Talk:VGUI2: Creating a panel: Difference between revisions
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- name your file '''CMyPanel.cpp''' not a '''MyPanel.cpp''' | - name your file '''CMyPanel.cpp''' not a '''MyPanel.cpp''' | ||
- add following headers: | - add following headers: | ||
using namespace vgui; | #include "cbase.h" | ||
#include "IMyPanel.h" | |||
using namespace vgui; | |||
#include <vgui/IVGui.h> | |||
#include <vgui_controls/Frame.h> | |||
- comment following virtual functions (there is no definition??): | - comment following virtual functions (there is no definition??): | ||
// virtual void OnTick(); | // virtual void OnTick(); | ||
// virtual void OnCommand(const char* pcCommand); | // virtual void OnCommand(const char* pcCommand); | ||
Revision as of 19:13, 30 April 2006
Hopefully somebody will reformat the text. Btw.: There is still no <cpp> tag!
Text reformatted. --AiusEpsi 15:19, 3 Jul 2005 (PDT)
- There is a <code> tag. MightyMooquack 15:32, 3 Jul 2005 (PDT)
- And a cpp tag is much cooler: It has C++ syntax highlighting. Examples: SourceWiki.org --Leon Grapenthin 09:35, 6 Jul 2005 (PDT)
- Is SourceWiki down? Because I can't access it anymore --Pon
- And a cpp tag is much cooler: It has C++ syntax highlighting. Examples: SourceWiki.org --Leon Grapenthin 09:35, 6 Jul 2005 (PDT)
Has anybody been able to follow this and get it to work? I'm having trouble and getting a error...
MyPanel.cpp(78) : fatal error C1010: unexpected end of file while looking for precompiled header directive
I tried compiling it after the modification to vgui_int.cpp when it says to run the game. Anybody having the same problem or am I just royally screwing up?
you need to #include "cbase.h" Ts2do
solution??
This is how I solved the previous problem: - name your file CMyPanel.cpp not a MyPanel.cpp - add following headers:
#include "cbase.h" #include "IMyPanel.h"
using namespace vgui;
#include <vgui/IVGui.h> #include <vgui_controls/Frame.h>
- comment following virtual functions (there is no definition??):
// virtual void OnTick(); // virtual void OnCommand(const char* pcCommand);