Env shooter: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class= | {{in code|class=CEnvShooter|file=effects.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:43, 3 April 2006
Entity Description
An entity that shoots models, or sprites, out of its origin.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <studio> Thing to shoot out. Can be a .mdl or a .vmt.
- shootsounds
- <choices> Material Sound.
Literal value Description -1 None 0 Glass 1 Wood 2 Metal 3 Flesh 4 Concrete
- simulation
- <choices> Simulate.
Literal value Description 0 Point 1 Physics 2 Ragdoll
- skin
- <integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.
Flags
- Template:Fl gibshooterbase
- 2 : On fire
- 4 : strict remove after lifetime
Inputs
- GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib
.