Ai battle line: Difference between revisions
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TomEdwards (talk | contribs) (→Structure: Better description) |
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{{wrongtitle|title=ai_battle_line}} | {{wrongtitle|title=ai_battle_line}} | ||
== | ==Entity Description== | ||
<center>[[Image:Standoff_diagram.png]]</center> | <center>[[Image:Standoff_diagram.png]]</center> | ||
Battle lines are a part of the [[Standoffs|Standoff]] AI schedule. They instruct NPCs to try and stay behind it to a configurable degree. See [[Standoffs]] for more information about the use of ai_battle_line. | Battle lines are a part of the [[Standoffs|Standoff]] AI schedule. They instruct NPCs to try and stay behind it to a configurable degree. See [[Standoffs]] for more information about the use of ai_battle_line. | ||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv parentname}} | |||
* {{kv angles}} | * {{kv angles}} | ||
* '''actor''' | * '''actor''' | ||
Line 25: | Line 19: | ||
* '''Active''' | * '''Active''' | ||
: | : {{boolean}} Active | ||
* '''Strict''' | * '''Strict''' | ||
: | : {{boolean}} Player orders can override, applies to allies only | ||
==Flags== | ==Flags== | ||
* Use parent's orientation | * 1 : Use parent's orientation | ||
==Inputs== | ==Inputs== | ||
* | * {{i targetname}} | ||
* {{i parentname}} | * {{i parentname}} | ||
Line 55: | Line 37: | ||
* '''Deactivate''' | * '''Deactivate''' | ||
==Outputs== | ==Outputs== | ||
Line 64: | Line 45: | ||
* [[Standoffs]] | * [[Standoffs]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 20:04, 6 April 2006
Entity Description

Battle lines are a part of the Standoff AI schedule. They instruct NPCs to try and stay behind it to a configurable degree. See Standoffs for more information about the use of ai_battle_line.
Keyvalues
- actor
- <target_name_or_class> Actor(s) or squad to affect
- Active
- <boolean> Active
- Strict
- <boolean> Player orders can override, applies to allies only
Flags
- 1 : Use parent's orientation
Inputs
- Activate
- Deactivate