Template:CD/superclass: Difference between revisions

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m (-added missing classnames)
(-updated superclasses)
Line 1: Line 1:
{{#switch: {{{1}}}
{{#switch: {{{1}}}
| Boomer = BossZombiePlayerBot
| Boomer = BossZombiePlayerBot
| BoomerAssault = Action
| BoomerAttack = Action
| BoomerBehavior = Action
| BoomerFilter = INextBotEntityFilter
| BoomerHide = Action
| BoomerIntention = IIntention
| BoomerLocomotion = PlayerLocomotion
| BoomerLocomotion = PlayerLocomotion
| BoomerRetreatToCover = Action
| BoomerSelfDestruct = Action
| BoomerVomitOnVictim = Action
| BossZombiePlayerBot = NextBotPlayer
| CAISound = CPointEntity
| CAISound = CPointEntity
| CAI_BehaviorBase = CAI_Component
| CAI_ChangeHintGroup = CBaseEntity
| CAI_ChangeHintGroup = CBaseEntity
| CAI_ChangeTarget = CBaseEntity
| CAI_ChangeTarget = CBaseEntity
| CAI_DefMovementSink = IAI_MovementSink
| CAI_Expresser = IResponseFilter
| CAI_ExpresserWithFollowup = CAI_Expresser
| CAI_ExpresserWithFollowup = CAI_Expresser
| CAI_ProxyMovementSink = CAI_DefMovementSink
| CAI_ProxyMovementSink = CAI_DefMovementSink
| CAbandonmentAwardTemplate = CAwardTemplate
| CAbandonmentAwardTemplate = CAwardTemplate
| CAbusiveBehaviorAwardTemplate = CAwardTemplate
| CAbusiveBehaviorAwardTemplate = CAwardTemplate
| CAchievementMgr = CAutoGameSystemPerFrame
| CAchievementMsgHandler = CGameEventListener
| CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CAchievement_AchievedCount = CBaseAchievement
| CActivityDataOps = CDefSaveRestoreOps
| CActivityDataOps = CDefSaveRestoreOps
| CAimTargetManager = IEntityListener
| CAmbientGeneric = CPointEntity
| CAmbientGeneric = CPointEntity
| CAmbientMobMarker = CPointEntity
| CAmbientMobMarker = CPointEntity
Line 22: Line 39:
| CAutoShotgun = CBaseAutoShotgun
| CAutoShotgun = CBaseAutoShotgun
| CAwardTemplate = CGameEventListener
| CAwardTemplate = CGameEventListener
| CBalanceTeamGroup = CSameTeamGroup
| CBaseAbility = CBaseEntity
| CBaseAbility = CBaseEntity
| CBaseAchievement = CGameEventListener
| CBaseAnimating = CBaseEntity
| CBaseAnimating = CBaseEntity
| CBaseAnimatingOverlay = CBaseAnimating
| CBaseAnimatingOverlay = CBaseAnimating
| CBaseAutoShotgun = CBaseShotgun
| CBaseAutoShotgun = CBaseShotgun
| CBaseBackpackItem = CTerrorWeapon
| CBaseBeltItem = CTerrorWeapon
| CBaseButton = CBaseToggle
| CBaseButton = CBaseToggle
| CBaseCSGrenade = CTerrorWeapon
| CBaseCSGrenadeProjectile = CBaseGrenade
| CBaseCombatCharacter = CBaseFlex
| CBaseCombatCharacter = CBaseFlex
| CBaseCombatWeapon = CBaseAnimating
| CBaseCombatWeapon = CBaseAnimating
| CBaseDMStart = CPointEntity
| CBaseDMStart = CPointEntity
| CBaseDoor = CBaseToggle
| CBaseEntity = IServerEntity
| CBaseEntity = IServerEntity
| CBaseEntityScriptInstanceHelper = IScriptInstanceHelper
| CBaseFilter = CLogicalEntity
| CBaseFilter = CLogicalEntity
| CBaseFire = CBaseEntity
| CBaseFire = CBaseEntity
| CBaseFlex = CBaseAnimatingOverlay
| CBaseFlex = CBaseAnimatingOverlay
| CBaseGameStats_Driver = CAutoGameSystemPerFrame
| CBaseGameStats_Driver = CAutoGameSystemPerFrame
| CBaseGameSystem = IGameSystem
| CBaseGameSystemPerFrame = IGameSystemPerFrame
| CBaseGameSystemPerFrame = IGameSystemPerFrame
| CBaseGrenade = CBaseCombatCharacter
| CBaseMountedWeapon = CDynamicProp
| CBaseMoveBehavior = CPathKeyFrame
| CBaseMoveBehavior = CPathKeyFrame
| CBaseMultiplayerPlayer = CAI_ExpresserHost
| CBaseParticleEntity = CBaseEntity
| CBaseParticleEntity = CBaseEntity
| CBasePlatTrain = CBaseToggle
| CBasePlatTrain = CBaseToggle
| CBasePlayer = CBaseCombatCharacter
| CBasePlayer = CBaseCombatCharacter
| CBaseProp = CBaseAnimating
| CBaseProp = CBaseAnimating
| CBasePropDoor = CDynamicProp
| CBaseResourcePrecacher = IResourcePrecacher
| CBaseRifle = CTerrorGun
| CBaseRifle = CTerrorGun
| CBaseRopePhysics = CSimplePhysics
| CBaseServerVehicle = IServerVehicle
| CBaseServerVehicle = IServerVehicle
| CBaseShotgun = CTerrorGun
| CBaseShotgun = CTerrorGun
| CBaseSniperRifle = CTerrorGun
| CBaseSniperRifle = CTerrorGun
| CBaseTeamObjectiveResource = CBaseEntity
| CBaseTeamObjectiveResource = CBaseEntity
| CBaseTerrorIssue = CBaseIssue
| CBaseToggle = CBaseEntity
| CBaseToggle = CBaseEntity
| CBaseTrigger = CBaseToggle
| CBaseTrigger = CBaseToggle
| CBaseUpgradeItem = CWeaponSpawn
| CBaseVPhysicsTrigger = CBaseEntity
| CBaseVPhysicsTrigger = CBaseEntity
| CBaseViewModel = CBaseAnimatingOverlay
| CBaseViewModel = CBaseAnimatingOverlay
Line 60: Line 94:
| CBotDoorEnumerator = CPushAwayEnumerator
| CBotDoorEnumerator = CPushAwayEnumerator
| CBreakModelsPrecached = CAutoGameSystem
| CBreakModelsPrecached = CAutoGameSystem
| CBreakParser = IVPhysicsKeyHandler
| CBreakable = CBaseEntity
| CBreakableProp = CBaseProp
| CBreakableSurface = CBreakable
| CBroadcastRecipientFilter = CRecipientFilter
| CBroadcastRecipientFilter = CRecipientFilter
| CBubbling = CBaseEntity
| CBubbling = CBaseEntity
Line 67: Line 105:
| CCSGameRules = CTeamplayRules
| CCSGameRules = CTeamplayRules
| CCSGameRulesProxy = CGameRulesProxy
| CCSGameRulesProxy = CGameRulesProxy
| CCSHLTVDirector = CHLTVDirector
| CCSPlayer = CBaseMultiplayerPlayer
| CCSPlayer = CBaseMultiplayerPlayer
| CCSPlayerMove = CPlayerMove
| CCSRagdoll = CBaseAnimatingOverlay
| CCSRagdoll = CBaseAnimatingOverlay
| CCSTeam = CTeam
| CCSTeam = CTeam
| CCSWeaponInfo = FileWeaponInfo_t
| CCarGlassProp = CDynamicProp
| CCarProp = CPhysicsProp
| CCarriedProp = CBaseBackpackItem
| CCarriedProp = CBaseBackpackItem
| CCarriedPropWeapon = CCarriedProp
| CCarriedPropWeapon = CCarriedProp
| CChainsaw = CTerrorWeapon
| CChangeAllTalkIssue = CBaseTerrorIssue
| CChangeAllTalkIssue = CBaseTerrorIssue
| CChangeChapterIssue = CBaseTerrorIssue
| CChangeChapterIssue = CBaseTerrorIssue
| CChangeDifficultyIssue = CBaseTerrorIssue
| CChangeDifficultyIssue = CBaseTerrorIssue
| CChangeLevel = CBaseTrigger
| CChangeLevel = CBaseTrigger
| CChangeMapLaterIssue = CBaseIssue
| CChangeMapNowIssue = CBaseIssue
