NPC Activities & Sequences: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (act busy stand doesnt work for citizens)
No edit summary
Line 156: Line 156:
Idle_harrassidle_A
Idle_harrassidle_A


==Shared Activities==
==See Also==
<List of activities by game and NPC>.
*[[Activity List]]
 
You can bind animation sequences to an activity name. See [[.QC Commands]] for details.
===General===
ACT_RESET
 
ACT_IDLE
 
ACT_TRANSITION
 
ACT_COVER
 
ACT_COVER_MED
 
ACT_COVER_LOW
 
ACT_WALK
 
ACT_WALK_AIM
 
ACT_WALK_CROUCH
 
ACT_WALK_CROUCH_AIM
 
ACT_RUN
 
ACT_RUN_AIM
 
ACT_RUN_CROUCH
 
ACT_RUN_CROUCH_AIM
 
ACT_RUN_PROTECTED
 
ACT_SCRIPT_CUSTOM_MOVE
 
ACT_RANGE_ATTACK1
 
ACT_RANGE_ATTACK2
 
ACT_RANGE_ATTACK1_LOW
 
ACT_RANGE_ATTACK2_LOW
 
ACT_DIESIMPLE
 
ACT_DIEBACKWARD
 
ACT_DIEFORWARD
 
ACT_DIEVIOLENT
 
ACT_DIERAGDOLL
 
ACT_FLY
 
ACT_HOVER
 
ACT_GLIDE
 
ACT_SWIM
 
ACT_JUMP
 
ACT_HOP
 
ACT_LEAP
 
ACT_LAND
 
ACT_CLIMB_UP
 
ACT_CLIMB_DOWN
 
ACT_CLIMB_DISMOUNT
 
ACT_SHIPLADDER_UP
 
ACT_SHIPLADDER_DOWN
 
ACT_STRAFE_LEFT
 
ACT_STRAFE_RIGHT
 
ACT_ROLL_LEFT
 
ACT_ROLL_RIGHT
 
ACT_TURN_LEFT
 
ACT_TURN_RIGHT
 
ACT_CROUCH
 
ACT_CROUCHIDLE
 
ACT_STAND
 
ACT_USE
 
ACT_SIGNAL1
 
ACT_SIGNAL2
 
ACT_SIGNAL3
 
 
ACT_SIGNAL_ADVANCE
 
ACT_SIGNAL_FORWARD
 
ACT_SIGNAL_GROUP
 
ACT_SIGNAL_HALT
 
ACT_SIGNAL_LEFT
 
ACT_SIGNAL_RIGHT
 
ACT_SIGNAL_TAKECOVER
 
 
ACT_LOOKBACK_RIGHT
 
ACT_LOOKBACK_LEFT
 
ACT_COWER
 
ACT_SMALL_FLINCH
 
ACT_BIG_FLINCH
 
ACT_MELEE_ATTACK1
 
ACT_MELEE_ATTACK2
 
ACT_RELOAD
 
ACT_RELOAD_LOW
 
ACT_ARM
 
ACT_DISARM
 
ACT_PICKUP_GROUND
 
ACT_PICKUP_RACK
 
ACT_IDLE_ANGRY
 
 
ACT_IDLE_RELAXED
 
ACT_IDLE_STIMULATED
 
ACT_IDLE_AGITATED
 
 
ACT_WALK_RELAXED
 
ACT_WALK_STIMULATED
 
ACT_WALK_AGITATED
 
 
ACT_RUN_RELAXED
 
ACT_RUN_STIMULATED
 
ACT_RUN_AGITATED
 
 
ACT_IDLE_AIM_RELAXED
 
ACT_IDLE_AIM_STIMULATED
 
ACT_IDLE_AIM_AGITATED
 
 
ACT_WALK_AIM_RELAXED
 
ACT_WALK_AIM_STIMULATED
 
ACT_WALK_AIM_AGITATED
 
 
ACT_RUN_AIM_RELAXED
 
ACT_RUN_AIM_STIMULATED
 
ACT_RUN_AIM_AGITATED
 
 
ACT_WALK_HURT
 
