Prop soccer ball: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(-not internal entity)
Line 1: Line 1:
{{entity|prop_soccer_ball|type=e1|game=Team Fortress 2}}. It is used to spawn a soccer ball.
{{entity|prop_soccer_ball|type=e0|game=Team Fortress 2}}. It is used to spawn a soccer ball.
{{code class|CPropSoccerBall|tf_props.cpp}}
{{code class|CPropSoccerBall|tf_props.cpp}}



Revision as of 20:17, 25 August 2023

Template:Entity. It is used to spawn a soccer ball.

C++ In code, it is represented by theCPropSoccerBallclass, defined in thetf_props.cppfile.

Keyvalues

Trigger Name (trigger_name) <string>
The name of the trigger(s) to try and touch.
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history