| CChangeMissionIssue = CBaseTerrorIssue
| CChangeMissionIssue = CBaseTerrorIssue
| CCharge = CBaseAbility
| CCharge = CBaseAbility
Line 81: Line 127:
| CCheckClient = CAutoGameSystem
| CCheckClient = CAutoGameSystem
| CCheckpointCompleteAwardTemplate = CAwardTemplate
| CCheckpointCompleteAwardTemplate = CAwardTemplate
| CChildOperatorDefinition = IParticleOperatorDefinition
| CChoreoEvent = ICurveDataAccessor
| CChoreoScene = ICurveDataAccessor
| CChoreoStringPool = IChoreoStringPool
| CClassPtrSaveRestoreOps = CDefSaveRestoreOps
| CClassPtrSaveRestoreOps = CDefSaveRestoreOps
| CClaw = CTerrorWeapon
| CClawHitAwardTemplate = CAwardTemplate
| CClawHitAwardTemplate = CAwardTemplate
| CCleanupDefaultRelationShips = CAutoGameSystem
| CCleanupDefaultRelationShips = CAutoGameSystem
| CClientPath = CBaseEntity
| CClientPath = CBaseEntity
| CColaBottles = CCarriedPropWeapon
| CColaBottles = CCarriedPropWeapon
| CCollisionEvent = IPhysicsCollisionEvent
| CCollisionProperty = ICollideable
| CColorCorrection = CBaseEntity
| CColorCorrection = CBaseEntity
| CColorCorrectionSystem = CAutoGameSystem
| CColorCorrectionVolume = CBaseTrigger
| CColorCorrectionVolume = CBaseTrigger
| CCombatCharVisCache = CAutoGameSystemPerFrame
| CCombatCharVisCache = CAutoGameSystemPerFrame
Line 96: Line 150:
| CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CConceptHistoriesDataOps = CDefSaveRestoreOps
| CConceptHistoriesDataOps = CDefSaveRestoreOps
| CConstantForceController = IMotionEvent
| CConstraintAnchor = CPointEntity
| CConstraintAnchor = CPointEntity
| CCopyRecipientFilter = IRecipientFilter
| CDamageCutoutManager = CAutoGameSystem
| CDamageCutoutManager = CAutoGameSystem
| CDarkMissionAwardTemplate = CAwardTemplate
| CDarkMissionAwardTemplate = CAwardTemplate
Line 103: Line 159:
| CDebugHistory = CBaseEntity
| CDebugHistory = CBaseEntity
| CDecal = CPointEntity
| CDecal = CPointEntity
| CDecalEmitterSystem = IDecalEmitterSystem
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CDefSaveRestoreOps = ISaveRestoreOps
| CDefaultAccessor = IConCommandBaseAccessor
| CDefaultParticleSystemQuery = CBaseAppSystem
| CDefaultParticleSystemQuery = CBaseAppSystem
| CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics
| CDefaultResponseSystem = CResponseSystem
| CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CDetailBlocker = CServerOnlyEntity
| CDetailBlocker = CServerOnlyEntity
| CDevShotSystem = CAutoGameSystemPerFrame
| CDevShotSystem = CAutoGameSystemPerFrame
| CDirector = CGameEventListener
| CDirectorComponent = CMemZeroOnNew
| CDirectorItemManager = CDirectorComponent
| CDirectorItemManager = CDirectorComponent
| CDirectorMusicBanks = CDirectorComponent
| CDirectorMusicBanks = CDirectorComponent
| CDirectorSessionManager = CDirectorComponent
| CDirectorSessionManager = CDirectorComponent
| CDirectorVersusMode = CDirectorComponent
| CDirectorVersusMode = CDirectorComponent
| CDirtySpatialPartitionEntityList = CAutoGameSystem
| CDoomsdayAwardTemplate = CAwardTemplate
| CDoomsdayAwardTemplate = CAwardTemplate
| CDynamicLight = CBaseEntity
| CDynamicLight = CBaseEntity
Line 117: Line 182:
| CEffectsServer = IEffects
| CEffectsServer = IEffects
| CEmbers = CBaseEntity
| CEmbers = CBaseEntity
| CEmptyConVar = ConVar
| CEnableMotionFixup = CBaseEntity
| CEnableMotionFixup = CBaseEntity
| CEntFireAutoCompletionFunctor = ICommandCallback
| CEntityBlocker = CBaseEntity
| CEntityBlocker = CBaseEntity
| CEntityDissolve = CBaseEntity
| CEntityDissolve = CBaseEntity
| CEntityFactoryDictionary = IEntityFactoryDictionary
| CEntityFlame = CBaseEntity
| CEntityFlame = CBaseEntity
| CEntityListSystem = CAutoGameSystemPerFrame
| CEntityListSystem = CAutoGameSystemPerFrame
| CEntityParticleTrail = CBaseParticleEntity
| CEntityParticleTrail = CBaseParticleEntity
| CEntitySaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CEntitySaveUtils = IEntitySaveUtils
| CEntityTouchManager = IEntityListener
| CEnvAirStrikeIndoorEffect = CBaseAnimating
| CEnvAirStrikeIndoorEffect = CBaseAnimating
| CEnvAirStrikeOutdoorEffect = CBaseAnimating
| CEnvAirStrikeOutdoorEffect = CBaseAnimating
Line 171: Line 242:
| CEnv_Blocker = CBaseEntity
| CEnv_Blocker = CBaseEntity
| CEscapeRoute = CBaseEntity
| CEscapeRoute = CBaseEntity
| CEventLog = CGameEventListener
| CEventQueueSaveLoadProxy = CLogicalEntity
| CEventQueueSaveLoadProxy = CLogicalEntity
| CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CEventsSaveDataOps = ISaveRestoreOps
| CEveryoneExceptUserFilter = CRecipientFilter
| CEveryoneExceptUserFilter = CRecipientFilter
| CExplosionAwardTemplate = CAwardTemplate
| CExplosionAwardTemplate = CAwardTemplate
| CFailableAchievement = CBaseAchievement
| CFallCauserAwardTemplate = CAwardTemplate
| CFallCauserAwardTemplate = CAwardTemplate
| CFilterClass = CBaseFilter
| CFilterClass = CBaseFilter
Line 187: Line 261:
| CFireCrackerBlast = CInferno
| CFireCrackerBlast = CInferno
| CFireSmoke = CBaseFire
| CFireSmoke = CBaseFire
| CFireSphere = IPartitionEnumerator
| CFireTrail = CBaseParticleEntity
| CFireTrail = CBaseParticleEntity
| CFireworkCrate = CCarriedProp
| CFireworkCrate = CCarriedProp
| CFirstAidKit = CBaseBackpackItem
| CFirstAidKit = CBaseBackpackItem
| CFish = CBaseAnimating
| CFish = CBaseAnimating
| CFishPool = CBaseEntity
| CFlaggedEntitiesEnum = IPartitionEnumerator
| CFlexCycler = CBaseFlex
| CFlexCycler = CBaseFlex
| CFlexExpresser = CAI_ExpresserHost
| CFlexExpresserShim = CFlexCycler
| CFlexExpresserShim = CFlexCycler
| CFogController = CBaseEntity
| CFogController = CBaseEntity
| CFogSystem = CAutoGameSystem
| CFogTrigger = CBaseTrigger
| CFogTrigger = CBaseTrigger
| CFogVolume = CServerOnlyEntity
| CFogVolume = CServerOnlyEntity
Line 199: Line 278:
| CFourWheelServerVehicle = CBaseServerVehicle
| CFourWheelServerVehicle = CBaseServerVehicle
| CFriendlyFireAwardTemplate = CAwardTemplate
| CFriendlyFireAwardTemplate = CAwardTemplate
| CFuelBarrelPiece = CPhysicsProp
| CFuelBarrelProp = CPhysicsProp
