$upaxis: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 2: Line 2:


{{note|The command must be called before any animations - preferably on the first line of the QC.}}
{{note|The command must be called before any animations - preferably on the first line of the QC.}}
{{note|If necessary, it is possible to use negative values, to indicate that the model should be rotated.}}
{{note|If necessary, it is possible to use negative values to indicate that the model should be rotated.}}


== Exporters ==
== Exporters ==

Revision as of 22:18, 3 September 2023

The $upaxis QC command tells StudioMDL which axis in the SMD file should be considered 'up'. The default value is z.

Note.pngNote:The command must be called before any animations - preferably on the first line of the QC.
Note.pngNote:If necessary, it is possible to use negative values to indicate that the model should be rotated.

Exporters

Need $upaxis
Maya
Do not need $upaxis
XSI
3DS Max
MilkShape
Blender

Usage

$upaxis [X|-X|Y|-Y|Z|-Z]