAN_LEFT  | *ACT_BUSY_LEAN_LEFT  | ||
ACT_BUSY_LEAN_BACK  | *ACT_BUSY_LEAN_BACK  | ||
ACT_BUSY_SIT_CHAIR  | *ACT_BUSY_SIT_CHAIR  | ||
ACT_BUSY_STAND  | *ACT_BUSY_STAND  | ||
ACT_BUSY_QUEUE  | *ACT_BUSY_QUEUE  | ||
Cover_R  | *Cover_R  | ||
Cover_L  | *Cover_L  | ||
Coverlow_R  | *Coverlow_R  | ||
Coverlow_L  | *Coverlow_L  | ||
cower_Idle  | *cower_Idle  | ||
D1_C01a_Mary_kneel  | *D1_C01a_Mary_kneel  | ||
D1_C03_Matt_sitground  | *D1_C03_Matt_sitground  | ||
d1_t01_BreakRoom_Sit01_Idle  | *d1_t01_BreakRoom_Sit01_Idle  | ||
d1_t01_BreakRoom_Sit02  | *d1_t01_BreakRoom_Sit02  | ||
d1_t01_BreakRoom_WatchBreen  | *d1_t01_BreakRoom_WatchBreen  | ||
d1_t01_BreakRoom_WatchClock_Sit  | *d1_t01_BreakRoom_WatchClock_Sit  | ||
d1_t01_BreakRoom_WatchClock_Sit_MX  | *d1_t01_BreakRoom_WatchClock_Sit_MX  | ||
d1_t01_Clutch_Chainlink_Idle  | *d1_t01_Clutch_Chainlink_Idle  | ||
d1_t02_Plaza_Sit01_Idle  | *d1_t02_Plaza_Sit01_Idle  | ||
d1_t02_Plaza_Sit02  | *d1_t02_Plaza_Sit02  | ||
d1_t02_Playground_Cit2_Pockets  | *d1_t02_Playground_Cit2_Pockets  | ||
d1_t02_Playground_Cit1_Arms_Crossed  | *d1_t02_Playground_Cit1_Arms_Crossed  | ||
d1_t03_LookOutDoor  | *d1_t03_LookOutDoor  | ||
d1_t03_LookOutWindow  | *d1_t03_LookOutWindow  | ||
d1_t03_PreRaid_Peek_Idle  | *d1_t03_PreRaid_Peek_Idle  | ||
d1_t03_Sit_Bed  | *d1_t03_Sit_Bed  | ||
d1_t03_Sit_couch  | *d1_t03_Sit_couch  | ||
d1_t03_sit_couch_consoling  | *d1_t03_sit_couch_consoling  | ||
d1_t03_Tenements_Look_Out_Window_Idle  | *d1_t03_Tenements_Look_Out_Window_Idle  | ||
d1_town05_Leon_Lean_Table_Idle  | *d1_town05_Leon_Lean_Table_Idle  | ||
d2_coast03_PreBattle_Scan_Skies  | *d2_coast03_PreBattle_Scan_Skies  | ||
d2_coast03_PreBattle_Scan_Skies02  | *d2_coast03_PreBattle_Scan_Skies02  | ||
d2_coast03_PreBattle_Scan_Skies03  | *d2_coast03_PreBattle_Scan_Skies03  | ||
d2_coast03_PreBattle_Kneel_Idle  | *d2_coast03_PreBattle_Kneel_Idle  | ||
d2_coast03_PreBattle_Stand_Look  | *d2_coast03_PreBattle_Stand_Look  | ||
drinker_sit_idle  | *drinker_sit_idle  | ||
drinker_sit_idle_ss  | *drinker_sit_idle_ss  | ||
