Template:CD/superclass: Difference between revisions
		
		
		
		
		
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| m (-added missing classnames) |  (-updated superclasses) | ||
| Line 1: | Line 1: | ||
| {{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
| | Boomer = BossZombiePlayerBot | | Boomer = BossZombiePlayerBot | ||
| | BoomerAssault = Action | |||
| | BoomerAttack = Action | |||
| | BoomerBehavior = Action | |||
| | BoomerFilter = INextBotEntityFilter | |||
| | BoomerHide = Action | |||
| | BoomerIntention = IIntention | |||
| | BoomerLocomotion = PlayerLocomotion | | BoomerLocomotion = PlayerLocomotion | ||
| | BoomerRetreatToCover = Action | |||
| | BoomerSelfDestruct = Action | |||
| | BoomerVomitOnVictim = Action | |||
| | BossZombiePlayerBot = NextBotPlayer | |||
| | CAISound = CPointEntity | | CAISound = CPointEntity | ||
| | CAI_BehaviorBase = CAI_Component | |||
| | CAI_ChangeHintGroup = CBaseEntity | | CAI_ChangeHintGroup = CBaseEntity | ||
| | CAI_ChangeTarget = CBaseEntity | | CAI_ChangeTarget = CBaseEntity | ||
| | CAI_DefMovementSink = IAI_MovementSink | |||
| | CAI_Expresser = IResponseFilter | |||
| | CAI_ExpresserWithFollowup = CAI_Expresser | | CAI_ExpresserWithFollowup = CAI_Expresser | ||
| | CAI_ProxyMovementSink = CAI_DefMovementSink | | CAI_ProxyMovementSink = CAI_DefMovementSink | ||
| | CAbandonmentAwardTemplate = CAwardTemplate | | CAbandonmentAwardTemplate = CAwardTemplate | ||
| | CAbusiveBehaviorAwardTemplate = CAwardTemplate | | CAbusiveBehaviorAwardTemplate = CAwardTemplate | ||
| | CAchievementMgr = CAutoGameSystemPerFrame | |||
| | CAchievementMsgHandler = CGameEventListener | |||
| | CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CAchievement_AchievedCount = CBaseAchievement | |||
| | CActivityDataOps = CDefSaveRestoreOps | | CActivityDataOps = CDefSaveRestoreOps | ||
| | CAimTargetManager = IEntityListener | |||
| | CAmbientGeneric = CPointEntity | | CAmbientGeneric = CPointEntity | ||
| | CAmbientMobMarker = CPointEntity | | CAmbientMobMarker = CPointEntity | ||
| Line 22: | Line 39: | ||
| | CAutoShotgun = CBaseAutoShotgun | | CAutoShotgun = CBaseAutoShotgun | ||
| | CAwardTemplate = CGameEventListener | | CAwardTemplate = CGameEventListener | ||
| | CBalanceTeamGroup = CSameTeamGroup | |||
| | CBaseAbility = CBaseEntity | | CBaseAbility = CBaseEntity | ||
| | CBaseAchievement = CGameEventListener | |||
| | CBaseAnimating = CBaseEntity | | CBaseAnimating = CBaseEntity | ||
| | CBaseAnimatingOverlay = CBaseAnimating | | CBaseAnimatingOverlay = CBaseAnimating | ||
| | CBaseAutoShotgun = CBaseShotgun | | CBaseAutoShotgun = CBaseShotgun | ||
| | CBaseBackpackItem = CTerrorWeapon | |||
| | CBaseBeltItem = CTerrorWeapon | |||
| | CBaseButton = CBaseToggle | | CBaseButton = CBaseToggle | ||
| | CBaseCSGrenade = CTerrorWeapon | |||
| | CBaseCSGrenadeProjectile = CBaseGrenade | |||
| | CBaseCombatCharacter = CBaseFlex | | CBaseCombatCharacter = CBaseFlex | ||
| | CBaseCombatWeapon = CBaseAnimating | | CBaseCombatWeapon = CBaseAnimating | ||
