Brush: Difference between revisions

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There are two types of brushes:
There are two types of brushes:
* '''World brushes''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
#'''World brushes''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
* '''Brush entities''' are [[entities]] that depend on their geometrical volume.
#'''Brush entities''' are [[entities]] that depend on their geometrical volume.


All brushes start out as [[primitives]].
All brushes start out as [[primitives]].

Revision as of 22:24, 29 March 2006

A brush is a geometrical object in a map.

There are two types of brushes:

  1. World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
  2. Brush entities are entities that depend on their geometrical volume.

All brushes start out as primitives.

See Also

Introduction to Editing

Creating Brushes