Missing Half-Life 2 entities: Difference between revisions
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[[Category:Source_SDK_FAQ]] | [[Category:Source_SDK_FAQ]] | ||
A known bug causes the "Create a Mod" wizard to set up Hammer to load <code>base.fgd</code> instead of <code>halflife2.fgd</code>. This issue will be resolved in a future SDK update. | A known bug causes the "[[Create a Mod]]" wizard to set up Hammer to load <code>base.fgd</code> instead of <code>halflife2.fgd</code>. This issue will be resolved in a future SDK update. | ||
To | To workaround this problem: | ||
# In [[Valve Hammer Editor]], choose [[:Category:Hammer Options Dialog|Options]] under the [[Hammer Tools Menu|Tools]] menu. | # In [[Valve Hammer Editor]], choose [[:Category:Hammer Options Dialog|Options]] under the [[Hammer Tools Menu|Tools]] menu. |
Revision as of 12:07, 14 April 2006
A known bug causes the "Create a Mod" wizard to set up Hammer to load base.fgd
instead of halflife2.fgd
. This issue will be resolved in a future SDK update.
To workaround this problem:
- In Valve Hammer Editor, choose Options under the Tools menu.
- Select your mod's configuration in the Configuration combo box.
- Click the Remove button next to the Game Data Files list. This will remove the unwanted base.fgd file.
- Click the Add button next to the Game Data Files list and choose
halflife2.fgd
.