| | CBaseDMStart = CPointEntity | | CBaseDMStart = CPointEntity | ||
| | CBaseDoor = CBaseToggle | |||
| | CBaseEntity = IServerEntity | | CBaseEntity = IServerEntity | ||
| | CBaseEntityScriptInstanceHelper = IScriptInstanceHelper | |||
| | CBaseFilter = CLogicalEntity | | CBaseFilter = CLogicalEntity | ||
| | CBaseFire = CBaseEntity | | CBaseFire = CBaseEntity | ||
| | CBaseFlex = CBaseAnimatingOverlay | | CBaseFlex = CBaseAnimatingOverlay | ||
| | CBaseGameStats_Driver = CAutoGameSystemPerFrame | | CBaseGameStats_Driver = CAutoGameSystemPerFrame | ||
| | CBaseGameSystem = IGameSystem | |||
| | CBaseGameSystemPerFrame = IGameSystemPerFrame | | CBaseGameSystemPerFrame = IGameSystemPerFrame | ||
| | CBaseGrenade = CBaseCombatCharacter | |||
| | CBaseMountedWeapon = CDynamicProp | |||
| | CBaseMoveBehavior = CPathKeyFrame | | CBaseMoveBehavior = CPathKeyFrame | ||
| | CBaseMultiplayerPlayer = CAI_ExpresserHost | |||
| | CBaseParticleEntity = CBaseEntity | | CBaseParticleEntity = CBaseEntity | ||
| | CBasePlatTrain = CBaseToggle | | CBasePlatTrain = CBaseToggle | ||
| | CBasePlayer = CBaseCombatCharacter | | CBasePlayer = CBaseCombatCharacter | ||
| | CBaseProp = CBaseAnimating | | CBaseProp = CBaseAnimating | ||
| | CBasePropDoor = CDynamicProp | |||
| | CBaseResourcePrecacher = IResourcePrecacher | |||
| | CBaseRifle = CTerrorGun | | CBaseRifle = CTerrorGun | ||
| | CBaseRopePhysics = CSimplePhysics | |||
| | CBaseServerVehicle = IServerVehicle | | CBaseServerVehicle = IServerVehicle | ||
| | CBaseShotgun = CTerrorGun | | CBaseShotgun = CTerrorGun | ||
| | CBaseSniperRifle = CTerrorGun | | CBaseSniperRifle = CTerrorGun | ||
| | CBaseTeamObjectiveResource = CBaseEntity | | CBaseTeamObjectiveResource = CBaseEntity | ||
| | CBaseTerrorIssue = CBaseIssue | |||
| | CBaseToggle = CBaseEntity | | CBaseToggle = CBaseEntity | ||
| | CBaseTrigger = CBaseToggle | | CBaseTrigger = CBaseToggle | ||
| | CBaseUpgradeItem = CWeaponSpawn | |||
| | CBaseVPhysicsTrigger = CBaseEntity | | CBaseVPhysicsTrigger = CBaseEntity | ||
| | CBaseViewModel = CBaseAnimatingOverlay | | CBaseViewModel = CBaseAnimatingOverlay | ||
| Line 60: | Line 94: | ||
| | CBotDoorEnumerator = CPushAwayEnumerator | | CBotDoorEnumerator = CPushAwayEnumerator | ||
| | CBreakModelsPrecached = CAutoGameSystem | | CBreakModelsPrecached = CAutoGameSystem | ||
| | CBreakParser = IVPhysicsKeyHandler | |||
| | CBreakable = CBaseEntity | |||
| | CBreakableProp = CBaseProp | |||
| | CBreakableSurface = CBreakable | |||
| | CBroadcastRecipientFilter = CRecipientFilter | | CBroadcastRecipientFilter = CRecipientFilter | ||
| | CBubbling = CBaseEntity | | CBubbling = CBaseEntity | ||
| Line 67: | Line 105: | ||
| | CCSGameRules = CTeamplayRules | | CCSGameRules = CTeamplayRules | ||
| | CCSGameRulesProxy = CGameRulesProxy | | CCSGameRulesProxy = CGameRulesProxy | ||
| | CCSHLTVDirector = CHLTVDirector | |||
| | CCSPlayer = CBaseMultiplayerPlayer | | CCSPlayer = CBaseMultiplayerPlayer | ||
| | CCSPlayerMove = CPlayerMove | |||
