Ru/Glass creation (GoldSrc): Difference between revisions
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{{GoldSrc topicon}} | {{GoldSrc topicon}} | ||
{{DISPLAYTITLE:Создание стекла}} | |||
{{Todo|Do something with this page. It describes the creation of glass for {{gldsrc|3.1}}. The English version of the article was not found, but it should be called [[Glass Creation (GoldSrc)]].}} | {{Todo|Do something with this page. It describes the creation of glass for {{gldsrc|3.1}}. The English version of the article was not found, but it should be called [[Glass Creation (GoldSrc)]].}} | ||
Revision as of 09:56, 5 June 2023
Нужно сделать: Do something with this page. It describes the creation of glass for GoldSrc. The English version of the article was not found, but it should be called Glass Creation (GoldSrc).
В этой статье будет рассмотрен процесс создания простейшего стекла в Valve Hammer Editor для движка GoldSrc (Half-Life).
Инструкция
1. Создайте небольшой браш (небольшой толщины, не более 16), и откройте браузер текстур.
2. Введите в поиск слово glass и выберите подходящую вам текстуру стекла (обычно они отличаются только прозрачностью).
3. Сделайте браш сущностью с помощью кнопки (to Entity) и выберите func_breakable.
4. В поле "Material Type" выберите Glass.
5. Стекло готово!