Template:KV BaseTank: Difference between revisions
Jump to navigation
Jump to search
(bot-assisted) |
m (Fixed types) |
||
Line 9: | Line 9: | ||
:<target_destination> Name of a trigger the specifies the volume in which a player must be to control this tank. | :<target_destination> Name of a trigger the specifies the volume in which a player must be to control this tank. | ||
*'''master''' | *'''master''' | ||
:< | :<target_destination> (Team) Master. | ||
*'''yawrange''' | *'''yawrange''' | ||
:< | :<float> Yaw range. | ||
*'''yawtolerance''' | *'''yawtolerance''' | ||
:< | :<float> Yaw tolerance. | ||
*'''pitchrate''' | *'''pitchrate''' | ||
:< | :<float> Pitch rate. | ||
*'''pitchrange''' | *'''pitchrange''' | ||
:< | :<float> Pitch range. | ||
*'''pitchtolerance''' | *'''pitchtolerance''' | ||
:< | :<float> Pitch tolerance. | ||
*'''barrel''' | *'''barrel''' | ||
:< | :<float> Barrel Length. | ||
*'''barrely''' | *'''barrely''' | ||
:< | :<float> Barrel Horizontal. | ||
*'''barrelz''' | *'''barrelz''' | ||
:< | :<float> Barrel Vertical. | ||
*'''spritesmoke''' | *'''spritesmoke''' | ||
:<sprite> Smoke Sprite. | :<sprite> Smoke Sprite. | ||
Line 31: | Line 31: | ||
:<sprite> Flash Sprite. | :<sprite> Flash Sprite. | ||
*'''spritescale''' | *'''spritescale''' | ||
:< | :<float> Sprite scale. | ||
*'''rotatestartsound''' | *'''rotatestartsound''' | ||
:<sound> Rotate Start Sound. | :<sound> Rotate Start Sound. | ||
Line 39: | Line 39: | ||
:<sound> Rotate Stop Sound. | :<sound> Rotate Stop Sound. | ||
*'''firerate''' | *'''firerate''' | ||
:< | :<float> Rate of Fire. | ||
*'''bullet_damage''' | *'''bullet_damage''' | ||
:< | :<integer> If set to 0, it'll use the base weapon bullet's damage. | ||
*'''bullet_damage_vs_player''' | *'''bullet_damage_vs_player''' | ||
:< | :<integer> If set to 0, it'll use the Damage Per Bullet value. | ||
*'''persistence''' | *'''persistence''' | ||
:< | :<float> (Seconds) How long to keep firing at last known position after lose sight of target. | ||
*'''persistence2''' | *'''persistence2''' | ||
:< | :<float> (Seconds) After lost enemy and persistence time has passed, how long to occasionally fire at enemy's last known position. | ||
*'''firespread''' | *'''firespread''' | ||
:<choices> Bullet accuracy. | :<choices> Bullet accuracy. | ||
Line 64: | Line 64: | ||
|} | |} | ||
*'''minRange''' | *'''minRange''' | ||
:< | :<float> Minmum target range. | ||
*'''maxRange''' | *'''maxRange''' | ||
:< | :<float> Maximum target range. | ||
*'''_minlight''' | *'''_minlight''' | ||
:< | :<integer> Minimum light level. | ||
*'''gun_barrel_attach''' | *'''gun_barrel_attach''' | ||
:<string> If Parent is specified, this is the attachment point on the parent to fire from. If you specify this, you'll want to specify the Gun Base Attachment too. | :<string> If Parent is specified, this is the attachment point on the parent to fire from. If you specify this, you'll want to specify the Gun Base Attachment too. |
Revision as of 23:55, 1 April 2006
- Template:Kv parentname
- Template:Kv origin
- Template:Kv angles
- Template:Kv renderfields
- Template:Kv global
- Template:Kv shadow
- control_volume
- <target_destination> Name of a trigger the specifies the volume in which a player must be to control this tank.
- master
- <target_destination> (Team) Master.
- yawrange
- <float> Yaw range.
- yawtolerance
- <float> Yaw tolerance.
- pitchrate
- <float> Pitch rate.
- pitchrange
- <float> Pitch range.
- pitchtolerance
- <float> Pitch tolerance.
- barrel
- <float> Barrel Length.
- barrely
- <float> Barrel Horizontal.
- barrelz
- <float> Barrel Vertical.
- spritesmoke
- <sprite> Smoke Sprite.
- spriteflash
- <sprite> Flash Sprite.
- spritescale
- <float> Sprite scale.
- rotatestartsound
- <sound> Rotate Start Sound.
- rotatesound
- <sound> Rotate Loop Sound.
- rotatestopsound
- <sound> Rotate Stop Sound.
- firerate
- <float> Rate of Fire.
- bullet_damage
- <integer> If set to 0, it'll use the base weapon bullet's damage.
- bullet_damage_vs_player
- <integer> If set to 0, it'll use the Damage Per Bullet value.
- persistence
- <float> (Seconds) How long to keep firing at last known position after lose sight of target.
- persistence2
- <float> (Seconds) After lost enemy and persistence time has passed, how long to occasionally fire at enemy's last known position.
- firespread
- <choices> Bullet accuracy.
Literal value Description 0 Perfect Shot 1 Small cone 2 Medium cone 3 Large cone 4 Extra-large cone
- minRange
- <float> Minmum target range.
- maxRange
- <float> Maximum target range.
- _minlight
- <integer> Minimum light level.
- gun_barrel_attach
- <string> If Parent is specified, this is the attachment point on the parent to fire from. If you specify this, you'll want to specify the Gun Base Attachment too.
- gun_yaw_pose_param
- <string> If Parent + the Gun Pitch Pose Param is specified, then the gun itself will be invisible and the func_tank will steer a gun on the parent using the pose parameters.
- gun_yaw_pose_center
- <float> The center yaw pose parameter of the gun on the parent.
- gun_pitch_pose_param
- <string> If Parent + the Gun Yaw Pose Param is specified, then the gun itself will be invisible and the func_tank will steer a gun on the parent using the pose parameters.
- gun_pitch_pose_center
- <float> The center pitch pose parameter of the gun on the parent.
- ammo_count
- <integer> Only applies to player use. -1 = unlimited ammo.
- LeadTarget
- <choices> Lead Target.
Literal value Description 0 No 1 Yes
- npc_man_point
- <target_destination> Point where NPC must stand to man this func_tank.
- playergraceperiod
- <float> If specified, NPC's manning this func tank won't fire at the player, after firing at a non-player, for this amount of time.
- ignoregraceupto
- <float> The player grace period is ignored if the player's under this distance from the func_tank.
- playerlocktimebeforefire
- <float> The tank must have the player as a target for this amount of time before it's allowed to fire.
- effecthandling
- <choices> Effect Handling.
Literal value Description 0 Use Individual Settings. 1 AR2