| | CCSRagdoll = CBaseAnimatingOverlay | | CCSRagdoll = CBaseAnimatingOverlay | ||
| | CCSTeam = CTeam | | CCSTeam = CTeam | ||
| | CCSWeaponInfo = FileWeaponInfo_t | |||
| | CCarGlassProp = CDynamicProp | |||
| | CCarProp = CPhysicsProp | |||
| | CCarriedProp = CBaseBackpackItem | | CCarriedProp = CBaseBackpackItem | ||
| | CCarriedPropWeapon = CCarriedProp | | CCarriedPropWeapon = CCarriedProp | ||
| | CChainsaw = CTerrorWeapon | |||
| | CChangeAllTalkIssue = CBaseTerrorIssue | | CChangeAllTalkIssue = CBaseTerrorIssue | ||
| | CChangeChapterIssue = CBaseTerrorIssue | | CChangeChapterIssue = CBaseTerrorIssue | ||
| | CChangeDifficultyIssue = CBaseTerrorIssue | | CChangeDifficultyIssue = CBaseTerrorIssue | ||
| | CChangeLevel = CBaseTrigger | | CChangeLevel = CBaseTrigger | ||
| | CChangeMapLaterIssue = CBaseIssue | |||
| | CChangeMapNowIssue = CBaseIssue | |||
| | CChangeMissionIssue = CBaseTerrorIssue | | CChangeMissionIssue = CBaseTerrorIssue | ||
| | CCharge = CBaseAbility | | CCharge = CBaseAbility | ||
| Line 81: | Line 127: | ||
| | CCheckClient = CAutoGameSystem | | CCheckClient = CAutoGameSystem | ||
| | CCheckpointCompleteAwardTemplate = CAwardTemplate | | CCheckpointCompleteAwardTemplate = CAwardTemplate | ||
| | CChildOperatorDefinition = IParticleOperatorDefinition | |||
| | CChoreoEvent = ICurveDataAccessor | |||
| | CChoreoScene = ICurveDataAccessor | |||
| | CChoreoStringPool = IChoreoStringPool | |||
| | CClassPtrSaveRestoreOps = CDefSaveRestoreOps | | CClassPtrSaveRestoreOps = CDefSaveRestoreOps | ||
| | CClaw = CTerrorWeapon | |||
| | CClawHitAwardTemplate = CAwardTemplate | | CClawHitAwardTemplate = CAwardTemplate | ||
| | CCleanupDefaultRelationShips = CAutoGameSystem | | CCleanupDefaultRelationShips = CAutoGameSystem | ||
| | CClientPath = CBaseEntity | | CClientPath = CBaseEntity | ||
| | CColaBottles = CCarriedPropWeapon | | CColaBottles = CCarriedPropWeapon | ||
| | CCollisionEvent = IPhysicsCollisionEvent | |||
| | CCollisionProperty = ICollideable | |||
| | CColorCorrection = CBaseEntity | | CColorCorrection = CBaseEntity | ||
| | CColorCorrectionSystem = CAutoGameSystem | |||
| | CColorCorrectionVolume = CBaseTrigger | | CColorCorrectionVolume = CBaseTrigger | ||
| | CCombatCharVisCache = CAutoGameSystemPerFrame | | CCombatCharVisCache = CAutoGameSystemPerFrame | ||
| Line 96: | Line 150: | ||
| | CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CConceptHistoriesDataOps = CDefSaveRestoreOps | | CConceptHistoriesDataOps = CDefSaveRestoreOps | ||
| | CConstantForceController = IMotionEvent | |||
| | CConstraintAnchor = CPointEntity | | CConstraintAnchor = CPointEntity | ||
| | CCopyRecipientFilter = IRecipientFilter | |||
| | CDamageCutoutManager = CAutoGameSystem | | CDamageCutoutManager = CAutoGameSystem | ||
| | CDarkMissionAwardTemplate = CAwardTemplate | | CDarkMissionAwardTemplate = CAwardTemplate | ||
| Line 103: | Line 159: | ||
| | CDebugHistory = CBaseEntity | | CDebugHistory = CBaseEntity | ||
