Game scavenge progress display: Difference between revisions

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{{CD|CScavengeProgressDisplay}}
{{l4d2 point|game_scavenge_progress_display}} It displays the number of scavenge items successfully filled by survivors.
{{l4d2 point|game_scavenge_progress_display}} It displays the number of scavenge items successfully filled by survivors.



Revision as of 11:03, 3 August 2023

C++ Class hierarchy
CScavengeProgressDisplay
CBaseEntity

Template:L4d2 point It displays the number of scavenge items successfully filled by survivors.

Keyvalues

Max (Max) <integer>
Number of items to collect.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

TurnOn
Turn the display on.
TurnOff
Turn the display off.
SetTotalItems <integerRedirectInput/integer>
Set the target (or total) number of scavenge items.

See Also