Func guntarget: Difference between revisions
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m (→Availability: Location) |
m (→Outputs: {{activator}}) |
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*{{o targetname}} | *{{o targetname}} | ||
*'''OnDeath''' | *'''OnDeath''' | ||
:Fires when the target is killed. | :Fires when the target is killed. {{activator|killer}} | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]][[Category:Brush Entities]] |
Revision as of 20:10, 16 April 2006
Entity Description
This is a moving target that moves along a path of path_tracks. It can be shot and killed.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <integer> The speed at which the target moves along its path.
- target
- <target_destination> The name of the first path_track entity in the path that this target should follow.
- health
- <integer> The amount of damage taken before this target is killed.
- _minlight
- <string> The minimum level of ambient light that hits this brush.
Inputs
- Start the target moving.
- Stop
- Stop the target from moving.
- Toggle
- Toggle the target between moving and stopped.
Outputs
- Template:O targetname
- OnDeath
- Fires when the target is killed. (!activator is the killer)