| | CDecal = CPointEntity | | CDecal = CPointEntity | ||
| | CDecalEmitterSystem = IDecalEmitterSystem | |||
| | CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler | |||
| | CDefSaveRestoreOps = ISaveRestoreOps | |||
| | CDefaultAccessor = IConCommandBaseAccessor | |||
| | CDefaultParticleSystemQuery = CBaseAppSystem | | CDefaultParticleSystemQuery = CBaseAppSystem | ||
| | CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics | |||
| | CDefaultResponseSystem = CResponseSystem | |||
| | CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CDetailBlocker = CServerOnlyEntity | | CDetailBlocker = CServerOnlyEntity | ||
| | CDevShotSystem = CAutoGameSystemPerFrame | | CDevShotSystem = CAutoGameSystemPerFrame | ||
| | CDirector = CGameEventListener | |||
| | CDirectorComponent = CMemZeroOnNew | |||
| | CDirectorItemManager = CDirectorComponent | | CDirectorItemManager = CDirectorComponent | ||
| | CDirectorMusicBanks = CDirectorComponent | | CDirectorMusicBanks = CDirectorComponent | ||
| | CDirectorSessionManager = CDirectorComponent | | CDirectorSessionManager = CDirectorComponent | ||
| | CDirectorVersusMode = CDirectorComponent | | CDirectorVersusMode = CDirectorComponent | ||
| | CDirtySpatialPartitionEntityList = CAutoGameSystem | |||
| | CDoomsdayAwardTemplate = CAwardTemplate | | CDoomsdayAwardTemplate = CAwardTemplate | ||
| | CDynamicLight = CBaseEntity | | CDynamicLight = CBaseEntity | ||
| Line 117: | Line 182: | ||
| | CEffectsServer = IEffects | | CEffectsServer = IEffects | ||
| | CEmbers = CBaseEntity | | CEmbers = CBaseEntity | ||
| | CEmptyConVar = ConVar | |||
| | CEnableMotionFixup = CBaseEntity | | CEnableMotionFixup = CBaseEntity | ||
| | CEntFireAutoCompletionFunctor = ICommandCallback | |||
| | CEntityBlocker = CBaseEntity | | CEntityBlocker = CBaseEntity | ||
| | CEntityDissolve = CBaseEntity | | CEntityDissolve = CBaseEntity | ||
| | CEntityFactoryDictionary = IEntityFactoryDictionary | |||
| | CEntityFlame = CBaseEntity | | CEntityFlame = CBaseEntity | ||
| | CEntityListSystem = CAutoGameSystemPerFrame | | CEntityListSystem = CAutoGameSystemPerFrame | ||
| | CEntityParticleTrail = CBaseParticleEntity | | CEntityParticleTrail = CBaseParticleEntity | ||
| | CEntitySaveRestoreBlockHandler = ISaveRestoreBlockHandler | |||
| | CEntitySaveUtils = IEntitySaveUtils | |||
| | CEntityTouchManager = IEntityListener | |||
| | CEnvAirStrikeIndoorEffect = CBaseAnimating | | CEnvAirStrikeIndoorEffect = CBaseAnimating | ||
| | CEnvAirStrikeOutdoorEffect = CBaseAnimating | | CEnvAirStrikeOutdoorEffect = CBaseAnimating | ||
| Line 171: | Line 242: | ||
| | CEnv_Blocker = CBaseEntity | | CEnv_Blocker = CBaseEntity | ||
| | CEscapeRoute = CBaseEntity | | CEscapeRoute = CBaseEntity | ||
| | CEventLog = CGameEventListener | |||
| | CEventQueueSaveLoadProxy = CLogicalEntity | | CEventQueueSaveLoadProxy = CLogicalEntity | ||
| | CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CEventsSaveDataOps = ISaveRestoreOps | |||
| | CEveryoneExceptUserFilter = CRecipientFilter | | CEveryoneExceptUserFilter = CRecipientFilter | ||
