Entity bird: Difference between revisions

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{{ModernTodo|Does this really exist?}}
{{ModernTodo|Does this really exist?}}
{{infotable
{{infotable
|entity_bird|type=e0
|noname=1
|entity_bird
|type=e0
|engine=2
|engine=2
|in={{tf2|4}}
|in={{tf2|4}}
}} {{point ent|iconblock=0|this=0|game=Team Fortress 2}}
}} {{entity|type=e0|entity_bird|game=Team Fortress 2}}


{{code class|CEntityBird|entity_bird.cpp}}
{{code class|CEntityBird|entity_bird.cpp}}

Revision as of 15:23, 28 January 2023

Template:ModernTodo

entity_bird
TypePoint entity
EngineSource Source
AvailabilityTeam Fortress 2 Team Fortress 2
 

Template:Entity

C++ In code, it is represented by theCEntityBirdclass, defined in theentity_bird.cppfile.



Description

Template:MdQuote entity_bird is spawned according to positions specified in scripts/birds.txt.

entity_bird flies at a random speed between 200HU and 500HU.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history