Func movelinear: Difference between revisions
Jump to navigation
Jump to search
(The math formulae and the relationship between starting position and startposition in the entity comments are incorrect.) |
(Clarification of '''startposition''' and '''SetPosition''') |
||
Line 9: | Line 9: | ||
* {{kv origin}} | * {{kv origin}} | ||
* '''movedir''' | * '''movedir''' | ||
: <angle> The direction the | : <angle> The direction the brushes will move, when told to. | ||
* '''startposition''' | * '''startposition''' | ||
: <float> | : <float> Position of brush along the movement line when spawned (where you place it in the map). This does not change the spawned position of the brush. Rather, it defines how far either side of the spawned position the starting and end positions lie. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance). A value of 0.5 means that the starting and end positions are 1/2 the move distance from the spawned position. | ||
* '''speed''' | * '''speed''' | ||
: <integer> The speed that the brush moves, in inches per second. | : <integer> The speed that the brush moves, in inches per second. | ||
* '''movedistance''' | * '''movedistance''' | ||
: <float> The distance | : <float> The distance from the starting point that the brush should move, in inches. | ||
* '''blockdamage''' | * '''blockdamage''' | ||
: <float> The amount of damage to do to any entity that blocks the brushes, per frame. | : <float> The amount of damage to do to any entity that blocks the brushes, per frame. | ||
Line 30: | Line 30: | ||
* {{i parentname}} | * {{i parentname}} | ||
* '''Open''' | * '''Open''' | ||
: Move the brush to the end | : Move the brush to the end position (starting position + (move direction * move distance)). | ||
* '''Close''' | * '''Close''' | ||
: Move the brush to the | : Move the brush to the starting position. | ||
* '''SetPosition <float>''' | * '''SetPosition <float>''' | ||
: Move the brush to a specific position | : Move the brush to a specific position defined by a value. A value of 0 to 1 will move the brush to a position between the starting and end positions. A value greater than 1 moves the brush beyond the end position and a value less than 0 moves the brush beyond the starting position. | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
* '''OnFullyOpen''' | * '''OnFullyOpen''' | ||
: Fired when the brush reaches the end | : Fired when the brush reaches the end position (starting position + (move direction * move distance)). | ||
* '''OnFullyClosed''' | * '''OnFullyClosed''' | ||
: Fired when the brush reaches the | : Fired when the brush reaches the starting position. | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]][[Category:Brush Entities]] |
Revision as of 22:19, 12 May 2006
Entity Description
A brush entity that moves linearly along a given distance, in a given direction.
Keyvalues
- <angle> The direction the brushes will move, when told to.
- startposition
- <float> Position of brush along the movement line when spawned (where you place it in the map). This does not change the spawned position of the brush. Rather, it defines how far either side of the spawned position the starting and end positions lie. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance). A value of 0.5 means that the starting and end positions are 1/2 the move distance from the spawned position.
- speed
- <integer> The speed that the brush moves, in inches per second.
- movedistance
- <float> The distance from the starting point that the brush should move, in inches.
- blockdamage
- <float> The amount of damage to do to any entity that blocks the brushes, per frame.
- startsound
- <sound> Sound played when the brush starts moving.
- stopsound
- <sound> Sound played when the brush stops moving.
Flags
- 8 : Not Solid
Inputs
- Move the brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the brush to the starting position.
- SetPosition <float>
- Move the brush to a specific position defined by a value. A value of 0 to 1 will move the brush to a position between the starting and end positions. A value greater than 1 moves the brush beyond the end position and a value less than 0 moves the brush beyond the starting position.
Outputs
- Template:O targetname
- OnFullyOpen
- Fired when the brush reaches the end position (starting position + (move direction * move distance)).
- OnFullyClosed
- Fired when the brush reaches the starting position.