| CFuncAreaPortalBase = CBaseEntity
| CFuncAreaPortalBase = CBaseEntity
| CFuncAreaPortalWindow = CFuncAreaPortalBase
| CFuncAreaPortalWindow = CFuncAreaPortalBase
Line 212: Line 293:
| CFuncNavBlocker = CBaseEntity
| CFuncNavBlocker = CBaseEntity
| CFuncNavConnectionBlocker = CBaseEntity
| CFuncNavConnectionBlocker = CBaseEntity
| CFuncNavObstruction = CBaseEntity
| CFuncOccluder = CBaseEntity
| CFuncOccluder = CBaseEntity
| CFuncPlat = CBasePlatTrain
| CFuncPlat = CBasePlatTrain
Line 237: Line 319:
| CFunc_DustMotes = CFunc_Dust
| CFunc_DustMotes = CFunc_Dust
| CFunc_LOD = CBaseEntity
| CFunc_LOD = CBaseEntity
| CFunctor = IRefCounted
| CFunctorJob = CJob
| CFunctorJob = CJob
| CGameDLL_ConVarAccessor = IConCommandBaseAccessor
| CGameEnd = CRulePointEntity
| CGameEnd = CRulePointEntity
| CGameEventListener = IGameEventListener2
| CGameGibManager = CBaseEntity
| CGameGibManager = CBaseEntity
| CGameMovement = IGameMovement
| CGamePlayerEquip = CRulePointEntity
| CGamePlayerEquip = CRulePointEntity
| CGamePlayerTeam = CRulePointEntity
| CGamePlayerTeam = CRulePointEntity
| CGamePlayerZone = CRuleBrushEntity
| CGamePlayerZone = CRuleBrushEntity
| CGameRules = CMemZeroOnNew
| CGameRulesProxy = CBaseEntity
| CGameRulesProxy = CBaseEntity
| CGameScore = CRulePointEntity
| CGameScore = CRulePointEntity
| CGameStringPool = CStringPool
| CGameText = CRulePointEntity
| CGameText = CRulePointEntity
| CGameTimescale = CAutoGameSystemPerFrame
| CGameTimescale = CAutoGameSystemPerFrame
Line 251: Line 339:
| CGasCan = CCarriedPropWeapon
| CGasCan = CCarriedPropWeapon
| CGenericFlexCycler = CFlexCycler
| CGenericFlexCycler = CFlexCycler
| CGib = CBaseAnimating
| CGibShooter = CBaseEntity
| CGibShooter = CBaseEntity
| CGlobalEntityList = CBaseEntityList
| CGlobalState = CAutoGameSystem
| CGlobalState = CAutoGameSystem
| CGnome = CCarriedProp
| CGnome = CCarriedProp
| CGoodTeammateAwardTemplate = CAwardTemplate
| CGoodTeammateAwardTemplate = CAwardTemplate
| CGotchaAwardTemplate = CAwardTemplate
| CGotchaAwardTemplate = CAwardTemplate
| CGrabController = IMotionEvent
| CGreedAwardTemplate = CAwardTemplate
| CGreedAwardTemplate = CAwardTemplate
| CGrenadeBlunderAwardTemplate = CAwardTemplate
| CGrenadeBlunderAwardTemplate = CAwardTemplate
Line 263: Line 354:
| CGrenadierAwardTemplate = CAwardTemplate
| CGrenadierAwardTemplate = CAwardTemplate
| CGunTarget = CBaseToggle
| CGunTarget = CBaseToggle
| CHLTVDirector = CGameEventListener
| CHandleDummy = CBaseEntity
| CHandleDummy = CBaseEntity
| CHandleTest = CBaseEntity
| CHandleTest = CBaseEntity
Line 272: Line 364:
| CHitAndRunAwardTemplate = CAwardTemplate
| CHitAndRunAwardTemplate = CAwardTemplate
| CHitEverybodyAwardTemplate = CAwardTemplate
| CHitEverybodyAwardTemplate = CAwardTemplate
| CHolidayGift = CItem
| CHulkPhysicsAwardTemplate = CAwardTemplate
| CHulkPhysicsAwardTemplate = CAwardTemplate
| CHulkPunchAwardTemplate = CAwardTemplate
| CHulkPunchAwardTemplate = CAwardTemplate
Line 301: Line 394:
| CInsectSwarm = CInferno
| CInsectSwarm = CInferno
| CInstancedResponseSystem = CResponseSystem
| CInstancedResponseSystem = CResponseSystem
| CInstancedSceneEntity = CSceneEntity
| CItSurvivorAwardTemplate = CAwardTemplate
| CItSurvivorAwardTemplate = CAwardTemplate
| CItem = CBaseAnimating
| CItemAmmoPack = CBaseBackpackItem
| CItemAmmoPack = CBaseBackpackItem
| CItemBaseUpgradePack = CBaseBackpackItem
| CItemBaseUpgradePack = CBaseBackpackItem
Line 310: Line 405:
| CItem_Adrenaline = CBaseBeltItem
| CItem_Adrenaline = CBaseBeltItem
| CItem_VomitJar = CBaseCSGrenade
| CItem_VomitJar = CBaseCSGrenade
| CJob = CRefCounted1
| CJockeyClaw = CClaw
| CJockeyClaw = CClaw
| CKeepUpright = CPointEntity
| CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText
| CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText
| CKickIssue = CBaseTerrorIssue
| CKickIssue = CBaseTerrorIssue
Line 316: Line 413:
| CKnockdownAwardTemplate = CAwardTemplate
| CKnockdownAwardTemplate = CAwardTemplate
| CL4D1SurvivorSpawn = CBaseEntity
| CL4D1SurvivorSpawn = CBaseEntity
| CL4DGameStats = CBaseGameStats
| CLagCompensationManager = CAutoGameSystemPerFrame
| CLeap = CBaseAbility
| CLeap = CBaseAbility
| CLeft4DeadAwardTemplate = CAwardTemplate
| CLeft4DeadAwardTemplate = CAwardTemplate
Line 334: Line 433:
| CLogicLineToEntity = CLogicalEntity
| CLogicLineToEntity = CLogicalEntity
| CLogicMeasureMovement = CLogicalEntity
| CLogicMeasureMovement = CLogicalEntity
| CLogicNavigation = CLogicalEntity
| CLogicRelay = CLogicalEntity
| CLogicRelay = CLogicalEntity
| CLogicScript = CPointEntity
| CLogicScript = CPointEntity
Line 342: Line 442:
| CMapInfo = CPointEntity
| CMapInfo = CPointEntity
| CMapInfoVersus = CMapInfo
| CMapInfoVersus = CMapInfo
| CMapLoadEntityFilter = IMapEntityFilter
| CMaterialModifyControl = CBaseEntity
| CMaterialModifyControl = CBaseEntity
| CMathColorBlend = CLogicalEntity
| CMathColorBlend = CLogicalEntity
Line 350: Line 451:
| CMessageEntity = CPointEntity
| CMessageEntity = CPointEntity
| CModelPrecacheSystem = CAutoGameSystem
| CModelPrecacheSystem = CAutoGameSystem
| CModelSoundsCache = IBaseCacheInfo
| CModelSoundsCacheSaver = CAutoGameSystem
| CModelSoundsCacheSaver = CAutoGameSystem
| CMolotov = CBaseCSGrenade
| CMolotov = CBaseCSGrenade
Line 355: Line 457:
| CMomentaryRotButton = CRotButton
| CMomentaryRotButton = CRotButton
| CMostHitsAwardTemplate = CAwardTemplate
| CMostHitsAwardTemplate = CAwardTemplate
| CMotorController = IMotionEvent
| CMovableEnum = CFlaggedEntitiesEnum
| CMovableEnum = CFlaggedEntitiesEnum
| CMoveHelperServer = IMoveHelper
| CMoveableCamera = CBaseEntity
| CMoveableCamera = CBaseEntity
| CMovementSpeedMod = CPointEntity
| CMovementSpeedMod = CPointEntity
| CMultiSource = CLogicalEntity
| CMultiSource = CLogicalEntity
| CMultiSpawner = CPointEntity
| CMultiSpawner = CPointEntity
| CMultiplayRules = CGameRules
| CMultiplayer_Expresser = CAI_ExpresserWithFollowup
| CMultiplayer_Expresser = CAI_ExpresserWithFollowup
