Prop combine ball: Difference between revisions

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==Entity Description==
==Entity Description==
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.  
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage.


==Availability==
==Availability==
{{in game|point}} {{game|HL2}}
{{in game|point}} {{game|HL2}}
{{in code|class=???|file=???}}
{{in code|class=CPropCombineBall|file=hl2_dll\prop_combine_ball.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 21:25, 3 April 2006

Template:Wrongtitle

Entity Description

A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

Availability

Template:In game Template:Game Template:In code

Keyvalues

Flags

Inputs

Explode

Outputs