| | CExplosionAwardTemplate = CAwardTemplate | | CExplosionAwardTemplate = CAwardTemplate | ||
| | CFailableAchievement = CBaseAchievement | |||
| | CFallCauserAwardTemplate = CAwardTemplate | | CFallCauserAwardTemplate = CAwardTemplate | ||
| | CFilterClass = CBaseFilter | | CFilterClass = CBaseFilter | ||
| Line 187: | Line 261: | ||
| | CFireCrackerBlast = CInferno | | CFireCrackerBlast = CInferno | ||
| | CFireSmoke = CBaseFire | | CFireSmoke = CBaseFire | ||
| | CFireSphere = IPartitionEnumerator | |||
| | CFireTrail = CBaseParticleEntity | | CFireTrail = CBaseParticleEntity | ||
| | CFireworkCrate = CCarriedProp | | CFireworkCrate = CCarriedProp | ||
| | CFirstAidKit = CBaseBackpackItem | | CFirstAidKit = CBaseBackpackItem | ||
| | CFish = CBaseAnimating | | CFish = CBaseAnimating | ||
| | CFishPool = CBaseEntity | |||
| | CFlaggedEntitiesEnum = IPartitionEnumerator | |||
| | CFlexCycler = CBaseFlex | | CFlexCycler = CBaseFlex | ||
| | CFlexExpresser = CAI_ExpresserHost | |||
| | CFlexExpresserShim = CFlexCycler | | CFlexExpresserShim = CFlexCycler | ||
| | CFogController = CBaseEntity | | CFogController = CBaseEntity | ||
| | CFogSystem = CAutoGameSystem | |||
| | CFogTrigger = CBaseTrigger | | CFogTrigger = CBaseTrigger | ||
| | CFogVolume = CServerOnlyEntity | | CFogVolume = CServerOnlyEntity | ||
| Line 199: | Line 278: | ||
| | CFourWheelServerVehicle = CBaseServerVehicle | | CFourWheelServerVehicle = CBaseServerVehicle | ||
| | CFriendlyFireAwardTemplate = CAwardTemplate | | CFriendlyFireAwardTemplate = CAwardTemplate | ||
| | CFuelBarrelPiece = CPhysicsProp | |||
| | CFuelBarrelProp = CPhysicsProp | |||
| | CFuncAreaPortalBase = CBaseEntity | | CFuncAreaPortalBase = CBaseEntity | ||
| | CFuncAreaPortalWindow = CFuncAreaPortalBase | | CFuncAreaPortalWindow = CFuncAreaPortalBase | ||
| Line 212: | Line 293: | ||
| | CFuncNavBlocker = CBaseEntity | | CFuncNavBlocker = CBaseEntity | ||
| | CFuncNavConnectionBlocker = CBaseEntity | | CFuncNavConnectionBlocker = CBaseEntity | ||
| | CFuncNavObstruction = CBaseEntity | |||
| | CFuncOccluder = CBaseEntity | | CFuncOccluder = CBaseEntity | ||
| | CFuncPlat = CBasePlatTrain | | CFuncPlat = CBasePlatTrain | ||
| Line 237: | Line 319: | ||
| | CFunc_DustMotes = CFunc_Dust | | CFunc_DustMotes = CFunc_Dust | ||
| | CFunc_LOD = CBaseEntity | | CFunc_LOD = CBaseEntity | ||
| | CFunctor = IRefCounted | |||
| | CFunctorJob = CJob | | CFunctorJob = CJob | ||
| | CGameDLL_ConVarAccessor = IConCommandBaseAccessor | |||
| | CGameEnd = CRulePointEntity | | CGameEnd = CRulePointEntity | ||
| | CGameEventListener = IGameEventListener2 | |||
| | CGameGibManager = CBaseEntity | | CGameGibManager = CBaseEntity | ||
| | CGameMovement = IGameMovement | |||
| | CGamePlayerEquip = CRulePointEntity | | CGamePlayerEquip = CRulePointEntity | ||
| | CGamePlayerTeam = CRulePointEntity | | CGamePlayerTeam = CRulePointEntity | ||
| | CGamePlayerZone = CRuleBrushEntity | | CGamePlayerZone = CRuleBrushEntity | ||