| CMurderAwardTemplate = CAwardTemplate
| CMurderAwardTemplate = CAwardTemplate
Line 365: Line 470:
| CNavMesh = CGameEventListener
| CNavMesh = CGameEventListener
| CNoSurvivorsAwardTemplate = CAwardTemplate
| CNoSurvivorsAwardTemplate = CAwardTemplate
| CNotifyList = INotify
| CNullEntity = CBaseEntity
| CNullEntity = CBaseEntity
| COrnamentProp = CDynamicProp
| COuttroStats = CPointEntity
| COuttroStats = CPointEntity
| COxygenTank = CCarriedProp
| COxygenTank = CCarriedProp
Line 384: Line 491:
| CPerfectTeamAwardTemplate = CAwardTemplate
| CPerfectTeamAwardTemplate = CAwardTemplate
| CPhysBallSocket = CPhysConstraint
| CPhysBallSocket = CPhysConstraint
| CPhysBox = CBreakable
| CPhysBoxMultiplayer = CPhysBox
| CPhysConstraint = CLogicalEntity
| CPhysConstraint = CLogicalEntity
| CPhysConstraintEvents = IPhysicsConstraintEvent
| CPhysConstraintSystem = CLogicalEntity
| CPhysConstraintSystem = CLogicalEntity
| CPhysConvert = CLogicalEntity
| CPhysConvert = CLogicalEntity
Line 393: Line 503:
| CPhysImpact = CPointEntity
| CPhysImpact = CPointEntity
| CPhysLength = CPhysConstraint
| CPhysLength = CPhysConstraint
| CPhysMagnet = CBaseAnimating
| CPhysMotor = CLogicalEntity
| CPhysMotor = CLogicalEntity
| CPhysObjSaveRestoreOps = CDefSaveRestoreOps
| CPhysObjSaveRestoreOps = CDefSaveRestoreOps
| CPhysPulley = CPhysConstraint
| CPhysPulley = CPhysConstraint
| CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CPhysSlideConstraint = CPhysConstraint
| CPhysSphere = CPhysicsProp
| CPhysThruster = CPhysForce
| CPhysThruster = CPhysForce
| CPhysTorque = CPhysForce
| CPhysTorque = CPhysForce
| CPhysics2ActorArraySingleActor = IPhysics2ActorArray
| CPhysics2Prop = CBaseProp
| CPhysics2Prop = CBaseProp
| CPhysics2SingleActor = IPhysics2ActorArray
| CPhysicsCannister = CBaseCombatCharacter
| CPhysicsEntitySolver = CLogicalEntity
| CPhysicsEntitySolver = CLogicalEntity
| CPhysicsGameTrace = IPhysicsGameTrace
| CPhysicsHook = CBaseGameSystemPerFrame
| CPhysicsHook = CBaseGameSystemPerFrame
| CPhysicsNPCSolver = CLogicalEntity
| CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent
| CPhysicsProp = CBreakableProp
| CPhysicsPropRespawnable = CPhysicsProp
| CPhysicsShake = IMotionEvent
| CPhysicsSpring = CBaseEntity
| CPhysicsSpring = CBaseEntity
| CPhysicsWind = IMotionEvent
| CPhysicsWire = CBaseEntity
| CPhysicsWire = CBaseEntity
| CPipeBomb = CBaseCSGrenade
| CPipeBomb = CBaseCSGrenade
Line 408: Line 532:
| CPlasma = CBaseFire
| CPlasma = CBaseFire
| CPlatTrigger = CBaseEntity
| CPlatTrigger = CBaseEntity
| CPlayerInfo = IBotController
| CPlayerInfoManager = IPlayerInfoManager
| CPlayerPickupController = CBaseEntity
| CPlayerPickupController = CBaseEntity
| CPlayerResource = CBaseEntity
| CPlayerResource = CBaseEntity
| CPluginBotManager = IBotManager
| CPluginHelpersCheck = IPluginHelpersCheck
| CPointAngleSensor = CPointEntity
| CPointAngleSensor = CPointEntity
| CPointBonusMapsAccessor = CPointEntity
| CPointBonusMapsAccessor = CPointEntity
Line 432: Line 560:
| CPointTemplatePrecacher = CAutoGameSystem
| CPointTemplatePrecacher = CAutoGameSystem
| CPoseController = CBaseEntity
| CPoseController = CBaseEntity
| CPositionInterpolator_CatmullRom = IPositionInterpolator
| CPositionInterpolator_Linear = IPositionInterpolator
| CPositionInterpolator_Rope = IPositionInterpolator
| CPostProcessController = CBaseEntity
| CPostProcessController = CBaseEntity
| CPostProcessSystem = CAutoGameSystem
| CPounceAwardTemplate = CAwardTemplate
| CPounceAwardTemplate = CAwardTemplate
| CPrecacheHandler = IPrecacheHandler
| CPrecacheOtherList = CAutoGameSystem
| CPrecacheOtherList = CAutoGameSystem
| CPrecacheRegister = IGameSystem
| CPrecipitation = CBaseEntity
| CPrecipitation = CBaseEntity
| CPrecipitationBlocker = CBaseEntity
| CPrecipitationBlocker = CBaseEntity
Line 441: Line 575:
| CPropBreakableWall = CPropDoorRotatingBreakable
| CPropBreakableWall = CPropDoorRotatingBreakable
| CPropData = CAutoGameSystem
| CPropData = CAutoGameSystem
| CPropDoorRotating = CBasePropDoor
| CPropDoorRotatingBreakable = CPropDoorRotating
| CPropDoorRotatingBreakable = CPropDoorRotating
| CPropDoorRotatingCheckpoint = CPropDoorRotating
| CPropDoorRotatingCheckpoint = CPropDoorRotating
| CPropHealthCabinet = CDynamicProp
| CPropMinigun = CBaseMountedWeapon
| CPropMinigun = CBaseMountedWeapon
| CPropMountedGun = CBaseMountedWeapon
| CPropMountedGun = CBaseMountedWeapon
| CPropVehicle = CBaseProp
| CPropVehicleDriveable = CPropVehicle
| CPropaneTank = CCarriedProp
| CPropaneTank = CCarriedProp
| CProtectorAwardTemplate = CAwardTemplate
| CProtectorAwardTemplate = CAwardTemplate
| CPumpShotgun = CBaseShotgun
| CPumpShotgun = CBaseShotgun
| CPushAwayEnumerator = IPartitionEnumerator
| CPushBlockerEnum = IPartitionEnumerator
| CPushable = CBreakable
| CRagGib = CBaseAnimating
| CRagGib = CBaseAnimating
| CRagdoll = IRagdoll
| CRagdoll2 = IRagdoll
| CRagdollBoogie = CBaseEntity
| CRagdollBoogie = CBaseEntity
| CRagdollConstraint = CPhysConstraint
| CRagdollConstraint = CPhysConstraint
Line 454: Line 597:
| CRagdollMagnet = CPointEntity
| CRagdollMagnet = CPointEntity
| CRagdollManager = CBaseEntity
| CRagdollManager = CBaseEntity
| CRagdollProp = CBaseAnimating
| CRagdollPropAttached = CRagdollProp
| CRecipientFilter = IRecipientFilter
| CRedecoratorAwardTemplate = CAwardTemplate
| CRedecoratorAwardTemplate = CAwardTemplate
| CRegistry = IRegistry
| CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter
| CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter
| CRemarkableEntityList = CAutoGameSystem
| CRemarkableEntityList = CAutoGameSystem
| CRescuerAwardTemplate = CAwardTemplate
| CRescuerAwardTemplate = CAwardTemplate
| CRespawnEntitiesFilter = IMapEntityFilter
| CResponseQueueManager = CAutoGameSystemPerFrame
| CResponseQueueManager = CAutoGameSystemPerFrame
| CResponseSystem = IResponseSystem
| CResponseSystemSaveRestoreOps = CDefSaveRestoreOps
| CResponseSystemSaveRestoreOps = CDefSaveRestoreOps
