Trigger cdaudio: Difference between revisions
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Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in
. Therefore, the filenames of custom MP3s must be very specific.
Note:In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.
Note:Track 29 or gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.
SirYodaJedi (talk | contribs) mNo edit summary Tag: Redirect target changed |
SirYodaJedi (talk | contribs) (Manual move) Tag: Removed redirect |
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{{distinguish|target_cdaudio|desc1=the point entity}} | |||
{{entity|type=brush|engine=gldsrc|trigger_cdaudio|sprite=ambient generic.png}} | |||
It plays a specified track either on the CD or in the media folder when the player walks through this entity. | |||
{{clr}}{{Note|The [[MP3]] files loaded, and what number they are used as in this entity are hard-coded into the game, except in {{czds}}. Therefore, the filenames of custom MP3s must be very specific.}} | |||
{{Note|In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.}} | |||
== Keyvalues == | |||
{{KV|TrackName|string|only={{czds}}|The path of the [[MP3]] track to play, relative to the base mod directory.}} | |||
{{KV|Loop|choices|only={{czds}}|Whether the track should loop. Default is "No". | |||
:* 0: No | |||
:* 1: Yes | |||
:{{modernConfirm|Broken in current Steam release?}} | |||
}} | |||
{{KV|Track|integer|The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.}} | |||
:{| class=standard-table | |||
! Value || Mp3 file to play | |||
|- | |||
| {{mono|1}} || {{mono|<None>}} | |||
|- | |||
| {{mono|2}} || {{mono|Half-Life01.mp3}} | |||
|- | |||
| {{mono|3}} || {{mono|Prospero01.mp3}} | |||
|- | |||
| {{mono|4}} || {{mono|Half-Life12.mp3}} | |||
|- | |||
| {{mono|5}} || {{mono|Half-Life07.mp3}} | |||
|- | |||
| {{mono|6}} || {{mono|Half-Life10.mp3}} | |||
|- | |||
| {{mono|7}} || {{mono|Suspense01.mp3}} | |||
|- | |||
| {{mono|8}} || {{mono|Suspense03.mp3}} | |||
|- | |||
| {{mono|9}} || {{mono|Half-Life09.mp3}} | |||
|- | |||
| {{mono|10}} || {{mono|Half-Life02.mp3}} | |||
|- | |||
| {{mono|11}} || {{mono|Half-Life13.mp3}} | |||
|- | |||
| {{mono|12}} || {{mono|Half-Life04.mp3}} | |||
|- | |||
| {{mono|13}} || {{mono|Half-Life15.mp3}} | |||
|- | |||
| {{mono|14}} || {{mono|Half-Life14.mp3}} | |||
|- | |||
| {{mono|15}} || {{mono|Half-Life16.mp3}} | |||
|- | |||
| {{mono|16}} || {{mono|Suspense02.mp3}} | |||
|- | |||
| {{mono|17}} || {{mono|Half-Life03.mp3}} | |||
|- | |||
| {{mono|18}} || {{mono|Half-Life08.mp3}} | |||
|- | |||
| {{mono|19}} || {{mono|Prospero02.mp3}} | |||
|- | |||
| {{mono|20}} || {{mono|Half-Life05.mp3}} | |||
|- | |||
| {{mono|21}} || {{mono|Prospero04.mp3}} | |||
|- | |||
| {{mono|22}} || {{mono|Half-Life11.mp3}} | |||
|- | |||
| {{mono|23}} || {{mono|Half-Life06.mp3}} | |||
|- | |||
| {{mono|24}} || {{mono|Prospero03.mp3}} | |||
|- | |||
| {{mono|25}} || {{mono|Half-Life17.mp3}} | |||
|- | |||
| {{mono|26}} || {{mono|Prospero05.mp3}} | |||
|- | |||
| {{mono|27}} || {{mono|Suspense05.mp3}} | |||
|- | |||
| {{mono|28}} || {{mono|Suspense07.mp3}} | |||
|- | |||
| {{mono|29}} || {{mono|gamestartup.mp3}} | |||
|- | |||
| {{mono|30}} || {{mono|<None>}} | |||
|- | |||
|} | |||
{{note|Track 29 or {{mono|gamestartup.mp3}} will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.}} | |||
{{Hl1_kv_targetname}} | |||
==See also== | |||
* {{ent|target_cdaudio}}, a point entity used for the same purpose | |||
[[Category:Half-Life]] | |||
[[Category:Half-Life Entities]] | |||
[[Category:Level Design]] |
Revision as of 10:20, 4 June 2023
Not to be confused with target_cdaudio (the point entity).
Template:Entity It plays a specified track either on the CD or in the media folder when the player walks through this entity.



Keyvalues
- TrackName ([todo internal name (i)]) <string> (only in
)
- The path of the MP3 track to play, relative to the base mod directory.
- Loop ([todo internal name (i)]) <choices> (only in
)
- Whether the track should loop. Default is "No".
- 0: No
- 1: Yes
Confirm:Broken in current Steam release?
- Track ([todo internal name (i)]) <integer>
- The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.
Value Mp3 file to play 1 <None> 2 Half-Life01.mp3 3 Prospero01.mp3 4 Half-Life12.mp3 5 Half-Life07.mp3 6 Half-Life10.mp3 7 Suspense01.mp3 8 Suspense03.mp3 9 Half-Life09.mp3 10 Half-Life02.mp3 11 Half-Life13.mp3 12 Half-Life04.mp3 13 Half-Life15.mp3 14 Half-Life14.mp3 15 Half-Life16.mp3 16 Suspense02.mp3 17 Half-Life03.mp3 18 Half-Life08.mp3 19 Prospero02.mp3 20 Half-Life05.mp3 21 Prospero04.mp3 22 Half-Life11.mp3 23 Half-Life06.mp3 24 Prospero03.mp3 25 Half-Life17.mp3 26 Prospero05.mp3 27 Suspense05.mp3 28 Suspense07.mp3 29 gamestartup.mp3 30 <None>

- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
See also
- target_cdaudio, a point entity used for the same purpose