ACT_RUN_HURT
 
ACT_SPECIAL_ATTACK1
 
ACT_SPECIAL_ATTACK2
 
ACT_COMBAT_IDLE
 
ACT_WALK_SCARED
 
ACT_RUN_SCARED
 
ACT_VICTORY_DANCE
 
ACT_DIE_HEADSHOT
 
ACT_DIE_CHESTSHOT
 
ACT_DIE_GUTSHOT
 
ACT_DIE_BACKSHOT
 
 
ACT_FLINCH_HEAD
 
ACT_FLINCH_CHEST
 
ACT_FLINCH_STOMACH
 
ACT_FLINCH_LEFTARM
 
ACT_FLINCH_RIGHTARM
 
ACT_FLINCH_LEFTLEG
 
ACT_FLINCH_RIGHTLEG
 
ACT_FLINCH_PHYSICS
 
 
ACT_IDLE_ON_FIRE
 
ACT_WALK_ON_FIRE
 
ACT_RUN_ON_FIRE
 
 
ACT_RAPPEL_LOOP
 
 
ACT_180_LEFT
 
ACT_180_RIGHT
 
ACT_90_LEFT
 
ACT_90_RIGHT
 
ACT_STEP_LEFT
ACT_STEP_RIGHT
 
ACT_STEP_BACK
 
ACT_STEP_FORE
 
 
ACT_GESTURE_RANGE_ATTACK1
 
ACT_GESTURE_RANGE_ATTACK2
 
ACT_GESTURE_MELEE_ATTACK1
 
ACT_GESTURE_MELEE_ATTACK2
 
ACT_GESTURE_RANGE_ATTACK1_LOW
 
ACT_GESTURE_RANGE_ATTACK2_LOW
 
ACT_MELEE_ATTACK_SWING_GESTURE
 
ACT_GESTURE_SMALL_FLINCH
 
ACT_GESTURE_BIG_FLINCH
 
ACT_GESTURE_FLINCH_BLAST
 
ACT_GESTURE_FLINCH_HEAD
 
ACT_GESTURE_FLINCH_CHEST
 
ACT_GESTURE_FLINCH_STOMACH
 
ACT_GESTURE_FLINCH_LEFTARM
 
ACT_GESTURE_FLINCH_RIGHTARM
 
ACT_GESTURE_FLINCH_LEFTLEG
 
ACT_GESTURE_FLINCH_RIGHTLEG
 
 
ACT_GESTURE_TURN_LEFT
 
ACT_GESTURE_TURN_RIGHT
 
ACT_GESTURE_TURN_LEFT45
 
ACT_GESTURE_TURN_RIGHT45
 
ACT_GESTURE_TURN_LEFT90
 
ACT_GESTURE_TURN_RIGHT90
 
ACT_GESTURE_TURN_LEFT45_FLAT
 
ACT_GESTURE_TURN_RIGHT45_FLAT
 
ACT_GESTURE_TURN_LEFT90_FLAT
 
ACT_GESTURE_TURN_RIGHT90_FLAT
 
 
===Half-Life HGRUNT compatability===
ACT_BARNACLE_HIT
 
ACT_BARNACLE_PULL
 
ACT_BARNACLE_CHOMP
 
ACT_BARNACLE_CHEW
 
 
ACT_DO_NOT_DISTURB
 
 
===Viewmodel===
ACT_VM_DRAW
 
ACT_VM_HOLSTER
 
ACT_VM_IDLE
 
ACT_VM_FIDGET
 
ACT_VM_PULLBACK
 
ACT_VM_PULLBACK_HIGH
 
ACT_VM_PULLBACK_LOW
 
ACT_VM_THROW
 
ACT_VM_PULLPIN
 
ACT_VM_PRIMARYATTACK
 
ACT_VM_SECONDARYATTACK
 
ACT_VM_RELOAD
 
ACT_VM_DRYFIRE
 
ACT_VM_HITLEFT
 
ACT_VM_HITLEFT2
 
ACT_VM_HITRIGHT
 
ACT_VM_HITRIGHT2
 
ACT_VM_HITCENTER
 
ACT_VM_HITCENTER2
 
ACT_VM_MISSLEFT
 
ACT_VM_MISSLEFT2
 
ACT_VM_MISSRIGHT
 
ACT_VM_MISSRIGHT2
 
ACT_VM_MISSCENTER
 
ACT_VM_MISSCENTER2
 
ACT_VM_HAULBACK
 
ACT_VM_SWINGHARD
 