| CRestartGameIssue = CBaseTerrorIssue
| CRestartGameIssue = CBaseTerrorIssue
| CRestore = IRestore
| CReturnToLobbyIssue = CBaseTerrorIssue
| CReturnToLobbyIssue = CBaseTerrorIssue
| CRevertSaved = CPointEntity
| CRevertSaved = CPointEntity
Line 468: Line 618:
| CRifle_M60 = CBaseRifle
| CRifle_M60 = CBaseRifle
| CRifle_SG552 = CBaseSniperRifle
| CRifle_SG552 = CBaseSniperRifle
| CRopeDelegate = CSimplePhysics
| CRopeKeyframe = CBaseEntity
| CRotButton = CBaseButton
| CRotButton = CBaseButton
| CRotDoor = CBaseDoor
| CRotorWashShooter = CEnvShooter
| CRuleBrushEntity = CRuleEntity
| CRuleBrushEntity = CRuleEntity
| CRuleEntity = CBaseEntity
| CRuleEntity = CBaseEntity
Line 474: Line 628:
| CSMG_MP5 = CTerrorGun
| CSMG_MP5 = CTerrorGun
| CSMG_Silenced = CTerrorGun
| CSMG_Silenced = CTerrorGun
| CSave = ISave
| CSaveRestoreBlockSet = ISaveRestoreBlockSet
| CSaveRestoreBlockSet = ISaveRestoreBlockSet
| CSaviorAwardTemplate = CAwardTemplate
| CSaviorAwardTemplate = CAwardTemplate
| CScavengeProgressDisplay = CBaseEntity
| CScavengeProgressDisplay = CBaseEntity
| CScenarioWinAwardTemplate = CAwardTemplate
| CScenarioWinAwardTemplate = CAwardTemplate
| CSceneCache = IBaseCacheInfo
| CSceneEntity = CPointEntity
| CSceneFindMarkFilter = IEntityFindFilter
| CSceneFindNearestMarkFilter = IEntityFindFilter
| CSceneListManager = CLogicalEntity
| CSceneListManager = CLogicalEntity
| CSceneManager = CBaseEntity
| CSceneManager = CBaseEntity
| CScenePrecacheSystem = CAutoGameSystem
| CScenePrecacheSystem = CAutoGameSystem
| CSceneTokenProcessor = ISceneTokenProcessor
| CScriptFunctionCriterion = rr2
| CScriptFunctionCriterion = rr2
| CScriptItem = CItem
| CScriptNavBlocker = CFuncNavBlocker
| CScriptNavBlocker = CFuncNavBlocker
| CScriptTriggerHurt = CTriggerHurt
| CScriptTriggerHurt = CTriggerHurt
Line 489: Line 650:
| CSecurityFailureAwardTemplate = CAwardTemplate
| CSecurityFailureAwardTemplate = CAwardTemplate
| CSelfDestruct = CBaseAbility
| CSelfDestruct = CBaseAbility
| CServerBenchmark = IServerBenchmark
| CServerDLLSharedAppSystems = IServerDLLSharedAppSystems
| CServerDemoSystem = IServerDemoSystem
| CServerGameClients = IServerGameClients
| CServerGameDLL = IServerGameDLL
| CServerGameEnts = IServerGameEnts
| CServerGameTags = IServerGameTags
| CServerNetworkProperty = IServerNetworkable
| CServerOnlyEntity = CBaseEntity
| CServerOnlyEntity = CBaseEntity
| CServerOnlyPointEntity = CServerOnlyEntity
| CServerOnlyPointEntity = CServerOnlyEntity
Line 500: Line 669:
| CShotgun_SPAS = CBaseAutoShotgun
| CShotgun_SPAS = CBaseAutoShotgun
| CShower = CPointEntity
| CShower = CPointEntity
| CSimThinkManager = IEntityListener
| CSimplePhysicsBrush = CBaseEntity
| CSimplePhysicsBrush = CBaseEntity
| CSimplePhysicsProp = CBaseProp
| CSimplePhysicsProp = CBaseProp
| CSingleUserPlusObserversFilter = CRecipientFilter
| CSingleUserPlusObserversFilter = CRecipientFilter
| CSingleUserRecipientFilter = CRecipientFilter
| CSingleUserRecipientFilter = CRecipientFilter
| CSingleplayRules = CGameRules
| CSkeetShootAwardTemplate = CAwardTemplate
| CSkeetShootAwardTemplate = CAwardTemplate
| CSkipKeys = IVPhysicsKeyHandler
| CSkyCamera = CLogicalEntity
| CSkyCamera = CLogicalEntity
| CSlideshowDisplay = CBaseEntity
| CSlideshowDisplay = CBaseEntity
| CSmokeCloudSystem = CAutoGameSystemPerFrame
| CSmokeStack = CBaseParticleEntity
| CSmokeStack = CBaseParticleEntity
| CSmokerClaw = CClaw
| CSmokerClaw = CClaw
Line 514: Line 687:
| CSniper_Military = CBaseSniperRifle
| CSniper_Military = CBaseSniperRifle
| CSniper_Scout = CBaseSniperRifle
| CSniper_Scout = CBaseSniperRifle
| CSolidSetDefaults = IVPhysicsKeyHandler
| CSoundControllerImp = CSoundEnvelopeController
| CSoundEmitterSystem = CBaseGameSystem
| CSoundEmitterSystem = CBaseGameSystem
| CSoundEnt = CPointEntity
| CSoundEnt = CPointEntity
Line 522: Line 697:
| CSpitterClaw = CClaw
| CSpitterClaw = CClaw
| CSpitterProjectile = CBaseCSGrenadeProjectile
| CSpitterProjectile = CBaseCSGrenadeProjectile
| CSplitScreenAddedConVar = ConVar
| CSpotlightEnd = CBaseEntity
| CSpotlightEnd = CBaseEntity
| CSprayCan = CPointEntity
| CSprayCan = CPointEntity
Line 528: Line 704:
| CSpriteTrail = CSprite
| CSpriteTrail = CSprite
| CSteamJet = CBaseParticleEntity
| CSteamJet = CBaseParticleEntity
| CSteamWorksGameStatsUploader = CAutoGameSystem
| CStringTableSaveRestoreOps = CDefSaveRestoreOps
| CStringTableSaveRestoreOps = CDefSaveRestoreOps
| CStripWeapons = CPointEntity
| CStripWeapons = CPointEntity
Line 538: Line 715:
| CSurvivorKillAwardTemplate = CAwardTemplate
| CSurvivorKillAwardTemplate = CAwardTemplate
| CSurvivorPosition = CBaseEntity
| CSurvivorPosition = CBaseEntity
| CSurvivorRescue = CFlexExpresser
| CTEArmorRicochet = CTEMetalSparks
| CTEArmorRicochet = CTEMetalSparks
| CTEBSPDecal = CBaseTempEntity
| CTEBaseBeam = CBaseTempEntity
| CTEBeamEntPoint = CTEBaseBeam
| CTEBeamEntPoint = CTEBaseBeam
| CTEBeamEnts = CTEBaseBeam
| CTEBeamEnts = CTEBaseBeam
Line 546: Line 726:
| CTEBeamRing = CTEBaseBeam
| CTEBeamRing = CTEBaseBeam
| CTEBeamRingPoint = CTEBaseBeam
| CTEBeamRingPoint = CTEBaseBeam
| CTEBeamSpline = CBaseTempEntity
| CTEBloodSprite = CBaseTempEntity
| CTEBloodStream = CTEParticleSystem
| CTEBloodStream = CTEParticleSystem
| CTEBreakModel = CBaseTempEntity
| CTEBubbleTrail = CBaseTempEntity
| CTEBubbles = CBaseTempEntity
| CTEBullets = CBaseTempEntity
| CTEClientProjectile = CBaseTempEntity
| CTEDecal = CBaseTempEntity
| CTEDust = CTEParticleSystem
| CTEDust = CTEParticleSystem
| CTEDynamicLight = CBaseTempEntity
| CTEEffectDispatch = CBaseTempEntity
| CTEEnergySplash = CBaseTempEntity
| CTEExplosion = CTEParticleSystem
| CTEExplosion = CTEParticleSystem
| CTEFizz = CBaseTempEntity
| CTEFootprintDecal = CBaseTempEntity
| CTEFoundryHelpers = CBaseTempEntity
| CTEGaussExplosion = CTEParticleSystem
| CTEGaussExplosion = CTEParticleSystem
| CTEGlowSprite = CBaseTempEntity
| CTEImpact = CBaseTempEntity
| CTEKillPlayerAttachments = CBaseTempEntity
