Item healthcharger: Difference between revisions
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'''Placement tip:''' | '''Placement tip:''' | ||
*Rechargers are best placed with a height of | *Rechargers are best placed with a height of around 48 units between the floor and the center of the recharger entity. | ||
*To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it. | *To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it. | ||
Revision as of 18:05, 28 March 2006
Entity Description
A health charger gradually replenishes player health on use, until empty.
A healthcharger will be able to replenish a total of 50 Health points, regardless of the difficulty setting.
Placement tip:
- Rechargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
- To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- _minlight
- <float> Minimum light level
Inputs
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- OnPlayerUse