ACT_VM_SWINGMISS
 
ACT_VM_SWINGHIT
 
ACT_VM_IDLE_TO_LOWERED
 
ACT_VM_IDLE_LOWERED
 
ACT_VM_LOWERED_TO_IDLE
 
ACT_VM_RECOIL1
 
ACT_VM_RECOIL2
 
ACT_VM_RECOIL3
 
 
ACT_VM_ATTACH_SILENCER
 
ACT_VM_DETACH_SILENCER
 
[[Category:AI]]
[[Category:AI]]
[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Programming]]
[[Category:Programming]]

Revision as of 20:00, 15 May 2006

A list of activities that can be performed by NPCs.

Actbusy

These can be used in an actbusy routine.

npc_citizen

ACT_BUSY_LEAN_LEFT

ACT_BUSY_LEAN_BACK

ACT_BUSY_SIT_CHAIR

ACT_BUSY_STAND

ACT_BUSY_QUEUE

Cover_R

Cover_L

Coverlow_R

Coverlow_L

cower_Idle

D1_C01a_Mary_kneel

D1_C03_Matt_sitground

d1_t01_BreakRoom_Sit01_Idle

d1_t01_BreakRoom_Sit02

d1_t01_BreakRoom_WatchBreen

d1_t01_BreakRoom_WatchClock_Sit

d1_t01_BreakRoom_WatchClock_Sit_MX

d1_t01_Clutch_Chainlink_Idle

d1_t02_Plaza_Sit01_Idle

d1_t02_Plaza_Sit02

d1_t02_Playground_Cit2_Pockets

d1_t02_Playground_Cit1_Arms_Crossed

d1_t03_LookOutDoor

d1_t03_LookOutWindow

d1_t03_PreRaid_Peek_Idle

d1_t03_Sit_Bed

d1_t03_Sit_couch

d1_t03_sit_couch_consoling

d1_t03_Tenements_Look_Out_Window_Idle

d1_town05_Leon_Lean_Table_Idle

d2_coast03_PreBattle_Scan_Skies

d2_coast03_PreBattle_Scan_Skies02

d2_coast03_PreBattle_Scan_Skies03

d2_coast03_PreBattle_Kneel_Idle

d2_coast03_PreBattle_Stand_Look

drinker_sit_idle

drinker_sit_idle_ss

idle_alert_01

idle_alert_02

idle_relaxed_01

idle_relaxed_02

fear_reaction_Idle

food_queue_front

laycouch1

laycouch1

lean_back

Lean_Left

LineIdle01

railing_idle

Sit_Chair02

Sit_Chair03

sitchairtable1

sitcouch1

sitcouchfeet1

sitcouchknees1

sitccouchtv1

npc_combine_s

binoculars_idle

Cover_crouch

Cover_crouch_B

Idle_Alert

LeanWall_Right

LeanWall_Corner_Right

LeanWall_Left

LeanWall_Left_B

LeanWall_CrouchLeft_A

LeanWall_CrouchLeft_B

LeanWall_CrouchLeft_C

LeanWall_CrouchLeft_D

Signal_Advance

Signal_group

npc_metropolice

ACT_BUSY_STAND

Crouch_idle_pistol_A

Crouch_idle_smg1_A

Idle_harrassidle_A

See Also