| CTELargeFunnel = CTEParticleSystem
| CTELargeFunnel = CTEParticleSystem
| CTEMetalSparks = CBaseTempEntity
| CTEMuzzleFlash = CBaseTempEntity
| CTEParticleSystem = CBaseTempEntity
| CTEPhysicsProp = CBaseTempEntity
| CTEPlayerAnimEvent = CBaseTempEntity
| CTEPlayerDecal = CBaseTempEntity
| CTEProjectedDecal = CBaseTempEntity
| CTEShatterSurface = CBaseTempEntity
| CTEShowLine = CTEParticleSystem
| CTEShowLine = CTEParticleSystem
| CTESmoke = CBaseTempEntity
| CTESparks = CTEParticleSystem
| CTESparks = CTEParticleSystem
| CTESprite = CBaseTempEntity
| CTESpriteSpray = CBaseTempEntity
| CTEWorldDecal = CBaseTempEntity
| CTankClaw = CClaw
| CTankClaw = CClaw
| CTankRock = CBaseCSGrenadeProjectile
| CTankRock = CBaseCSGrenadeProjectile
Line 571: Line 780:
| CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CTemplatesHook = CAutoGameSystem
| CTemplatesHook = CAutoGameSystem
| CTerrorAddonsEclipseContent = CAutoGameSystemPerFrame
| CTerrorAmmoDefSystem = CAutoGameSystemPerFrame
| CTerrorAmmoDefSystem = CAutoGameSystemPerFrame
| CTerrorEventLog = CEventLog
| CTerrorGameMovement = CCSGameMovement
| CTerrorGameMovement = CCSGameMovement
| CTerrorGameRules = CCSGameRules
| CTerrorGameRules = CCSGameRules
| CTerrorGameRulesProxy = CCSGameRulesProxy
| CTerrorGameRulesProxy = CCSGameRulesProxy
| CTerrorGameRules_MatchEventsSink = IMatchEventsSink
| CTerrorGun = CTerrorWeapon
| CTerrorMeleeWeapon = CTerrorWeapon
| CTerrorPlayer = CCSPlayer
| CTerrorPlayer = CCSPlayer
| CTerrorPlayerAnimState = CMultiPlayerAnimState
| CTerrorPlayerResource = CPlayerResource
| CTerrorPlayerResource = CPlayerResource
| CTerrorUsePushFilter = CTraceFilterEntitiesOnly
| CTerrorUsePushFilter = CTraceFilterEntitiesOnly
| CTerrorViewModel = CPredictedViewModel
| CTerrorViewModel = CPredictedViewModel
| CTerrorWeapon = CWeaponCSBase
| CTerrorWeaponInfo = CCSWeaponInfo
| CTerrorWeaponInfo = CCSWeaponInfo
| CTestEffect = CBaseEntity
| CTestEffect = CBaseEntity
Line 586: Line 802:
| CThinkContextsSaveDataOps = CDefSaveRestoreOps
| CThinkContextsSaveDataOps = CDefSaveRestoreOps
| CThrow = CBaseAbility
| CThrow = CBaseAbility
| CThrustController = IMotionEvent
| CTimerEntity = CLogicalEntity
| CTimerEntity = CLogicalEntity
| CTonemapSystem = CAutoGameSystem
| CTonemapSystem = CAutoGameSystem
Line 591: Line 808:
| CTongue = CBaseAbility
| CTongue = CBaseAbility
| CTongueChokeAwardTemplate = CAwardTemplate
| CTongueChokeAwardTemplate = CAwardTemplate
| CToolFrameworkServer = CAutoGameSystemPerFrame
| CToughGuyAwardTemplate = CAwardTemplate
| CToughGuyAwardTemplate = CAwardTemplate
| CTraceBulletEntityEnumerator = IPartitionEnumerator
| CTraceFilter = ITraceFilter
| CTraceFilterAgainstEntityList = ITraceFilter
| CTraceFilterChain = CTraceFilter
| CTraceFilterChain = CTraceFilter
| CTraceFilterDoor = CTraceFilterEntitiesOnly
| CTraceFilterDoor = CTraceFilterEntitiesOnly
| CTraceFilterEntitiesOnly = ITraceFilter
| CTraceFilterEntity = CTraceFilterSimple
| CTraceFilterEntity = CTraceFilterSimple
| CTraceFilterEntityIgnoreOther = CTraceFilterEntity
| CTraceFilterEntityIgnoreOther = CTraceFilterEntity
Line 609: Line 831:
| CTraceFilterPhysics = CTraceFilterEntitiesOnly
| CTraceFilterPhysics = CTraceFilterEntitiesOnly
| CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities
| CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities
| CTraceFilterPlayersNPCs = ITraceFilter
| CTraceFilterPlayersNPCsPhysicsProps = ITraceFilter
| CTraceFilterPushFinal = CTraceFilterSimple
| CTraceFilterPushFinal = CTraceFilterSimple
| CTraceFilterPushMove = CTraceFilterSimple
| CTraceFilterPushMove = CTraceFilterSimple
Line 627: Line 851:
| CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer
| CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer
| CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer
| CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer
| CTraceFilterWorldOnly = ITraceFilter
| CTracePassFilter = CTraceFilter
| CTracePassFilter = CTraceFilter
| CTransitioningPlayer = CBaseCombatCharacter
| CTriggerActiveWeaponDetect = CBaseTrigger
| CTriggerActiveWeaponDetect = CBaseTrigger
| CTriggerAutoCrouch = CBaseTrigger
| CTriggerAutoCrouch = CBaseTrigger
Line 651: Line 877:
| CTriggerTeleport = CBaseTrigger
| CTriggerTeleport = CBaseTrigger
| CTriggerToggleSave = CBaseTrigger
| CTriggerToggleSave = CBaseTrigger
| CTriggerTraceEnum = IEntityEnumerator
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger
| CTriggerVolume = CPointEntity
| CTriggerVolume = CPointEntity
| CTriggerWeaponUpgrade = CBaseTrigger
| CTriggerWeaponUpgrade = CBaseTrigger
| CTriggerWind = CBaseVPhysicsTrigger
| CTriggerWind = CBaseVPhysicsTrigger
| CTutorLesson = CBaseTempEntity
| CUpgradeAmmoExplosive = CBaseUpgradeItem
| CUpgradeAmmoExplosive = CBaseUpgradeItem
| CUpgradeAmmoIncendiary = CBaseUpgradeItem
| CUpgradeAmmoIncendiary = CBaseUpgradeItem
Line 660: Line 889:
| CUpgradeSpawner = CPointEntity
| CUpgradeSpawner = CPointEntity
| CUseTraceFilter = CTraceFilterSimpleListNoGhosts
| CUseTraceFilter = CTraceFilterSimpleListNoGhosts
| CUtlCStringConversion = CUtlCharConversion
| CUtlNoEscConversion = CUtlCharConversion
| CUtlSymbolDataOps = CDefSaveRestoreOps
| CUtlSymbolDataOps = CDefSaveRestoreOps
| CVGuiScreen = CBaseEntity
| CVGuiScreen = CBaseEntity
Line 666: Line 897:
| CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CVariantSaveDataOps = CDefSaveRestoreOps
| CVariantSaveDataOps = CDefSaveRestoreOps
| CVehicleSoundsParser = IVPhysicsKeyHandler
| CVersusRandom = CLogicalEntity
| CVersusRandom = CLogicalEntity
| CVisibilityMonitor = CAutoGameSystemPerFrame
| CVisibilityMonitor = CAutoGameSystemPerFrame
| CVoiceGameMgrHelper = IVoiceGameMgrHelper
| CVomit = CBaseAbility
| CVomit = CBaseAbility
| CVomitHitAwardTemplate = CAwardTemplate
| CVomitHitAwardTemplate = CAwardTemplate
Line 678: Line 911:
| CWaterLODControl = CBaseEntity
| CWaterLODControl = CBaseEntity
| CWaterTraceFilter = CTraceFilter
| CWaterTraceFilter = CTraceFilter