idle_alert_01  | *idle_alert_01  | ||
idle_alert_02  | *idle_alert_02  | ||
idle_relaxed_01  | *idle_relaxed_01  | ||
idle_relaxed_02  | *idle_relaxed_02  | ||
fear_reaction_Idle  | *fear_reaction_Idle  | ||
food_queue_front  | *food_queue_front  | ||
laycouch1  | *laycouch1  | ||
laycouch1  | *laycouch1  | ||
lean_back  | *lean_back  | ||
Lean_Left  | *Lean_Left  | ||
LineIdle01  | *LineIdle01  | ||
railing_idle  | *railing_idle  | ||
Sit_Chair02  | *Sit_Chair02  | ||
Sit_Chair03  | *Sit_Chair03  | ||
sitchairtable1  | *sitchairtable1  | ||
sitcouch1  | *sitcouch1  | ||
sitcouchfeet1  | *sitcouchfeet1  | ||
sitcouchknees1  | *sitcouchknees1  | ||
sitccouchtv1  | *sitccouchtv1  | ||
===[[npc_combine_s]]===  | *===[[npc_combine_s]]===  | ||
binoculars_idle  | *binoculars_idle  | ||
Cover_crouch  | *Cover_crouch  | ||
Cover_crouch_B  | *Cover_crouch_B  | ||
Idle_Alert  | *Idle_Alert  | ||
LeanWall_Right  | *LeanWall_Right  | ||
LeanWall_Corner_Right  | *LeanWall_Corner_Right  | ||
LeanWall_Left  | *LeanWall_Left  | ||
LeanWall_Left_B  | *LeanWall_Left_B  | ||
LeanWall_CrouchLeft_A  | *LeanWall_CrouchLeft_A  | ||
LeanWall_CrouchLeft_B  | *LeanWall_CrouchLeft_B  | ||
LeanWall_CrouchLeft_C  | *LeanWall_CrouchLeft_C  | ||
LeanWall_CrouchLeft_D  | *LeanWall_CrouchLeft_D  | ||
Signal_Advance  | *Signal_Advance  | ||
Signal_group  | *Signal_group  | ||
===[[npc_metropolice]]===  | *===[[npc_metropolice]]===  | ||
ACT_BUSY_STAND  | *ACT_BUSY_STAND  | ||
Crouch_idle_pistol_A  | *Crouch_idle_pistol_A  | ||
Crouch_idle_smg1_A  | *Crouch_idle_smg1_A  | ||
Idle_harrassidle_A  | *Idle_harrassidle_A  | ||
==Shared Activities==  | ==Shared Activities==  | ||
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You can bind animation sequences to an activity name. See [[.QC Commands]] for details.  | You can bind animation sequences to an activity name. See [[.QC Commands]] for details.  | ||
===General===  | ===General===  | ||
ACT_RESET  | *ACT_RESET  | ||
ACT_IDLE  | *ACT_IDLE  | ||
ACT_TRANSITION  | *ACT_TRANSITION  | ||
ACT_COVER  | *ACT_COVER  | ||