| | CGameRules = CMemZeroOnNew | |||
| | CGameRulesProxy = CBaseEntity | | CGameRulesProxy = CBaseEntity | ||
| | CGameScore = CRulePointEntity | | CGameScore = CRulePointEntity | ||
| | CGameStringPool = CStringPool | |||
| | CGameText = CRulePointEntity | | CGameText = CRulePointEntity | ||
| | CGameTimescale = CAutoGameSystemPerFrame | | CGameTimescale = CAutoGameSystemPerFrame | ||
| Line 251: | Line 339: | ||
| | CGasCan = CCarriedPropWeapon | | CGasCan = CCarriedPropWeapon | ||
| | CGenericFlexCycler = CFlexCycler | | CGenericFlexCycler = CFlexCycler | ||
| | CGib = CBaseAnimating | |||
| | CGibShooter = CBaseEntity | | CGibShooter = CBaseEntity | ||
| | CGlobalEntityList = CBaseEntityList | |||
| | CGlobalState = CAutoGameSystem | | CGlobalState = CAutoGameSystem | ||
| | CGnome = CCarriedProp | | CGnome = CCarriedProp | ||
| | CGoodTeammateAwardTemplate = CAwardTemplate | | CGoodTeammateAwardTemplate = CAwardTemplate | ||
| | CGotchaAwardTemplate = CAwardTemplate | | CGotchaAwardTemplate = CAwardTemplate | ||
| | CGrabController = IMotionEvent | |||
| | CGreedAwardTemplate = CAwardTemplate | | CGreedAwardTemplate = CAwardTemplate | ||
| | CGrenadeBlunderAwardTemplate = CAwardTemplate | | CGrenadeBlunderAwardTemplate = CAwardTemplate | ||
| Line 263: | Line 354: | ||
| | CGrenadierAwardTemplate = CAwardTemplate | | CGrenadierAwardTemplate = CAwardTemplate | ||
| | CGunTarget = CBaseToggle | | CGunTarget = CBaseToggle | ||
| | CHLTVDirector = CGameEventListener | |||
| | CHandleDummy = CBaseEntity | | CHandleDummy = CBaseEntity | ||
| | CHandleTest = CBaseEntity | | CHandleTest = CBaseEntity | ||
| Line 272: | Line 364: | ||
| | CHitAndRunAwardTemplate = CAwardTemplate | | CHitAndRunAwardTemplate = CAwardTemplate | ||
| | CHitEverybodyAwardTemplate = CAwardTemplate | | CHitEverybodyAwardTemplate = CAwardTemplate | ||
| | CHolidayGift = CItem | |||
| | CHulkPhysicsAwardTemplate = CAwardTemplate | | CHulkPhysicsAwardTemplate = CAwardTemplate | ||
| | CHulkPunchAwardTemplate = CAwardTemplate | | CHulkPunchAwardTemplate = CAwardTemplate | ||
| Line 301: | Line 394: | ||
| | CInsectSwarm = CInferno | | CInsectSwarm = CInferno | ||
| | CInstancedResponseSystem = CResponseSystem | | CInstancedResponseSystem = CResponseSystem | ||
| | CInstancedSceneEntity = CSceneEntity | |||
| | CItSurvivorAwardTemplate = CAwardTemplate | | CItSurvivorAwardTemplate = CAwardTemplate | ||
| | CItem = CBaseAnimating | |||
| | CItemAmmoPack = CBaseBackpackItem | | CItemAmmoPack = CBaseBackpackItem | ||
| | CItemBaseUpgradePack = CBaseBackpackItem | | CItemBaseUpgradePack = CBaseBackpackItem | ||
| Line 310: | Line 405: | ||
| | CItem_Adrenaline = CBaseBeltItem | | CItem_Adrenaline = CBaseBeltItem | ||
| | CItem_VomitJar = CBaseCSGrenade | | CItem_VomitJar = CBaseCSGrenade | ||
| | CJob = CRefCounted1 | |||
| | CJockeyClaw = CClaw | | CJockeyClaw = CClaw | ||
| | CKeepUpright = CPointEntity | |||
| | CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | | CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | ||
