Logic autosave: Difference between revisions
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{{wrongtitle|title=logic_autosave}} | {{wrongtitle|title=logic_autosave}} | ||
==Entity Description== | ==Entity Description== | ||
An entity that is used to force an autosave. It is usually triggered before large firefights or dangerous areas where the player might die. | An entity that is used to force an autosave. It is usually triggered before large firefights or dangerous areas where the player might die. | ||
* Arguably pointless for multiplayer. | * Arguably pointless for multiplayer. | ||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* '''NewLevelUnit''' | * '''NewLevelUnit''' | ||
: {{boolean}} If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels. | : {{boolean}} If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels. | ||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
* '''Save''' | * '''Save''' | ||
: Force an autosave. | : Force an autosave. | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 23:29, 24 March 2006
Entity Description
An entity that is used to force an autosave. It is usually triggered before large firefights or dangerous areas where the player might die.
- Arguably pointless for multiplayer.
Keyvalues
- Template:Kv targetname
- NewLevelUnit
- <boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
Inputs
- Force an autosave.