ACT_COVER_MED  | *ACT_COVER_MED  | ||
ACT_COVER_LOW  | *ACT_COVER_LOW  | ||
ACT_WALK  | *ACT_WALK  | ||
ACT_WALK_AIM  | *ACT_WALK_AIM  | ||
ACT_WALK_CROUCH  | *ACT_WALK_CROUCH  | ||
ACT_WALK_CROUCH_AIM  | *ACT_WALK_CROUCH_AIM  | ||
ACT_RUN  | *ACT_RUN  | ||
ACT_RUN_AIM  | *ACT_RUN_AIM  | ||
ACT_RUN_CROUCH  | *ACT_RUN_CROUCH  | ||
ACT_RUN_CROUCH_AIM  | *ACT_RUN_CROUCH_AIM  | ||
ACT_RUN_PROTECTED  | *ACT_RUN_PROTECTED  | ||
ACT_SCRIPT_CUSTOM_MOVE  | *ACT_SCRIPT_CUSTOM_MOVE  | ||
ACT_RANGE_ATTACK1  | *ACT_RANGE_ATTACK1  | ||
ACT_RANGE_ATTACK2  | *ACT_RANGE_ATTACK2  | ||
ACT_RANGE_ATTACK1_LOW  | *ACT_RANGE_ATTACK1_LOW  | ||
ACT_RANGE_ATTACK2_LOW  | *ACT_RANGE_ATTACK2_LOW  | ||
ACT_DIESIMPLE  | *ACT_DIESIMPLE  | ||
ACT_DIEBACKWARD  | *ACT_DIEBACKWARD  | ||
ACT_DIEFORWARD  | *ACT_DIEFORWARD  | ||
ACT_DIEVIOLENT  | *ACT_DIEVIOLENT  | ||
ACT_DIERAGDOLL  | *ACT_DIERAGDOLL  | ||
ACT_FLY  | *ACT_FLY  | ||
ACT_HOVER  | *ACT_HOVER  | ||
ACT_GLIDE  | *ACT_GLIDE  | ||
ACT_SWIM  | *ACT_SWIM  | ||
ACT_JUMP  | *ACT_JUMP  | ||
ACT_HOP  | *ACT_HOP  | ||
ACT_LEAP  | *ACT_LEAP  | ||
ACT_LAND  | *ACT_LAND  | ||
ACT_CLIMB_UP  | *ACT_CLIMB_UP  | ||
ACT_CLIMB_DOWN  | *ACT_CLIMB_DOWN  | ||
ACT_CLIMB_DISMOUNT  | *ACT_CLIMB_DISMOUNT  | ||
ACT_SHIPLADDER_UP  | *ACT_SHIPLADDER_UP  | ||
ACT_SHIPLADDER_DOWN  | *ACT_SHIPLADDER_DOWN  | ||
ACT_STRAFE_LEFT  | *ACT_STRAFE_LEFT  | ||
ACT_STRAFE_RIGHT  | *ACT_STRAFE_RIGHT  | ||
ACT_ROLL_LEFT  | *ACT_ROLL_LEFT  | ||
ACT_ROLL_RIGHT  | *ACT_ROLL_RIGHT  | ||
ACT_TURN_LEFT  | *ACT_TURN_LEFT  | ||
ACT_TURN_RIGHT  | *ACT_TURN_RIGHT  | ||
ACT_CROUCH  | *ACT_CROUCH  | ||
ACT_CROUCHIDLE  | *ACT_CROUCHIDLE  | ||
ACT_STAND  | *ACT_STAND  | ||
ACT_USE  | *ACT_USE  | ||
ACT_SIGNAL1  | *ACT_SIGNAL1  | ||
ACT_SIGNAL2  | *ACT_SIGNAL2  | ||
ACT_SIGNAL3  | *ACT_SIGNAL3  | ||
*ACT_SIGNAL_ADVANCE  | |||
*ACT_SIGNAL_FORWARD  | |||
*ACT_SIGNAL_GROUP  | |||
*ACT_SIGNAL_HALT  | |||
*ACT_SIGNAL_LEFT  | |||
*ACT_SIGNAL_RIGHT  | |||
*ACT_SIGNAL_TAKECOVER  | |||
*ACT_LOOKBACK_RIGHT  | |||
*ACT_LOOKBACK_LEFT  | |||
*ACT_COWER  | |||
