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| ==Shared Activities== | | ==See Also== |
| <List of activities by game and NPC>.
| | *[[Activity List]] |
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| You can bind animation sequences to an activity name. See [[.QC Commands]] for details.
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| ===General===
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| ACT_RESET
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| ACT_IDLE
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| ACT_TRANSITION
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| ACT_COVER
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| ACT_COVER_MED
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| ACT_COVER_LOW
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| ACT_WALK
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| ACT_WALK_AIM
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| ACT_WALK_CROUCH
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| ACT_WALK_CROUCH_AIM
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| ACT_RUN
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| ACT_RUN_AIM
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| ACT_RUN_CROUCH
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| ACT_RUN_CROUCH_AIM
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| ACT_RUN_PROTECTED
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| ACT_SCRIPT_CUSTOM_MOVE
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| ACT_RANGE_ATTACK1
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| ACT_RANGE_ATTACK2
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| ACT_RANGE_ATTACK1_LOW
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| ACT_RANGE_ATTACK2_LOW
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| ACT_DIESIMPLE
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| ACT_DIEBACKWARD
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| ACT_DIEFORWARD
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| ACT_DIEVIOLENT
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| ACT_DIERAGDOLL
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| ACT_FLY
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| ACT_HOVER
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| ACT_GLIDE
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| ACT_SWIM
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| ACT_JUMP
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| ACT_HOP
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| ACT_LEAP
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| ACT_LAND
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| ACT_CLIMB_UP
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| ACT_CLIMB_DOWN
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| ACT_CLIMB_DISMOUNT
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| ACT_SHIPLADDER_UP
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| ACT_SHIPLADDER_DOWN
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| ACT_STRAFE_LEFT
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| ACT_STRAFE_RIGHT
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| ACT_ROLL_LEFT
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| ACT_ROLL_RIGHT
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| ACT_TURN_LEFT
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| ACT_TURN_RIGHT
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| ACT_CROUCH
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| ACT_CROUCHIDLE
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| ACT_STAND
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| ACT_USE
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| ACT_SIGNAL1
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| ACT_SIGNAL2
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| ACT_SIGNAL3
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| ACT_SIGNAL_ADVANCE
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| ACT_SIGNAL_FORWARD
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| ACT_SIGNAL_GROUP
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| ACT_SIGNAL_HALT
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| ACT_SIGNAL_LEFT
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| ACT_SIGNAL_RIGHT
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| ACT_SIGNAL_TAKECOVER
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| ACT_LOOKBACK_RIGHT
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| ACT_LOOKBACK_LEFT
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| ACT_COWER
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| ACT_SMALL_FLINCH
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| ACT_BIG_FLINCH
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| ACT_MELEE_ATTACK1
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| ACT_MELEE_ATTACK2
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| ACT_RELOAD
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| ACT_RELOAD_LOW
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| ACT_ARM
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| ACT_DISARM
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| ACT_PICKUP_GROUND
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| ACT_PICKUP_RACK
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| ACT_IDLE_ANGRY
