Uk/Installing Hammer++ for Other Games: Difference between revisions
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		| m (Replaced content with "{{Delete|reason=unused}}") Tag: Replaced | No edit summary | ||
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| {{ | {| class="standard-table" | ||
| |+ | |||
| !Game | |||
| !Hammer++ Version | |||
| !Notes | |||
| |- | |||
| | {{Portal2|4.1}} | |||
| | {{csgo|nt=1|3.1}} | |||
| | None | |||
| |- | |||
| | {{p2ce|4.1}} | |||
| | {{csgo|nt=1|3.1}} | |||
| | Unsupported by devs; They will not help if any issues are found | |||
| |- | |||
| | {{l4d2|4.1}} | |||
| | {{csgo|nt=1|3.1}} | |||
| | Some models may appear as errors | |||
| |- | |||
| | {{momentum|4.1}} | |||
| | {{csgo|nt=1|3.1}} | |||
| | {{confirm}} | |||
| |- | |||
| | {{tfbranch|4.1}} games | |||
| | {{csgo|nt=1|3.1}} | |||
| | {{confirm}} | |||
| |- | |||
| | {{gmod|4.1}} | |||
| | {{src13mp|3.1}} | |||
| | Similar to [[Installing Hammer++ for Other Games#Installing Hammer++|standard method]], but make sure to view [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md this file] as well for additional steps | |||
| |- | |||
| | {{dods|4.1}} | |||
| | {{src13mp|3.1}} | |||
| | None | |||
| |- | |||
| | {{bms|4.1}} (Steam) | |||
| | {{src13mp|3.1}} | |||
| | New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile | |||
| |-  | |||
| | {{bms|4.1}} (Mod) | |||
| | {{src13sp|3.1}} | |||
| | Make sure to point towards the Source 2007 compilers! | |||
| |- | |||
| | {{mapbase|4.1}} | |||
| | {{src13sp|3.1}}  | |||
| | None | |||
| |} | |||
| <br/> | |||
Revision as of 07:07, 23 June 2023
| Game | Hammer++ Version | Notes | 
|---|---|---|
|  Portal 2 | CS:GO | None | 
|  Portal 2: Community Edition | CS:GO | Unsupported by devs; They will not help if any issues are found | 
|  Left 4 Dead 2 | CS:GO | Some models may appear as errors | 
|  Momentum Mod | CS:GO | [Template:Dictionary/Confirm/uk] | 
|  Titanfall branch games | CS:GO | [Template:Dictionary/Confirm/uk] | 
|  Garry's Mod | Source 2013 Multiplayer | Similar to standard method, but make sure to view this file as well for additional steps | 
|  Day of Defeat: Source | Source 2013 Multiplayer | None | 
|  Black Mesa (Steam) | Source 2013 Multiplayer | New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile | 
|  Black Mesa (Mod) | Source 2013 Singleplayer | Make sure to point towards the Source 2007 compilers! | 
|  Mapbase | Source 2013 Singleplayer | None |