*ACT_SMALL_FLINCH  | |||
*ACT_BIG_FLINCH  | |||
*ACT_MELEE_ATTACK1  | |||
*ACT_MELEE_ATTACK2  | |||
*ACT_RELOAD  | |||
*ACT_RELOAD_LOW  | |||
*ACT_ARM  | |||
*ACT_DISARM  | |||
*ACT_PICKUP_GROUND  | |||
*ACT_PICKUP_RACK  | |||
*ACT_IDLE_ANGRY  | |||
*ACT_IDLE_RELAXED  | |||
*ACT_IDLE_STIMULATED  | |||
*ACT_IDLE_AGITATED  | |||
*ACT_WALK_RELAXED  | |||
*ACT_WALK_STIMULATED  | |||
*ACT_WALK_AGITATED  | |||
*ACT_RUN_RELAXED  | |||
*ACT_RUN_STIMULATED  | |||
*ACT_RUN_AGITATED  | |||
*ACT_IDLE_AIM_RELAXED  | |||
*ACT_IDLE_AIM_STIMULATED  | |||
*ACT_IDLE_AIM_AGITATED  | |||
*ACT_WALK_AIM_RELAXED  | |||
*ACT_WALK_AIM_STIMULATED  | |||
*ACT_WALK_AIM_AGITATED  | |||
*ACT_RUN_AIM_RELAXED  | |||
*ACT_RUN_AIM_STIMULATED  | |||
*ACT_RUN_AIM_AGITATED  | |||
*ACT_WALK_HURT  | |||
*ACT_RUN_HURT  | |||
*ACT_SPECIAL_ATTACK1  | |||
*ACT_SPECIAL_ATTACK2  | |||
*ACT_COMBAT_IDLE  | |||
*ACT_WALK_SCARED  | |||
*ACT_RUN_SCARED  | |||
*ACT_VICTORY_DANCE  | |||
*ACT_DIE_HEADSHOT  | |||
*ACT_DIE_CHESTSHOT  | |||
*ACT_DIE_GUTSHOT  | |||
*ACT_DIE_BACKSHOT  | |||
*ACT_FLINCH_HEAD  | |||
*ACT_FLINCH_CHEST  | |||
*ACT_FLINCH_STOMACH  | |||
*ACT_FLINCH_LEFTARM  | |||
*ACT_FLINCH_RIGHTARM  | |||
*ACT_FLINCH_LEFTLEG  | |||
*ACT_FLINCH_RIGHTLEG  | |||
*ACT_FLINCH_PHYSICS  | |||
*ACT_IDLE_ON_FIRE  | |||
*ACT_WALK_ON_FIRE  | |||
*ACT_RUN_ON_FIRE  | |||
*ACT_RAPPEL_LOOP  | |||
*ACT_180_LEFT  | |||
*ACT_180_RIGHT  | |||
*ACT_90_LEFT  | |||
*ACT_90_RIGHT  | |||
*ACT_STEP_LEFT  | |||
*			  | |||
*ACT_STEP_RIGHT  | |||
*ACT_STEP_BACK  | |||
*ACT_STEP_FORE  | |||
*ACT_GESTURE_RANGE_ATTACK1  | |||
*ACT_GESTURE_RANGE_ATTACK2  | |||
*ACT_GESTURE_MELEE_ATTACK1  | |||
*ACT_GESTURE_MELEE_ATTACK2  | |||
*ACT_GESTURE_RANGE_ATTACK1_LOW  | |||
*ACT_GESTURE_RANGE_ATTACK2_LOW  | |||
*ACT_MELEE_ATTACK_SWING_GESTURE  | |||
*ACT_GESTURE_SMALL_FLINCH  | |||
*ACT_GESTURE_BIG_FLINCH  | |||
*ACT_GESTURE_FLINCH_BLAST  | |||
*ACT_GESTURE_FLINCH_HEAD  | |||
*ACT_GESTURE_FLINCH_CHEST  | |||
*ACT_GESTURE_FLINCH_STOMACH  | |||
*ACT_GESTURE_FLINCH_LEFTARM  | |||
*ACT_GESTURE_FLINCH_RIGHTARM  | |||