| CWeaponAmmoSpawn = CWeaponSpawn
| CWeaponCSBase = CBaseCombatWeapon
| CWeaponCSBase = CBaseCombatWeapon
| CWeaponCSBaseGun = CTerrorWeapon
| CWeaponChainsawSpawn = CWeaponSpawn
| CWeaponExpertAwardTemplate = CAwardTemplate
| CWeaponExpertAwardTemplate = CAwardTemplate
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn
| CWeaponHEGrenadeSpawn = CWeaponSpawn
| CWeaponLOSFilter = CTraceFilterSkipTwoEntities
| CWeaponLOSFilter = CTraceFilterSkipTwoEntities
| CWeaponList = CAutoGameSystem
| CWeaponList = CAutoGameSystem
| CWeaponMeleeSpawn = CWeaponSpawn
| CWeaponRifle_M60Spawn = CWeaponSpawn
| CWeaponScavengeItemSpawn = CWeaponSpawn
| CWeaponSpawn = CItem
| CWeaponSpawnConfigurable = CWeaponSpawn
| CWeaponSpawnEnum = CFlaggedEntitiesEnum
| CWeaponSpawnEnum = CFlaggedEntitiesEnum
| CWeaponadrenalineSpawn = CWeaponSpawn
| CWeaponautoshotgunSpawn = CWeaponSpawn
| CWeapondefibrillatorSpawn = CWeaponSpawn
| CWeaponfirst_aid_kitSpawn = CWeaponSpawn
| CWeapongascanSpawn = CWeaponSpawn
| CWeaponhunting_rifleSpawn = CWeaponSpawn
| CWeaponmolotovSpawn = CWeaponSpawn
| CWeaponpain_pillsSpawn = CWeaponSpawn
| CWeaponpipe_bombSpawn = CWeaponSpawn
| CWeaponpistolSpawn = CWeaponSpawn
| CWeaponpistol_magnumSpawn = CWeaponSpawn
| CWeaponpumpshotgunSpawn = CWeaponSpawn
| CWeaponrifleSpawn = CWeaponSpawn
| CWeaponrifle_ak47Spawn = CWeaponSpawn
| CWeaponrifle_desertSpawn = CWeaponSpawn
| CWeaponshotgun_chromeSpawn = CWeaponSpawn
| CWeaponshotgun_spasSpawn = CWeaponSpawn
| CWeaponsmgSpawn = CWeaponSpawn
| CWeaponsmg_silencedSpawn = CWeaponSpawn
| CWeaponsniper_militarySpawn = CWeaponSpawn
| CWeaponupgradepack_explosiveSpawn = CWeaponSpawn
| CWeaponupgradepack_incendiarySpawn = CWeaponSpawn
| CWeaponvomitjarSpawn = CWeaponSpawn
| CWeightButton = CBaseEntity
| CWeightButton = CBaseEntity
| CWhiplashAwardTemplate = CAwardTemplate
| CWhiplashAwardTemplate = CAwardTemplate
Line 692: Line 958:
| CZombieBorder = CServerOnlyPointEntity
| CZombieBorder = CServerOnlyPointEntity
| Charger = BossZombiePlayerBot
| Charger = BossZombiePlayerBot
| ChargerAssault = Action
| ChargerAttack = Action
| ChargerBehavior = Action
| ChargerChargeAtVictim = Action
| ChargerEvade = Action
| ChargerIntention = IIntention
| ChargerLocomotion = PlayerLocomotion
| ChargerLocomotion = PlayerLocomotion
| ChargerReturnToNavMesh = Action
| ChasePath = PathFollower
| ChasePath = PathFollower
| ChaseVictim = Action
| CheckpointDoorScan = IPartitionEnumerator
| ConCommand = ConCommandBase
| ConVar = ConCommandBase
| ConVar_ServerBounded = ConVar
| DebugMoveTo = Action
| DirectChasePath = ChasePath
| DirectChasePath = ChasePath
| DustTrail = CBaseParticleEntity
| DustTrail = CBaseParticleEntity
| EnsureTeamSize = IPlayerFunctor
| FilterDamageType = CBaseFilter
| FilterDamageType = CBaseFilter
| FilterHealth = CBaseFilter
| FilterHealth = CBaseFilter
Line 701: Line 981:
| FilterMeleeDamage = CBaseFilter
| FilterMeleeDamage = CBaseFilter
| FilterTeam = CBaseFilter
| FilterTeam = CBaseFilter
| HulkSmashableEnumerator = IPartitionEnumerator
| Hunter = BossZombiePlayerBot
| Hunter = BossZombiePlayerBot
| HunterAssault = Action
| HunterAttack = Action
| HunterBehavior = Action
| HunterIntention = IIntention
| HunterLeapToCover = Action
| HunterLocomotion = PlayerLocomotion
| HunterLocomotion = PlayerLocomotion
| HunterLungeAtVictim = Action
| IBody = INextBotComponent
| IBody = INextBotComponent
| Infected = NextBotCombatCharacter
| IEffects = IPredictionSystem
| IGameSystemPerFrame = IGameSystem
| IIntention = INextBotComponent
| IKeyValuesDumpContextAsText = IKeyValuesDumpContext
| ILocomotion = INextBotComponent
| ILocomotion = INextBotComponent
| INextBot = INextBotEventResponder
| INextBotComponent = INextBotEventResponder
| IParticleSystemQuery = IAppSystem
| IPositionWatcher = IWatcherCallback
| ISaveRestoreBlockSet = ISaveRestoreBlockHandler
| IServerEntity = IServerUnknown
| IServerEntity = IServerUnknown
| IServerTools = IBaseInterface
| IServerUnknown = IHandleEntity
| IServerVehicle = IVehicle
| ITempEntsSystem = IPredictionSystem
| IVPhysicsWatcher = IWatcherCallback
| IVision = INextBotComponent
| IVision = INextBotComponent
| Infected = NextBotCombatCharacter
| InfectedAlert = Action
| InfectedAmbientMob = Action
| InfectedAmbientMobPathCost = IPathCost
| InfectedAttack = Action
| InfectedBackOff = Action
| InfectedBehavior = Action
| InfectedBlinded = Action
| InfectedBurn = Action
| InfectedChangePosture = Action
| InfectedChasePath = DirectChasePath
| InfectedChasePath = DirectChasePath
| InfectedDying = Action
| InfectedExecAction = Action
| InfectedFlee = Action
| InfectedFleePathCost = IPathCost
| InfectedIntention = IIntention
| InfectedLeanOnWall = Action
| InfectedLieDown = Action
| InfectedPathCost = IPathCost
| InfectedShamble = Action
| InfectedShoved = Action
| InfectedSitDown = Action
| InfectedStaggerAround = Action
| InfectedStandDazed = Action
| InfectedStandingActivity = Action
| InfectedWander = Action
| InfoChangelevel = CBaseTrigger
| InfoChangelevel = CBaseTrigger
| Jockey = BossZombiePlayerBot
| Jockey = BossZombiePlayerBot
| JockeyAssault = Action
| JockeyAttack = Action
| JockeyBehavior = Action
| JockeyIntention = IIntention
| JockeyLeap = Action
| JockeyLocomotion = PlayerLocomotion
| JockeyLocomotion = PlayerLocomotion
| JockeyRidePathCost = IPathCost
| L4D1SurvivorBehavior = Action
| L4D1SurvivorLegsBattleStations = Action
| L4D1SurvivorMinigunAttack = Action
| LostVictim = Action
| MovieExplosion = CBaseParticleEntity
| MovieExplosion = CBaseParticleEntity
| NextBotCombatCharacter = CBaseCombatCharacter
| NextBotTraceFilterIgnoreActors = CTraceFilterSimple
| NextBotTraceFilterIgnoreActors = CTraceFilterSimple
| NextBotTraceFilterOnlyActors = CTraceFilterSimple
| NextBotTraceFilterOnlyActors = CTraceFilterSimple
Line 718: Line 1,054:
| NextBotVisionTraceFilter = CTraceFilterSimple
| NextBotVisionTraceFilter = CTraceFilterSimple
| ParticleSmokeGrenade = CBaseParticleEntity