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| ACT_IDLE_RELAXED
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| ACT_IDLE_STIMULATED
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| ACT_IDLE_AGITATED
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| ACT_WALK_RELAXED
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| ACT_WALK_STIMULATED
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| ACT_WALK_AGITATED
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| ACT_RUN_RELAXED
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| ACT_RUN_STIMULATED
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| ACT_RUN_AGITATED
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| ACT_IDLE_AIM_RELAXED
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| ACT_IDLE_AIM_STIMULATED
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| ACT_IDLE_AIM_AGITATED
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| ACT_WALK_AIM_RELAXED
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| ACT_WALK_AIM_STIMULATED
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| ACT_WALK_AIM_AGITATED
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| ACT_RUN_AIM_RELAXED
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| ACT_RUN_AIM_STIMULATED
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| ACT_RUN_AIM_AGITATED
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| ACT_WALK_HURT
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| ACT_RUN_HURT
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| ACT_SPECIAL_ATTACK1
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| ACT_SPECIAL_ATTACK2
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| ACT_COMBAT_IDLE
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| ACT_WALK_SCARED
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| ACT_RUN_SCARED
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| ACT_VICTORY_DANCE
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| ACT_DIE_HEADSHOT
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| ACT_DIE_CHESTSHOT
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| ACT_DIE_GUTSHOT
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| ACT_DIE_BACKSHOT
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| ACT_FLINCH_HEAD
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| ACT_FLINCH_CHEST
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| ACT_FLINCH_STOMACH
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| ACT_FLINCH_LEFTARM
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| ACT_FLINCH_RIGHTARM
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| ACT_FLINCH_LEFTLEG
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| ACT_FLINCH_RIGHTLEG
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| ACT_FLINCH_PHYSICS
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| ACT_IDLE_ON_FIRE
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| ACT_WALK_ON_FIRE
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| ACT_RUN_ON_FIRE
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| ACT_RAPPEL_LOOP
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| ACT_180_LEFT
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| ACT_180_RIGHT
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| ACT_90_LEFT
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| ACT_90_RIGHT
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| ACT_STEP_LEFT
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| ACT_STEP_RIGHT
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| ACT_STEP_BACK
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| ACT_STEP_FORE
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| ACT_GESTURE_RANGE_ATTACK1
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| ACT_GESTURE_RANGE_ATTACK2
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| ACT_GESTURE_MELEE_ATTACK1
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| ACT_GESTURE_MELEE_ATTACK2
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| ACT_GESTURE_RANGE_ATTACK1_LOW
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| ACT_GESTURE_RANGE_ATTACK2_LOW
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| ACT_MELEE_ATTACK_SWING_GESTURE
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|
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| ACT_GESTURE_SMALL_FLINCH
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| ACT_GESTURE_BIG_FLINCH
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| ACT_GESTURE_FLINCH_BLAST
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| ACT_GESTURE_FLINCH_HEAD
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| ACT_GESTURE_FLINCH_CHEST
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| ACT_GESTURE_FLINCH_STOMACH
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| ACT_GESTURE_FLINCH_LEFTARM
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| ACT_GESTURE_FLINCH_RIGHTARM
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| ACT_GESTURE_FLINCH_LEFTLEG
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| ACT_GESTURE_FLINCH_RIGHTLEG
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| ACT_GESTURE_TURN_LEFT
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| ACT_GESTURE_TURN_RIGHT
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| ACT_GESTURE_TURN_LEFT45
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| ACT_GESTURE_TURN_RIGHT45
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| ACT_GESTURE_TURN_LEFT90
