Talk:Modding: Difference between revisions
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*[http://features.moddb.com/201/ Surviving Next-Gen Modding] | *[http://features.moddb.com/201/ Surviving Next-Gen Modding] | ||
**[[User:TomEdwards|Tom Edwards]], [[ModDB]]</div>I'd quite like to add a cell to the category table for links to third-party essays and articles on modding theory, but I've not got enough of them to make it worthwhile. If everyone could chip in with something they think is suitable (just so long as it is making an interesting point and/or from a regarded source) it could just prove worthwhile. :-) --[[user:TomEdwards|TomEdwards]] 02:48, 26 Mar 2006 (PST) | **[[User:TomEdwards|Tom Edwards]], [[ModDB]]</div>I'd quite like to add a cell to the category table for links to third-party essays and articles on modding theory, but I've not got enough of them to make it worthwhile. If everyone could chip in with something they think is suitable (just so long as it is making an interesting point and/or from a regarded source) it could just prove worthwhile. :-) --[[user:TomEdwards|TomEdwards]] 02:48, 26 Mar 2006 (PST) | ||
:I'm a fan of 37 Signal's blog [http://www.37signals.com/svn/ Signal vs Noise] and the "Getting Real" software development strategy they regularly evangelise on it. They write from the perspective of small team productivity software and website development, but most of what they preach is directly relevant to modding: Understanding the advantages that small teams have compared to big players, focusing one's designs to maximise these advantages, steering clear of taking on the big players at the things they do best, rapidly iterating your product instead of building big one-shot releases, and more. | |||
:The blog can cover this quite closely on some weeks, other weeks it's less relevant to modders, so I'm unsure as to whether it's an appropriate link (though it is consistently entertaining if you have a general interest in design). They used to have some great pages up directly covering their "Getting Real" stuff. I'd love to provide a link to that, but they seem to have rolled up these (and more) into a paid eBook recently, sadly. --[[User:Giles|Giles]] 03:40, 13 May 2006 (PDT) |
Revision as of 03:40, 13 May 2006
This category is here for modding topics that don't fit neatly into other categories. A prime example is gameinfo.txt
—that's not a programming topic, but it is a modding topic. Please do not list all programming articles here; the programming category is already a subcategory of modding. —Maven (talk) 10:36, 23 Oct 2005 (PDT)
External Resources
The list so far:
- Getting started in the industry
- Charlie Cleveland, Natural Selection
- ModDB Management Tutorials
- Various
- Surviving Next-Gen Modding
I'd quite like to add a cell to the category table for links to third-party essays and articles on modding theory, but I've not got enough of them to make it worthwhile. If everyone could chip in with something they think is suitable (just so long as it is making an interesting point and/or from a regarded source) it could just prove worthwhile. :-) --TomEdwards 02:48, 26 Mar 2006 (PST)
- I'm a fan of 37 Signal's blog Signal vs Noise and the "Getting Real" software development strategy they regularly evangelise on it. They write from the perspective of small team productivity software and website development, but most of what they preach is directly relevant to modding: Understanding the advantages that small teams have compared to big players, focusing one's designs to maximise these advantages, steering clear of taking on the big players at the things they do best, rapidly iterating your product instead of building big one-shot releases, and more.
- The blog can cover this quite closely on some weeks, other weeks it's less relevant to modders, so I'm unsure as to whether it's an appropriate link (though it is consistently entertaining if you have a general interest in design). They used to have some great pages up directly covering their "Getting Real" stuff. I'd love to provide a link to that, but they seem to have rolled up these (and more) into a paid eBook recently, sadly. --Giles 03:40, 13 May 2006 (PDT)