Func ladder: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎Entity Description: {{Intent}})
m (→‎Availability: Removed custom intent)
Line 13: Line 13:
{{in game|brush}} {{game-base}}
{{in game|brush}} {{game-base}}
{{in code|class=CInfoLadder|file=nav_ladder.cpp}}
{{in code|class=CInfoLadder|file=nav_ladder.cpp}}
{{note|func_ladders are transformed into info_ladders during [[Vbsp]] processing.}}


==See also==
==See also==

Revision as of 20:27, 5 April 2006

Template:Wrongtitle

Entity Description

Ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs

Note.pngNote:This entity is for CS:S. For HL2 ladders, use func_useableladder instead.

Template:Intent

Availability

Template:In game Template:Game-base Template:In code

See also

Creating Ladders