Prop combine ball: Difference between revisions
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m (Reverted edit of Pgmaker, changed back to last version by Maven) |
m (Wikification & Donde esta) |
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==Entity Description== | ==Entity Description== | ||
A prop that physically simulates as a single rigid body. It can be constrained to other physics | A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | ||
==Availability== | ==Availability== | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
{{in code|class= | {{in code|class=CPropCombineBall|file=hl2_dll\prop_combine_ball.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:25, 3 April 2006
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Availability
Template:In game Template:Game Template:In code
Keyvalues
Flags
Inputs
- Template:I basepropphysics
- Explode
- Explode