Half-Life Deathmatch: Source Bugs: Difference between revisions

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The gauss/tau doesn't function too well compared to the original HLDM. There is a significant delay between releasing a charged shot (ie. with the right mouse button) and it ACTUALLY being shot. This is a huge concern for gauss jumping, which requires on the gun reacting quickly to the player's input. I've also heard concerns that displacement surfaces act as "nukes" when hit with a charged gauss shot - damaging not only the person who fired the shot but also players in the surrounding area. This again hinders gauss jumping massively, given that most of the maps set outdoors now use displacement surfaces for much of the ground. --[[User:ReNo|ReNo]] 14:57, 6 May 2006 (PDT)
The gauss/tau doesn't function too well compared to the original HLDM. There is a significant delay between releasing a charged shot (ie. with the right mouse button) and it ACTUALLY being shot. This is a huge concern for gauss jumping, which requires on the gun reacting quickly to the player's input. I've also heard concerns that displacement surfaces act as "nukes" when hit with a charged gauss shot - damaging not only the person who fired the shot but also players in the surrounding area. This again hinders gauss jumping massively, given that most of the maps set outdoors now use displacement surfaces for much of the ground. --[[User:ReNo|ReNo]] 14:57, 6 May 2006 (PDT)
Secondary fire on the 9mmAR/MP5 projects grenades at a slower speed than in the original HLDM, which detracts from their use significantly. --[[User:ReNo|ReNo]] 14:58, 6 May 2006 (PDT)


==Permanent Satchel Charges==
==Permanent Satchel Charges==

Revision as of 14:58, 6 May 2006

This is a page for reporting bugs in Half-Life Deathmatch: Source.

No Resume

The "escape menu" doesn't change while in a server.

Reproduce: Join a server and hit escape.

Expected: List of options includes "Resume" and "Disconnect".

Observed: Menu stays the same as when launched.

Alph Tech STUART

Teamplay

All servers are listed as "Teamplay".

Alph Tech STUART

Font

Observed: HALF-LIFE is written in the same font as menu items.

Expected: HλLF-LIFE written in its own special font, as seen in Half-Life: Source.

Alph Tech STUART 18:49, 3 May 2006 (PDT)

Weapons

Weapons don't switch after running out of ammo.

Alph Tech STUART 18:49, 3 May 2006 (PDT)

The gauss/tau doesn't function too well compared to the original HLDM. There is a significant delay between releasing a charged shot (ie. with the right mouse button) and it ACTUALLY being shot. This is a huge concern for gauss jumping, which requires on the gun reacting quickly to the player's input. I've also heard concerns that displacement surfaces act as "nukes" when hit with a charged gauss shot - damaging not only the person who fired the shot but also players in the surrounding area. This again hinders gauss jumping massively, given that most of the maps set outdoors now use displacement surfaces for much of the ground. --ReNo 14:57, 6 May 2006 (PDT)

Secondary fire on the 9mmAR/MP5 projects grenades at a slower speed than in the original HLDM, which detracts from their use significantly. --ReNo 14:58, 6 May 2006 (PDT)

Permanent Satchel Charges

When a player throws satchel charges but dies before they are set off, charges stay on the level permanently (until server changes level). I recall that in the original, charges either disappeared or exploded

Matveims 15:20, 3 May 2006 (PDT)

Console Errors

Startup

Parent cvar in server.dll not allowed (sk_mp_dmg_multiplier)
Parent cvar in server.dll not allowed (xc_uncrouch_on_jump)
Couldn't find custom font file 'resource/cs.ttf'
Couldn't find custom font file 'resource/csd.ttf'
Couldn't find custom font file 'resource/Cstrike.ttf'
Couldn't find custom font file 'resource/CSlogo.ttf'
Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in scripts/HudLayout.res

Alph Tech STUART 18:49, 3 May 2006 (PDT)

Options

Resize parent (panel(listpanel_keybindlist) -> parent()) not sized yet!!!
Resize parent (panel(ReverseMouse) -> parent()) not sized yet!!!
Resize parent (panel(SFXSlider) -> parent()) not sized yet!!!
Resize parent (panel(GammaButton) -> parent()) not sized yet!!!
Resize parent (panel(MicMeter) -> parent()) not sized yet!!!

ts2do 23:47, 5 May 2006 (PDT)

More

Error: Material "engine/colorcorrection" uses unknown shader "ColorCorrection"
DEBUG HISTORY IS ENABLED. Disable before release (in env_debughistory.h).

ts2do 23:48, 5 May 2006 (PDT)

Map Errors and Warnings

crossfire

Door group bunker_maindoor has misaligned origin!
Door group bunker_maindoor has misaligned origin!

ts2do 23:59, 5 May 2006 (PDT)

lambda_bunker

Attempted to create unknown entity type func_monsterclip!
Can't init func_monsterclip
Attempted to create unknown entity type func_monsterclip!
Can't init func_monsterclip
Attempted to create unknown entity type func_monsterclip!
Can't init func_monsterclip

ts2do 23:59, 5 May 2006 (PDT)

snarkpit

Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.

  - Material       : halflife/dm_blend2
- Surface center : -416 -120 -1262

Warning: using WorldTwoTextureBlend on a non-displacement surface (material: halflife/dm_blend2). Support for this will go away soon.

ts2do 23:59, 5 May 2006 (PDT)

subtransit

Attempted to create unknown entity type info_player_coop!
Can't init info_player_coop
Attempted to create unknown entity type info_player_coop!
Can't init info_player_coop
Attempted to create unknown entity type info_player_coop!
Can't init info_player_coop

ts2do 23:59, 5 May 2006 (PDT)

undertow

Door group gates2 has misaligned origin!
Door group gates2 has misaligned origin!
Door group gates2 has misaligned origin!
Door group gates2 has misaligned origin!
Door group gates2 has misaligned origin!
Door group gates2 has misaligned origin!

ts2do 23:59, 5 May 2006 (PDT)

Deathmatch

Players are gray (spectators)

ts2do 23:10, 5 May 2006 (PDT)

Shotgun Burst

The sound should be the same as HLDM's.

ts2do 23:10, 5 May 2006 (PDT)

Death messages

There are no icons

ts2do 23:10, 5 May 2006 (PDT)

Game Description

All games are marked as Teamplay

ts2do 23:23, 5 May 2006 (PDT)

Server Browser

Steam Server Browser does not list Half-Life Deathmatch: Source

ts2do 23:43, 5 May 2006 (PDT)

Monsters

Monster animations are jittery...should be fixed if any sort of co-op is desired

ts2do 23:59, 5 May 2006 (PDT)