Phys constraintsystem: Difference between revisions

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An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.


'''''Note:''' This entity is valid in many mods but only appears in the halflife2.fgd ({{not in fgd}})''
{{Note|This entity is valid in many mods but only appears in the halflife2.fgd ({{not in fgd}})}}


==Keyvalues==
==Keyvalues==

Revision as of 21:12, 21 March 2006

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Entity Description

An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Note.pngNote:This entity is valid in many mods but only appears in the halflife2.fgd (Template:Not in fgd)

Keyvalues

Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.

Inputs

Outputs