Entity bird: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
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{{ModernTodo|Does this really exist?}} | {{ModernTodo|Does this really exist?}} | ||
{{infotable | {{infotable | ||
|entity_bird|type=e0 | |noname=1 | ||
|entity_bird | |||
|type=e0 | |||
|engine=2 | |engine=2 | ||
|in={{tf2|4}} | |in={{tf2|4}} | ||
}} {{ | }} {{entity|type=e0|entity_bird|game=Team Fortress 2}} | ||
{{code class|CEntityBird|entity_bird.cpp}} | {{code class|CEntityBird|entity_bird.cpp}} | ||
Revision as of 14:23, 28 January 2023
| entity_bird | |
|---|---|
| Type | Point entity |
| Engine | |
| Availability | |
Description
Template:MdQuote
entity_bird is spawned according to positions specified in scripts/birds.txt.
entity_bird flies at a random speed between 200HU and 500HU.