Func movelinear: Difference between revisions

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(The math formulae and the relationship between starting position and startposition in the entity comments are incorrect.)
(Clarification of '''startposition''' and '''SetPosition''')
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* {{kv origin}}
* {{kv origin}}
* '''movedir'''
* '''movedir'''
: <angle> The direction the brush will move, when told to.
: <angle> The direction the brushes will move, when told to.
* '''startposition'''
* '''startposition'''
: <float> A value defining the start and end points of travel relative to the spawned position (where you place it in the map). The range of the value is 0.0 to 1.0 inclusive. 0 means the start point is at the spawned position. 1 means the end point is at the spawned position. 0.5 means the start and end points are each 1/2 the movedistance from the spawned position. The end point is in the direction '''movedir''' from the spawned position. The start point is (spawn position) - (''value'' * movedistance). The end point is (spawn position) + ((1-''value'') * '''movedistance''').
: <float> Position of brush along the movement line when spawned (where you place it in the map). This does not change the spawned position of the brush. Rather, it defines how far either side of the spawned position the starting and end positions lie. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance). A value of 0.5 means that the starting and end positions are 1/2 the move distance from the spawned position.
* '''speed'''
* '''speed'''
: <integer> The speed that the brush moves, in inches per second.
: <integer> The speed that the brush moves, in inches per second.
* '''movedistance'''
* '''movedistance'''
: <float> The distance between the start and end points, in inches.
: <float> The distance from the starting point that the brush should move, in inches.
* '''blockdamage'''
* '''blockdamage'''
: <float> The amount of damage to do to any entity that blocks the brushes, per frame.
: <float> The amount of damage to do to any entity that blocks the brushes, per frame.
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* {{i parentname}}
* {{i parentname}}
* '''Open'''
* '''Open'''
: Move the brush to the end point.
: Move the brush to the end position (starting position + (move direction * move distance)).
* '''Close'''
* '''Close'''
: Move the brush to the start point.
: Move the brush to the starting position.
* '''SetPosition <float>'''
* '''SetPosition <float>'''
: Move the brush to a specific position relative to the start and end points defined by a value. The ''setposition'' value can be from 0 to 1 to move the brush to a position between the start and end ponts. The value can be greater than 1 to move the brush beyond the end point. The value can be less than 0 to move the brush beyond the start point.  
: Move the brush to a specific position defined by a value. A value of 0 to 1 will move the brush to a position between the starting and end positions. A value greater than 1 moves the brush beyond the end position and a value less than 0 moves the brush beyond the starting position.


==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
* '''OnFullyOpen'''
* '''OnFullyOpen'''
: Fired when the brush reaches the end point.
: Fired when the brush reaches the end position (starting position + (move direction * move distance)).
* '''OnFullyClosed'''
* '''OnFullyClosed'''
: Fired when the brush reaches the start point.
: Fired when the brush reaches the starting position.


[[Category:Entities]][[Category:Brush Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 22:19, 12 May 2006

Template:Wrongtitle

Entity Description

A brush entity that moves linearly along a given distance, in a given direction.

Keyvalues

<angle> The direction the brushes will move, when told to.
  • startposition
<float> Position of brush along the movement line when spawned (where you place it in the map). This does not change the spawned position of the brush. Rather, it defines how far either side of the spawned position the starting and end positions lie. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance). A value of 0.5 means that the starting and end positions are 1/2 the move distance from the spawned position.
  • speed
<integer> The speed that the brush moves, in inches per second.
  • movedistance
<float> The distance from the starting point that the brush should move, in inches.
  • blockdamage
<float> The amount of damage to do to any entity that blocks the brushes, per frame.
  • startsound
<sound> Sound played when the brush starts moving.
  • stopsound
<sound> Sound played when the brush stops moving.

Flags

  • 8 : Not Solid

Inputs

Move the brush to the end position (starting position + (move direction * move distance)).
  • Close
Move the brush to the starting position.
  • SetPosition <float>
Move the brush to a specific position defined by a value. A value of 0 to 1 will move the brush to a position between the starting and end positions. A value greater than 1 moves the brush beyond the end position and a value less than 0 moves the brush beyond the starting position.

Outputs

Fired when the brush reaches the end position (starting position + (move direction * move distance)).
  • OnFullyClosed
Fired when the brush reaches the starting position.