*ACT_GESTURE_FLINCH_LEFTLEG  | |||
*ACT_GESTURE_FLINCH_RIGHTLEG  | |||
*ACT_GESTURE_TURN_LEFT  | |||
*ACT_GESTURE_TURN_RIGHT  | |||
*ACT_GESTURE_TURN_LEFT45  | |||
*ACT_GESTURE_TURN_RIGHT45  | |||
*ACT_GESTURE_TURN_LEFT90  | |||
*ACT_GESTURE_TURN_RIGHT90  | |||
*ACT_GESTURE_TURN_LEFT45_FLAT  | |||
*ACT_GESTURE_TURN_RIGHT45_FLAT  | |||
*ACT_GESTURE_TURN_LEFT90_FLAT  | |||
ACT_GESTURE_TURN_LEFT90_FLAT  | |||
*ACT_GESTURE_TURN_RIGHT90_FLAT  | |||
===Half-Life [[monster_human_grunt]] compatability===  | ===Half-Life [[monster_human_grunt]] compatability===  | ||
ACT_BARNACLE_HIT  | *ACT_BARNACLE_HIT  | ||
*ACT_BARNACLE_PULL  | |||
*ACT_BARNACLE_CHOMP  | |||
*ACT_BARNACLE_CHEW  | |||
*ACT_DO_NOT_DISTURB  | |||
===Viewmodel===  | ===Viewmodel===  | ||
ACT_VM_DRAW  | *ACT_VM_DRAW  | ||
*ACT_VM_HOLSTER  | |||
*ACT_VM_IDLE  | |||
*ACT_VM_FIDGET  | |||
*ACT_VM_PULLBACK  | |||
*ACT_VM_PULLBACK_HIGH  | |||
*ACT_VM_PULLBACK_LOW  | |||
*ACT_VM_THROW  | |||
*ACT_VM_PULLPIN  | |||
*ACT_VM_PRIMARYATTACK  | |||
*ACT_VM_SECONDARYATTACK  | |||
*ACT_VM_RELOAD  | |||
*ACT_VM_DRYFIRE  | |||
*ACT_VM_HITLEFT  | |||
*ACT_VM_HITLEFT2  | |||
*ACT_VM_HITRIGHT  | |||
*ACT_VM_HITRIGHT2  | |||
*ACT_VM_HITCENTER  | |||
*ACT_VM_HITCENTER2  | |||
*ACT_VM_MISSLEFT  | |||
*ACT_VM_MISSLEFT2  | |||
*ACT_VM_MISSRIGHT  | |||
*ACT_VM_MISSRIGHT2  | |||
*ACT_VM_MISSCENTER  | |||
*ACT_VM_MISSCENTER2  | |||
*ACT_VM_HAULBACK  | |||
*ACT_VM_SWINGHARD  | |||
*ACT_VM_SWINGMISS  | |||
*ACT_VM_SWINGHIT  | |||
*ACT_VM_IDLE_TO_LOWERED  | |||
*ACT_VM_IDLE_LOWERED  | |||
*ACT_VM_LOWERED_TO_IDLE  | |||
*ACT_VM_RECOIL1  | |||
*ACT_VM_RECOIL2  | |||
*ACT_VM_RECOIL3  | |||
ACT_VM_ATTACH_SILENCER  | *ACT_VM_ATTACH_SILENCER  | ||
ACT_VM_DETACH_SILENCER  | *ACT_VM_DETACH_SILENCER  | ||
[[Category:AI]]  | [[Category:AI]]  | ||
[[Category:Modeling]]  | [[Category:Modeling]]  | ||
[[Category:Programming]]  | [[Category:Programming]]  | ||
Revision as of 19:05, 15 May 2006
A list of activities that can be performed by NPCs.
Actbusy
These can be used in an actbusy routine.
npc_citizen
- ACT_BUSY_LEAN_LEFT
 