| ParticleSmokeGrenade = CBaseParticleEntity
| PathFollower = Path
| PlayerBody = IBody
| PlayerBody = IBody
| PlayerLocomotion = ILocomotion
| PlayerLocomotion = ILocomotion
| PlayerReporter = CGameEventListener
| PlayerReporter = CGameEventListener
| PressAltFireButtonReply = INextBotReply
| PressFireButtonReply = INextBotReply
| PressJumpButtonReply = INextBotReply
| PunchVictim = Action
| RocketTrail = CBaseParticleEntity
| RocketTrail = CBaseParticleEntity
| SavedMeleeWeaponSpawn = SavedWeaponSpawn
| SavedMeleeWeaponSpawn = SavedWeaponSpawn
| SavedPropPhysics = SavedEntity
| SavedTerrorGun = SavedWeapon
| SavedTerrorGun = SavedWeapon
| SavedTerrorMeleeWeapon = SavedWeapon
| SavedTerrorMeleeWeapon = SavedWeapon
| SavedWeapon = SavedEntity
| SavedWeaponSpawn = SavedEntity
| SmokeTrail = CBaseParticleEntity
| SmokeTrail = CBaseParticleEntity
| Smoker = BossZombiePlayerBot
| Smoker = BossZombiePlayerBot
| SmokerAssault = Action
| SmokerAttack = Action
| SmokerBehavior = Action
| SmokerIntention = IIntention
| SmokerLocomotion = PlayerLocomotion
| SmokerLocomotion = PlayerLocomotion
| SmokerMoveToAttackPosition = Action
| SmokerPathCost = IPathCost
| SmokerRetreatToCover = Action
| SmokerTongueVictim = Action
| Spitter = BossZombiePlayerBot
| Spitter = BossZombiePlayerBot
| SpitterAssault = Action
| SpitterAttack = Action
| SpitterBehavior = Action
| SpitterIntention = IIntention
| SpitterLocomotion = PlayerLocomotion
| SpitterLocomotion = PlayerLocomotion
| SpitterPrepareAmbush = Action
| SpitterWaitInAmbush = Action
| SporeExplosion = CBaseParticleEntity
| SporeExplosion = CBaseParticleEntity
| SporeTrail = CBaseParticleEntity
| SporeTrail = CBaseParticleEntity
| SurvivorAmbushBoomer = SurvivorUseObject
| SurvivorAmbushBoomer = SurvivorUseObject
| SurvivorApproachMinigun = Action
| SurvivorAttack = Action
| SurvivorAttractAndGiveItem = Action
| SurvivorAttractForItemGive = Action
| SurvivorBehavior = Action
| SurvivorBody = PlayerBody
| SurvivorBody = PlayerBody
| SurvivorBot = NextBotPlayer
| SurvivorBotAttackOnReply = INextBotReply
| SurvivorBotMeleeOnReply = INextBotReply
| SurvivorBotPathCost = IPathCost
| SurvivorBotUseOnReply = INextBotReply
| SurvivorCheckpointLeaving = Action
| SurvivorCheckpointReached = Action
| SurvivorCloseDoor = Action
| SurvivorCollectObject = SurvivorUseObject
| SurvivorCollectObject = SurvivorUseObject
| SurvivorDebugApproach = Action
| SurvivorDislodgeVictim = SurvivorUseObject
| SurvivorDislodgeVictim = SurvivorUseObject
| SurvivorDispatchEnemy = Action
| SurvivorElevatorEnter = Action
| SurvivorElevatorRide = Action
| SurvivorEngageTheEnemy = Action
| SurvivorEscapeFlames = Action
| SurvivorEscapeLadderAmbush = Action
| SurvivorEscapeSpit = Action
| SurvivorFinale = Action
| SurvivorFinaleBattle = Action
| SurvivorFinaleEscapeToVehicle = Action
| SurvivorFinaleInitiate = Action
| SurvivorFinalePreparation = Action
| SurvivorFinaleRideVehicleAway = Action
| SurvivorGiveItem = Action
| SurvivorGivePillsToFriend = SurvivorUseObject
| SurvivorGivePillsToFriend = SurvivorUseObject
| SurvivorHealFriend = Action
| SurvivorHealSelf = Action
| SurvivorHelpChokingFriend = Action
| SurvivorHelpPouncedFriend = Action
| SurvivorIntention = IIntention
| SurvivorLegsApproach = Action
| SurvivorLegsApproachElevator = Action
| SurvivorLegsBattleStations = Action
| SurvivorLegsCoverFriendInCombat = Action
| SurvivorLegsCoverOrphan = Action
| SurvivorLegsEnterRescueVehicle = Action
| SurvivorLegsMeetRescueVehicleArrival = Action
| SurvivorLegsMoveOn = Action
| SurvivorLegsMoveToVantagePoint = Action
| SurvivorLegsMoveUp = Action
| SurvivorLegsRegroup = Action
| SurvivorLegsRetreat = Action
| SurvivorLegsStayClose = Action
| SurvivorLegsWait = Action
| SurvivorLiberateBesiegedFriend = Action
| SurvivorLocomotion = PlayerLocomotion
| SurvivorLocomotion = PlayerLocomotion
| SurvivorReactToTongueGrab = Action
| SurvivorReactToVomitOnFriend = Action
| SurvivorReactToVomitOnMe = Action
| SurvivorRescueBarricadedFriend = SurvivorUseObject
| SurvivorRescueBarricadedFriend = SurvivorUseObject
| SurvivorReviveFriend = SurvivorUseObject
| SurvivorReviveFriend = SurvivorUseObject
| SurvivorTakePills = Action
| SurvivorTankAttacking = Action
| SurvivorTeamSituation = ITerrorPlayerFunctor
| SurvivorUseObject = Action
| SurvivorVision = IVision
| SurvivorVision = IVision
| SurvivorWitchAttacking = Action
| Tank = BossZombiePlayerBot
| Tank = BossZombiePlayerBot
| TankAttack = Action
| TankBehavior = Action
| TankIdle = Action
| TankIntention = IIntention
| TankLocomotion = PlayerLocomotion
| TankLocomotion = PlayerLocomotion
| TerrorNavArea = CNavArea
| TerrorNavMesh = CNavMesh
| TerrorNavMesh = CNavMesh
| TraceFilterIgnoreInfected = CTraceFilterSimple
| TraceFilterIgnoreInfected = CTraceFilterSimple
| WanderingWitchPathCost = IPathCost
| Witch = Infected
| Witch = Infected
| WitchAngry = Action
| WitchAttack = Action
| WitchBehavior = Action
| WitchBody = ZombieBotBody
| WitchBody = ZombieBotBody
| WitchBurn = Action
| WitchDying = InfectedDying
| WitchDying = InfectedDying
| WitchExecAction = Action
| WitchIdle = Action
| WitchIntention = InfectedIntention
| WitchIntention = InfectedIntention
| WitchKillIncapVictim = Action
| WitchLocomotion = ZombieBotLocomotion
| WitchLocomotion = ZombieBotLocomotion
| WitchRetreat = Action
| WitchSlashEnumerator = IPartitionEnumerator
| WitchVision = ZombieBotVision
| WitchVision = ZombieBotVision
| WitchWander = Action
| ZombieBotBody = IBody
| ZombieBotBody = IBody
| ZombieBotCollisionTraceFilter = CTraceFilterSimple
| ZombieBotCollisionTraceFilter = CTraceFilterSimple
| ZombieBotLocomotion = ILocomotion
| ZombieBotLocomotion = ILocomotion
| ZombieBotVision = IVision
| ZombieBotVision = IVision
| ZombieManager = CMemZeroOnNew
| #default = no superclass found in [[Template:CD superclass]]
| #default = no superclass found in [[Template:CD superclass]]
}}
}}

Revision as of 18:13, 5 November 2022

no superclass found in Template:CD superclass