| | CKickIssue = CBaseTerrorIssue | | CKickIssue = CBaseTerrorIssue | ||
| Line 316: | Line 413: | ||
| | CKnockdownAwardTemplate = CAwardTemplate | | CKnockdownAwardTemplate = CAwardTemplate | ||
| | CL4D1SurvivorSpawn = CBaseEntity | | CL4D1SurvivorSpawn = CBaseEntity | ||
| | CL4DGameStats = CBaseGameStats | |||
| | CLagCompensationManager = CAutoGameSystemPerFrame | |||
| | CLeap = CBaseAbility | | CLeap = CBaseAbility | ||
| | CLeft4DeadAwardTemplate = CAwardTemplate | | CLeft4DeadAwardTemplate = CAwardTemplate | ||
| Line 334: | Line 433: | ||
| | CLogicLineToEntity = CLogicalEntity | | CLogicLineToEntity = CLogicalEntity | ||
| | CLogicMeasureMovement = CLogicalEntity | | CLogicMeasureMovement = CLogicalEntity | ||
| | CLogicNavigation = CLogicalEntity | |||
| | CLogicRelay = CLogicalEntity | | CLogicRelay = CLogicalEntity | ||
| | CLogicScript = CPointEntity | | CLogicScript = CPointEntity | ||
| Line 342: | Line 442: | ||
| | CMapInfo = CPointEntity | | CMapInfo = CPointEntity | ||
| | CMapInfoVersus = CMapInfo | | CMapInfoVersus = CMapInfo | ||
| | CMapLoadEntityFilter = IMapEntityFilter | |||
| | CMaterialModifyControl = CBaseEntity | | CMaterialModifyControl = CBaseEntity | ||
| | CMathColorBlend = CLogicalEntity | | CMathColorBlend = CLogicalEntity | ||
| Line 350: | Line 451: | ||
| | CMessageEntity = CPointEntity | | CMessageEntity = CPointEntity | ||
| | CModelPrecacheSystem = CAutoGameSystem | | CModelPrecacheSystem = CAutoGameSystem | ||
| | CModelSoundsCache = IBaseCacheInfo | |||
| | CModelSoundsCacheSaver = CAutoGameSystem | | CModelSoundsCacheSaver = CAutoGameSystem | ||
| | CMolotov = CBaseCSGrenade | | CMolotov = CBaseCSGrenade | ||
| Line 355: | Line 457: | ||
| | CMomentaryRotButton = CRotButton | | CMomentaryRotButton = CRotButton | ||
| | CMostHitsAwardTemplate = CAwardTemplate | | CMostHitsAwardTemplate = CAwardTemplate | ||
| | CMotorController = IMotionEvent | |||
| | CMovableEnum = CFlaggedEntitiesEnum | | CMovableEnum = CFlaggedEntitiesEnum | ||
| | CMoveHelperServer = IMoveHelper | |||
| | CMoveableCamera = CBaseEntity | | CMoveableCamera = CBaseEntity | ||
| | CMovementSpeedMod = CPointEntity | | CMovementSpeedMod = CPointEntity | ||
| | CMultiSource = CLogicalEntity | | CMultiSource = CLogicalEntity | ||
| | CMultiSpawner = CPointEntity | | CMultiSpawner = CPointEntity | ||
| | CMultiplayRules = CGameRules | |||
| | CMultiplayer_Expresser = CAI_ExpresserWithFollowup | | CMultiplayer_Expresser = CAI_ExpresserWithFollowup | ||
| | CMurderAwardTemplate = CAwardTemplate | | CMurderAwardTemplate = CAwardTemplate | ||
| Line 365: | Line 470: | ||
| | CNavMesh = CGameEventListener | | CNavMesh = CGameEventListener | ||
| | CNoSurvivorsAwardTemplate = CAwardTemplate | | CNoSurvivorsAwardTemplate = CAwardTemplate | ||
| | CNotifyList = INotify | |||
| | CNullEntity = CBaseEntity | | CNullEntity = CBaseEntity | ||
| | COrnamentProp = CDynamicProp | |||
| | COuttroStats = CPointEntity | | COuttroStats = CPointEntity | ||
