Water lod control: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 1: Line 1:
{{wrongtitle|title=water_lod_control}}
{{wrongtitle|title=water_lod_control}}
==Entity Description==
==Entity Description==
[[Image:Waterlodcontrol.png|left]]An entity used to control the LOD (level of detail) behavior of any water in the map. If your map has water, this entity is required.{{clr}}
[[Image:Waterlodcontrol.png|left]]An entity used to control the [[LOD]] behavior of any water in the map. If your map has water, this entity is required.{{clr}}


==Keyvalues==
==Keyvalues==

Revision as of 23:15, 29 March 2006

Template:Wrongtitle

Entity Description

Waterlodcontrol.png

An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.

Keyvalues

<float> This is the distance from the camera that water will start transitioning to cheap water, in inches.
  • cheapwaterenddistance
<float> This is the distance from the camera that water will finish transitioning to cheap water, in inches.

Inputs

Set the distance that water starts transitioning to cheap water.
  • SetCheapWaterEndDistance <float>
Set the distance that water finishes transitioning to cheap water.

Outputs

See Also