Left 4 Dead 2/Scripting/Script Functions/ZSpawn: Difference between revisions
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== Zombie types == | |||
: ZOMBIE_SMOKER = 1 | |||
: ZOMBIE_BOOMER = 2 | |||
: ZOMBIE_HUNTER = 3 | |||
: ZOMBIE_SPITTER = 4 | |||
: ZOMBIE_JOCKEY = 5 | |||
: ZOMBIE_CHARGER = 6 | |||
: ZOMBIE_WITCH = 7 | |||
: ZOMBIE_TANK = 8 | |||
: ZSPAWN_WITCHBRIDE = 11 | |||
[[Category:Left 4 Dead 2]] | [[Category:Left 4 Dead 2]] | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Revision as of 12:16, 18 July 2023
Function Description
bool ZSpawn(table spawnTable)
Spawns a zombie. This is essentially the z_spawn console command, except (a) you pass a table and (b) no raycast, you give it the position vector.
Parameters
Type | Name | Description |
---|---|---|
table | spawnTable | Table used for spawn parameters. |
Returns
bool - [Todo]
Input Parameters
Passed to spawnTable to set up the spawn parameters.
Type | Name | Description |
---|---|---|
int | type | Zombie type enumeration. ZOMBIE_WITCH, etc - or the special ZSPAWN_MOB, or WITCHBRIDE, etc. |
Vector | pos | Vector position at which to spawn, optional (defaults to automatically spawn somewhere in the world). |
QAngle | ang | Angle for spawn, optional (defaults to 0,0,0). |
Zombie types
- ZOMBIE_SMOKER = 1
- ZOMBIE_BOOMER = 2
- ZOMBIE_HUNTER = 3
- ZOMBIE_SPITTER = 4
- ZOMBIE_JOCKEY = 5
- ZOMBIE_CHARGER = 6
- ZOMBIE_WITCH = 7
- ZOMBIE_TANK = 8
- ZSPAWN_WITCHBRIDE = 11