Entity Hierarchy (parenting): Difference between revisions
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[[Category:Level Design]] | |||
An entity with a parent will duplicate its parent's motion (move with it). An example would be parenting a dynamic light to a lamp prop so the light becomes part of the lamp and moves with it. A group of objects parented together form an hierarchy and essentially become one object. | |||
To parent two objects together, type a name for the parent object in its Name [[keyvalue]]. For the other object, set its Parent key value to that same name. | |||
Only certain entities can have parents. For example, a prop_physics cannot because it is its own physics object. In this case, a prop_dynamic or prop_dynamic_override should be used instead. | |||
{{otherlang:en}} {{otherlang:en:jp|Entity Hierarchy (parenting):jp}} | |||
Revision as of 12:28, 14 March 2006
An entity with a parent will duplicate its parent's motion (move with it). An example would be parenting a dynamic light to a lamp prop so the light becomes part of the lamp and moves with it. A group of objects parented together form an hierarchy and essentially become one object.
To parent two objects together, type a name for the parent object in its Name keyvalue. For the other object, set its Parent key value to that same name.
Only certain entities can have parents. For example, a prop_physics cannot because it is its own physics object. In this case, a prop_dynamic or prop_dynamic_override should be used instead.