Talk:Custom Menu Screen: Difference between revisions

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=== TGA Transparency in Photoshop ===
=== TGA Transparency in Photoshop ===
I've had the same problem with transparency. I think you have to use an alpha layer in Photoshop for transparency in TGA files, I don't know of an easier way to do it directly (without exporting as PNG, etc. like you said) --[[User:AndrewNeo|AndrewNeo]] 12:24, 20 Feb 2006 (PST)
I've had the same problem with transparency. I think you have to use an alpha layer in Photoshop for transparency in TGA files, I don't know of an easier way to do it directly (without exporting as PNG, etc. like you said) --[[User:AndrewNeo|AndrewNeo]] 12:24, 20 Feb 2006 (PST)
: If its not to late to say this, all you have to do is save it as TGA in 32bit, and the transparency will work fine. [[User:Cubedude|Cubedude]] 17:53, 14 Mar 2006 (PST)


=== POV Shift ===
=== POV Shift ===

Revision as of 18:53, 14 March 2006

Those screens would be from Salient if my memory serves. You've all been very quiet about it indeed... --TomEdwards 11:13, 20 Feb 2006 (PST)

TGA Transparency in Photoshop

I've had the same problem with transparency. I think you have to use an alpha layer in Photoshop for transparency in TGA files, I don't know of an easier way to do it directly (without exporting as PNG, etc. like you said) --AndrewNeo 12:24, 20 Feb 2006 (PST)

If its not to late to say this, all you have to do is save it as TGA in 32bit, and the transparency will work fine. Cubedude 17:53, 14 Mar 2006 (PST)

POV Shift

I went ahead and rewrote the tutorial to be in third person, per Wiki standards. ATimson 10:41, 23 Feb 2006 (PST)

Thanks

Thanks for changing the POV, I got tired of trying to use third person at the beginning.

And yes Tom, it's from Salient. We've been quiet because the mod itself is quite ambitious and we definitely won't be seeing it for a long time. It's a spare time mod, but we have been working on it. In fact, I'm just finalizing the theme song and we have some concept work done. We've also been finalizing skill, weapon, and storyline details. I don't want to do anymore map making and programming until we finish the story. What's fun is to use my inventory system... hehe; I haven't tested but I believe it goes across maps. It's still very, very alpha, but it works (pickup, throw, quantities, and drop).

As for PNGs, I am not 100% positive on how to do alpha layers in PS CS, I really haven't done it before. Oh well. ----SubKamran 21:38, 24 Feb 2006 (PST)