Training annotation: Difference between revisions
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Note:The fade-in effect when an annotation is shown does not work unless lifetime is set to -1
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==Inputs== | ==Inputs== | ||
{{IO|Show|Shows the annotation bubble.}}{{bug|Showing an annotation will print an error to console mentioning a missing sound file, the file path cannot be modified.}} | {{IO|Show|Shows the annotation bubble.}}{{bug|Showing an annotation will print an error to console mentioning a missing sound file, the file path cannot be modified.}} | ||
{{IO|Hide|Hides the annotation bubble.}}{{Warning|Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.}} | {{IO|Hide|Hides the annotation bubble.}}{{Warning|Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.}} | ||
{{I Targetname}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 20:24, 27 April 2023
training_annotation
is a point entity available in Team Fortress 2.
Entity description
An in-world location-specific information bubble.
Keyvalues
- Displayed text (display_text) <string>
- The text to be displayed in the annotation popup.
- Lifetime (lifetime) <float>
- How long you want the annotation popup to stick around. If set to 0, it will default to the value in code (1 sec). If it set to -1, it will last forever.

- Vertical offset (offset) <float>
- The vertical offset.
Inputs
- Show
- Shows the annotation bubble.
Bug:Showing an annotation will print an error to console mentioning a missing sound file, the file path cannot be modified. [todo tested in ?]
- Hide
- Hides the annotation bubble.
Warning:Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.