- ACT_BUSY_LEAN_BACK
 
- ACT_BUSY_SIT_CHAIR
 
- ACT_BUSY_STAND
 
- ACT_BUSY_QUEUE
 
- Cover_R
 
- Cover_L
 
- Coverlow_R
 
- Coverlow_L
 
- cower_Idle
 
- D1_C01a_Mary_kneel
 
- D1_C03_Matt_sitground
 
- d1_t01_BreakRoom_Sit01_Idle
 
- d1_t01_BreakRoom_Sit02
 
- d1_t01_BreakRoom_WatchBreen
 
- d1_t01_BreakRoom_WatchClock_Sit
 
- d1_t01_BreakRoom_WatchClock_Sit_MX
 
- d1_t01_Clutch_Chainlink_Idle
 
- d1_t02_Plaza_Sit01_Idle
 
- d1_t02_Plaza_Sit02
 
- d1_t02_Playground_Cit2_Pockets
 
- d1_t02_Playground_Cit1_Arms_Crossed
 
- d1_t03_LookOutDoor
 
- d1_t03_LookOutWindow
 
- d1_t03_PreRaid_Peek_Idle
 
- d1_t03_Sit_Bed
 
- d1_t03_Sit_couch
 
- d1_t03_sit_couch_consoling
 
- d1_t03_Tenements_Look_Out_Window_Idle
 
- d1_town05_Leon_Lean_Table_Idle
 
- d2_coast03_PreBattle_Scan_Skies
 
- d2_coast03_PreBattle_Scan_Skies02
 
- d2_coast03_PreBattle_Scan_Skies03
 
- d2_coast03_PreBattle_Kneel_Idle
 
- d2_coast03_PreBattle_Stand_Look
 
- drinker_sit_idle
 
- drinker_sit_idle_ss
 
- idle_alert_01
 
- idle_alert_02
 
- idle_relaxed_01
 
- idle_relaxed_02
 
- fear_reaction_Idle
 
- food_queue_front
 
- laycouch1
 
- laycouch1
 
- lean_back
 
- Lean_Left
 
- LineIdle01
 
- railing_idle
 
- Sit_Chair02
 
- Sit_Chair03
 
- sitchairtable1
 
- sitcouch1
 
- sitcouchfeet1
 
- sitcouchknees1
 
- sitccouchtv1
 
- ===npc_combine_s===
 
- binoculars_idle
 
- Cover_crouch
 
- Cover_crouch_B
 
- Idle_Alert
 
- LeanWall_Right
 
- LeanWall_Corner_Right
 
- LeanWall_Left
 
- LeanWall_Left_B
 
- LeanWall_CrouchLeft_A
 
- LeanWall_CrouchLeft_B
 
- LeanWall_CrouchLeft_C
 
- LeanWall_CrouchLeft_D
 
- Signal_Advance
 
- Signal_group
 
- ===npc_metropolice===
 - ACT_BUSY_STAND
 
- Crouch_idle_pistol_A
 
- Crouch_idle_smg1_A
 
- Idle_harrassidle_A
 
<List of activities by game and NPC>.
You can bind animation sequences to an activity name. See .QC Commands for details.
General
- ACT_RESET
 
