Map Editing: Difference between revisions

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(Obsolete, redirected to Level Design)
 
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[[Category:Level Design]]
#REDIRECT [[Category:Level Design]]
[[Hammer Editor Documentation]]
 
[[Making levels for Counter-Strike: Source - A description of the entities needed for CS:S gameplay.|Making levels for Counter-Strike: Source]]
 
[[Leaks Explained]]
 
[[Optimizing and Checking Your Map]]
 
[[Controlling Geometry Visibility and Compile Times]]
 
[[Entity I/O - How to hook up entity inputs and outputs.|Entity I/O]]
 
[[Overview of Prop Types - Description of the various model prop entities.|Overview of Prop Types]]
 
[[Physics Entity Overview - How to use the various entities that affect the physics system.|Physics Entity Overview]]
 
[[Adding Water]]
 
[[Displacement|Displacement Surfaces (Terrain)]]
 
[[Cubemaps]]
 
[[Ladders - Adding ladder entities to levels.|Ladders]]
 
[[Making 3D Skyboxes - How to create a 3D geometry skybox.|Making 3D Skyboxes]]
 
[[Cables - How to add cables and ropes to levels.|Cables]]
 
[[Making Menu Background Maps - Creating the 3D menu backgrounds.|Making Menu Background Maps]]
 
[[Creating Level Overviews]]
 
[[Using Bspzip to Embed Custom Content]]
 
[[Source Mapping for Half-Life 1 Mappers]]

Latest revision as of 18:16, 2 July 2005