Multisource: Difference between revisions
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SirYodaJedi (talk | contribs) m (entity template) |
SirYodaJedi (talk | contribs) m (edit obsolete template) |
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{{EntityTabs|multisource|goldsrc = 1|source = 1|main = source}} | {{EntityTabs|multisource|goldsrc = 1|source = 1|main = source}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1|replacement=Source's [[I/O]] system}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{entity|type=point|engine=source|multisource|sprite=1}} | {{entity|type=point|engine=source|multisource|sprite=1}} |
Revision as of 18:47, 2 June 2023

Template:Entity Deprecated entity from GoldSrc, only used in Half Life: Source, replaced by I/O system in Source.
This entity is the only entity that can be used as a master. (Entities that specify a master cannot be enabled unless their master is enabled.)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.