- ACT_IDLE
 
- ACT_TRANSITION
 
- ACT_COVER
 
- ACT_COVER_MED
 
- ACT_COVER_LOW
 
- ACT_WALK
 
- ACT_WALK_AIM
 
- ACT_WALK_CROUCH
 
- ACT_WALK_CROUCH_AIM
 
- ACT_RUN
 
- ACT_RUN_AIM
 
- ACT_RUN_CROUCH
 
- ACT_RUN_CROUCH_AIM
 
- ACT_RUN_PROTECTED
 
- ACT_SCRIPT_CUSTOM_MOVE
 
- ACT_RANGE_ATTACK1
 
- ACT_RANGE_ATTACK2
 
- ACT_RANGE_ATTACK1_LOW
 
- ACT_RANGE_ATTACK2_LOW
 
- ACT_DIESIMPLE
 
- ACT_DIEBACKWARD
 
- ACT_DIEFORWARD
 
- ACT_DIEVIOLENT
 
- ACT_DIERAGDOLL
 
- ACT_FLY
 
- ACT_HOVER
 
- ACT_GLIDE
 
- ACT_SWIM
 
- ACT_JUMP
 
- ACT_HOP
 
- ACT_LEAP
 
- ACT_LAND
 
- ACT_CLIMB_UP
 
- ACT_CLIMB_DOWN
 
- ACT_CLIMB_DISMOUNT
 
- ACT_SHIPLADDER_UP
 
- ACT_SHIPLADDER_DOWN
 
- ACT_STRAFE_LEFT
 
- ACT_STRAFE_RIGHT
 
- ACT_ROLL_LEFT
 
- ACT_ROLL_RIGHT
 
- ACT_TURN_LEFT
 
- ACT_TURN_RIGHT
 
- ACT_CROUCH
 
- ACT_CROUCHIDLE
 
- ACT_STAND
 
- ACT_USE
 
- ACT_SIGNAL1
 
- ACT_SIGNAL2
 
- ACT_SIGNAL3
 
- ACT_SIGNAL_ADVANCE
 
- ACT_SIGNAL_FORWARD
 
- ACT_SIGNAL_GROUP
 
- ACT_SIGNAL_HALT
 
- ACT_SIGNAL_LEFT
 
- ACT_SIGNAL_RIGHT
 
- ACT_SIGNAL_TAKECOVER
 
- ACT_LOOKBACK_RIGHT
 
- ACT_LOOKBACK_LEFT
 
- ACT_COWER
 
- ACT_SMALL_FLINCH
 
- ACT_BIG_FLINCH
 
- ACT_MELEE_ATTACK1
 
- ACT_MELEE_ATTACK2
 
- ACT_RELOAD
 
- ACT_RELOAD_LOW
 
- ACT_ARM
 
- ACT_DISARM
 
- ACT_PICKUP_GROUND
 
- ACT_PICKUP_RACK
 
- ACT_IDLE_ANGRY
 
- ACT_IDLE_RELAXED
 
- ACT_IDLE_STIMULATED
 
- ACT_IDLE_AGITATED
 
- ACT_WALK_RELAXED
 
- ACT_WALK_STIMULATED
 
- ACT_WALK_AGITATED
 
- ACT_RUN_RELAXED
 
- ACT_RUN_STIMULATED
 
- ACT_RUN_AGITATED
 
- ACT_IDLE_AIM_RELAXED
 
- ACT_IDLE_AIM_STIMULATED
 
- ACT_IDLE_AIM_AGITATED
 
- ACT_WALK_AIM_RELAXED
 
- ACT_WALK_AIM_STIMULATED
 
- ACT_WALK_AIM_AGITATED
 
- ACT_RUN_AIM_RELAXED
 
- ACT_RUN_AIM_STIMULATED
 
- ACT_RUN_AIM_AGITATED
 
- ACT_WALK_HURT
 
- ACT_RUN_HURT
 
- ACT_SPECIAL_ATTACK1
 
- ACT_SPECIAL_ATTACK2
 
- ACT_COMBAT_IDLE
 
- ACT_WALK_SCARED
 
- ACT_RUN_SCARED
 
- ACT_VICTORY_DANCE
 
- ACT_DIE_HEADSHOT
 
- ACT_DIE_CHESTSHOT
 
- ACT_DIE_GUTSHOT
 
- ACT_DIE_BACKSHOT
 
- ACT_FLINCH_HEAD
 
- ACT_FLINCH_CHEST
 
- ACT_FLINCH_STOMACH
 
- ACT_FLINCH_LEFTARM
 
- ACT_FLINCH_RIGHTARM
 