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| ACT_GESTURE_TURN_RIGHT90
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| ACT_GESTURE_TURN_LEFT45_FLAT
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| ACT_GESTURE_TURN_RIGHT45_FLAT
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| ACT_GESTURE_TURN_LEFT90_FLAT
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| ACT_GESTURE_TURN_RIGHT90_FLAT
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| ===Half-Life HGRUNT compatability===
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| ACT_BARNACLE_HIT
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| ACT_BARNACLE_PULL
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| ACT_BARNACLE_CHOMP
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| ACT_BARNACLE_CHEW
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| ACT_DO_NOT_DISTURB
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| ===Viewmodel===
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| ACT_VM_DRAW
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| ACT_VM_HOLSTER
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| ACT_VM_IDLE
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| ACT_VM_FIDGET
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| ACT_VM_PULLBACK
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| ACT_VM_PULLBACK_HIGH
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| ACT_VM_PULLBACK_LOW
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| ACT_VM_THROW
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| ACT_VM_PULLPIN
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| ACT_VM_PRIMARYATTACK
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| ACT_VM_SECONDARYATTACK
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| ACT_VM_RELOAD
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| ACT_VM_DRYFIRE
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| ACT_VM_HITLEFT
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| ACT_VM_HITLEFT2
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| ACT_VM_HITRIGHT
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| ACT_VM_HITRIGHT2
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| ACT_VM_HITCENTER
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| ACT_VM_HITCENTER2
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| ACT_VM_MISSLEFT
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| ACT_VM_MISSLEFT2
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| ACT_VM_MISSRIGHT
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| ACT_VM_MISSRIGHT2
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| ACT_VM_MISSCENTER
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| ACT_VM_MISSCENTER2
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| ACT_VM_HAULBACK
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| ACT_VM_SWINGHARD
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| ACT_VM_SWINGMISS
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| ACT_VM_SWINGHIT
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| ACT_VM_IDLE_TO_LOWERED
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| ACT_VM_IDLE_LOWERED
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| ACT_VM_LOWERED_TO_IDLE
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| ACT_VM_RECOIL1
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| ACT_VM_RECOIL2
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| ACT_VM_RECOIL3
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| ACT_VM_ATTACH_SILENCER
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| ACT_VM_DETACH_SILENCER
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| [[Category:AI]] | | [[Category:AI]] |
| [[Category:Modeling]] | | [[Category:Modeling]] |
| [[Category:Programming]] | | [[Category:Programming]] |
Revision as of 20:00, 15 May 2006
A list of activities that can be performed by NPCs.
Actbusy
These can be used in an actbusy routine.
ACT_BUSY_LEAN_LEFT
ACT_BUSY_LEAN_BACK
ACT_BUSY_SIT_CHAIR
ACT_BUSY_STAND
ACT_BUSY_QUEUE
Cover_R
Cover_L
Coverlow_R
Coverlow_L
cower_Idle
D1_C01a_Mary_kneel
D1_C03_Matt_sitground
d1_t01_BreakRoom_Sit01_Idle
d1_t01_BreakRoom_Sit02
d1_t01_BreakRoom_WatchBreen
d1_t01_BreakRoom_WatchClock_Sit
d1_t01_BreakRoom_WatchClock_Sit_MX
d1_t01_Clutch_Chainlink_Idle
d1_t02_Plaza_Sit01_Idle
d1_t02_Plaza_Sit02
d1_t02_Playground_Cit2_Pockets
d1_t02_Playground_Cit1_Arms_Crossed
d1_t03_LookOutDoor
d1_t03_LookOutWindow
d1_t03_PreRaid_Peek_Idle
d1_t03_Sit_Bed
d1_t03_Sit_couch
d1_t03_sit_couch_consoling
d1_t03_Tenements_Look_Out_Window_Idle
d1_town05_Leon_Lean_Table_Idle
d2_coast03_PreBattle_Scan_Skies
d2_coast03_PreBattle_Scan_Skies02
d2_coast03_PreBattle_Scan_Skies03
d2_coast03_PreBattle_Kneel_Idle
d2_coast03_PreBattle_Stand_Look
drinker_sit_idle
drinker_sit_idle_ss
idle_alert_01
idle_alert_02
idle_relaxed_01
idle_relaxed_02
fear_reaction_Idle
food_queue_front
laycouch1
laycouch1
lean_back
Lean_Left
LineIdle01
railing_idle
Sit_Chair02
Sit_Chair03
sitchairtable1
sitcouch1
sitcouchfeet1
sitcouchknees1
sitccouchtv1
binoculars_idle
Cover_crouch
Cover_crouch_B
Idle_Alert
LeanWall_Right
LeanWall_Corner_Right
LeanWall_Left
LeanWall_Left_B
LeanWall_CrouchLeft_A
LeanWall_CrouchLeft_B
LeanWall_CrouchLeft_C
LeanWall_CrouchLeft_D
Signal_Advance
Signal_group
ACT_BUSY_STAND
Crouch_idle_pistol_A
Crouch_idle_smg1_A
Idle_harrassidle_A
See Also