Missing Half-Life 2 entities: Difference between revisions

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[[Category:Source_SDK_FAQ]]
[[Category:Source_SDK_FAQ]]
A known bug causes the "Create a Mod" wizard to set up Hammer to load <code>base.fgd</code> instead of <code>halflife2.fgd</code>. This issue will be resolved in a future SDK update.
A known bug causes the "[[Create a Mod]]" wizard to set up Hammer to load <code>base.fgd</code> instead of <code>halflife2.fgd</code>. This issue will be resolved in a future SDK update.


To work around this problem:
To workaround this problem:


# In [[Valve Hammer Editor]], choose [[:Category:Hammer Options Dialog|Options]] under the [[Hammer Tools Menu|Tools]] menu.
# In [[Valve Hammer Editor]], choose [[:Category:Hammer Options Dialog|Options]] under the [[Hammer Tools Menu|Tools]] menu.

Revision as of 12:07, 14 April 2006

A known bug causes the "Create a Mod" wizard to set up Hammer to load base.fgd instead of halflife2.fgd. This issue will be resolved in a future SDK update.

To workaround this problem:

  1. In Valve Hammer Editor, choose Options under the Tools menu.
  2. Select your mod's configuration in the Configuration combo box.
  3. Click the Remove button next to the Game Data Files list. This will remove the unwanted base.fgd file.
  4. Click the Add button next to the Game Data Files list and choose halflife2.fgd.