Env shooter: Difference between revisions
		
		
		
		
		
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==Availability==  | ==Availability==  | ||
{{in game|point}} {{game-base}}  | {{in game|point}} {{game-base}}  | ||
{{in code|class=  | {{in code|class=CEnvShooter|file=effects.cpp}}  | ||
==Keyvalues==  | ==Keyvalues==  | ||
Revision as of 20:43, 3 April 2006
Entity Description
An entity that shoots models, or sprites, out of its origin.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <studio> Thing to shoot out. Can be a .mdl or a .vmt.
 
- shootsounds
 
- <choices> Material Sound.
 
Literal value Description -1 None 0 Glass 1 Wood 2 Metal 3 Flesh 4 Concrete 
- simulation
 
- <choices> Simulate.
 
Literal value Description 0 Point 1 Physics 2 Ragdoll 
- skin
 
- <integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.
 
Flags
- Template:Fl gibshooterbase
 - 2 : On fire
 - 4 : strict remove after lifetime
 
Inputs
- GibShooter:
 
- Shoot
 - Force the gibshooter to create and shoot a 
gib. 