- ACT_FLINCH_LEFTLEG
 
- ACT_FLINCH_RIGHTLEG
 
- ACT_FLINCH_PHYSICS
 
- ACT_IDLE_ON_FIRE
 
- ACT_WALK_ON_FIRE
 
- ACT_RUN_ON_FIRE
 
- ACT_RAPPEL_LOOP
 
- ACT_180_LEFT
 
- ACT_180_RIGHT
 
- ACT_90_LEFT
 
- ACT_90_RIGHT
 
- ACT_STEP_LEFT
 - ACT_STEP_RIGHT
 
- ACT_STEP_BACK
 
- ACT_STEP_FORE
 
- ACT_GESTURE_RANGE_ATTACK1
 
- ACT_GESTURE_RANGE_ATTACK2
 
- ACT_GESTURE_MELEE_ATTACK1
 
- ACT_GESTURE_MELEE_ATTACK2
 
- ACT_GESTURE_RANGE_ATTACK1_LOW
 
- ACT_GESTURE_RANGE_ATTACK2_LOW
 
- ACT_MELEE_ATTACK_SWING_GESTURE
 
- ACT_GESTURE_SMALL_FLINCH
 
- ACT_GESTURE_BIG_FLINCH
 
- ACT_GESTURE_FLINCH_BLAST
 
- ACT_GESTURE_FLINCH_HEAD
 
- ACT_GESTURE_FLINCH_CHEST
 
- ACT_GESTURE_FLINCH_STOMACH
 
- ACT_GESTURE_FLINCH_LEFTARM
 
- ACT_GESTURE_FLINCH_RIGHTARM
 
- ACT_GESTURE_FLINCH_LEFTLEG
 
- ACT_GESTURE_FLINCH_RIGHTLEG
 
- ACT_GESTURE_TURN_LEFT
 
- ACT_GESTURE_TURN_RIGHT
 
- ACT_GESTURE_TURN_LEFT45
 
- ACT_GESTURE_TURN_RIGHT45
 
- ACT_GESTURE_TURN_LEFT90
 
- ACT_GESTURE_TURN_RIGHT90
 
- ACT_GESTURE_TURN_LEFT45_FLAT
 
- ACT_GESTURE_TURN_RIGHT45_FLAT
 
- ACT_GESTURE_TURN_LEFT90_FLAT
 
- ACT_GESTURE_TURN_RIGHT90_FLAT
 
Half-Life monster_human_grunt compatability
- ACT_BARNACLE_HIT
 
- ACT_BARNACLE_PULL
 
- ACT_BARNACLE_CHOMP
 
- ACT_BARNACLE_CHEW
 
- ACT_DO_NOT_DISTURB
 
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- ACT_VM_DRAW
 
- ACT_VM_HOLSTER
 
- ACT_VM_IDLE
 
- ACT_VM_FIDGET
 
- ACT_VM_PULLBACK
 
- ACT_VM_PULLBACK_HIGH
 
- ACT_VM_PULLBACK_LOW
 
- ACT_VM_THROW
 
- ACT_VM_PULLPIN
 
- ACT_VM_PRIMARYATTACK
 
- ACT_VM_SECONDARYATTACK
 
- ACT_VM_RELOAD
 
- ACT_VM_DRYFIRE
 
- ACT_VM_HITLEFT
 
- ACT_VM_HITLEFT2
 
- ACT_VM_HITRIGHT
 
- ACT_VM_HITRIGHT2
 
- ACT_VM_HITCENTER
 
- ACT_VM_HITCENTER2
 
- ACT_VM_MISSLEFT
 
- ACT_VM_MISSLEFT2
 
- ACT_VM_MISSRIGHT
 
- ACT_VM_MISSRIGHT2
 
- ACT_VM_MISSCENTER
 
- ACT_VM_MISSCENTER2
 
- ACT_VM_HAULBACK
 
- ACT_VM_SWINGHARD
 
- ACT_VM_SWINGMISS
 
- ACT_VM_SWINGHIT
 
- ACT_VM_IDLE_TO_LOWERED
 
- ACT_VM_IDLE_LOWERED
 
- ACT_VM_LOWERED_TO_IDLE
 
- ACT_VM_RECOIL1
 
- ACT_VM_RECOIL2
 
- ACT_VM_RECOIL3
 
- ACT_VM_ATTACH_SILENCER
 
- ACT_VM_DETACH_SILENCER