Env shooter: Difference between revisions

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m (→‎Availability: Location)
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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=???|file=???}}
{{in code|class=CEnvShooter|file=effects.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 21:43, 3 April 2006

Template:Wrongtitle

Entity Description

Env shooter.png

An entity that shoots models, or sprites, out of its origin.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<studio> Thing to shoot out. Can be a .mdl or a .vmt.
  • shootsounds
<choices> Material Sound.
Literal value Description
-1 None
0 Glass
1 Wood
2 Metal
3 Flesh
4 Concrete
  • simulation
<choices> Simulate.
Literal value Description
0 Point
1 Physics
2 Ragdoll
  • skin
<integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.

Flags

Inputs

  • GibShooter:
Shoot
Force the gibshooter to create and shoot a gib.

Outputs