| | COxygenTank = CCarriedProp | | COxygenTank = CCarriedProp | ||
| Line 384: | Line 491: | ||
| | CPerfectTeamAwardTemplate = CAwardTemplate | | CPerfectTeamAwardTemplate = CAwardTemplate | ||
| | CPhysBallSocket = CPhysConstraint | | CPhysBallSocket = CPhysConstraint | ||
| | CPhysBox = CBreakable | |||
| | CPhysBoxMultiplayer = CPhysBox | |||
| | CPhysConstraint = CLogicalEntity | | CPhysConstraint = CLogicalEntity | ||
| | CPhysConstraintEvents = IPhysicsConstraintEvent | |||
| | CPhysConstraintSystem = CLogicalEntity | | CPhysConstraintSystem = CLogicalEntity | ||
| | CPhysConvert = CLogicalEntity | | CPhysConvert = CLogicalEntity | ||
| Line 393: | Line 503: | ||
| | CPhysImpact = CPointEntity | | CPhysImpact = CPointEntity | ||
| | CPhysLength = CPhysConstraint | | CPhysLength = CPhysConstraint | ||
| | CPhysMagnet = CBaseAnimating | |||
| | CPhysMotor = CLogicalEntity | | CPhysMotor = CLogicalEntity | ||
| | CPhysObjSaveRestoreOps = CDefSaveRestoreOps | | CPhysObjSaveRestoreOps = CDefSaveRestoreOps | ||
| | CPhysPulley = CPhysConstraint | | CPhysPulley = CPhysConstraint | ||
| | CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | |||
| | CPhysSlideConstraint = CPhysConstraint | |||
| | CPhysSphere = CPhysicsProp | |||
| | CPhysThruster = CPhysForce | | CPhysThruster = CPhysForce | ||
| | CPhysTorque = CPhysForce | | CPhysTorque = CPhysForce | ||
| | CPhysics2ActorArraySingleActor = IPhysics2ActorArray | |||
| | CPhysics2Prop = CBaseProp | | CPhysics2Prop = CBaseProp | ||
| | CPhysics2SingleActor = IPhysics2ActorArray | |||
| | CPhysicsCannister = CBaseCombatCharacter | |||
| | CPhysicsEntitySolver = CLogicalEntity | | CPhysicsEntitySolver = CLogicalEntity | ||
| | CPhysicsGameTrace = IPhysicsGameTrace | |||
| | CPhysicsHook = CBaseGameSystemPerFrame | | CPhysicsHook = CBaseGameSystemPerFrame | ||
| | CPhysicsNPCSolver = CLogicalEntity | |||
| | CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent | |||
| | CPhysicsProp = CBreakableProp | |||
| | CPhysicsPropRespawnable = CPhysicsProp | |||
| | CPhysicsShake = IMotionEvent | |||
| | CPhysicsSpring = CBaseEntity | | CPhysicsSpring = CBaseEntity | ||
| | CPhysicsWind = IMotionEvent | |||
| | CPhysicsWire = CBaseEntity | | CPhysicsWire = CBaseEntity | ||
| | CPipeBomb = CBaseCSGrenade | | CPipeBomb = CBaseCSGrenade | ||
| Line 408: | Line 532: | ||
| | CPlasma = CBaseFire | | CPlasma = CBaseFire | ||
| | CPlatTrigger = CBaseEntity | | CPlatTrigger = CBaseEntity | ||
| | CPlayerInfo = IBotController | |||
| | CPlayerInfoManager = IPlayerInfoManager | |||
| | CPlayerPickupController = CBaseEntity | | CPlayerPickupController = CBaseEntity | ||
| | CPlayerResource = CBaseEntity | | CPlayerResource = CBaseEntity | ||
| | CPluginBotManager = IBotManager | |||
| | CPluginHelpersCheck = IPluginHelpersCheck | |||
| | CPointAngleSensor = CPointEntity | | CPointAngleSensor = CPointEntity | ||
| | CPointBonusMapsAccessor = CPointEntity | | CPointBonusMapsAccessor = CPointEntity | ||
| Line 432: | Line 560: | ||
| | CPointTemplatePrecacher = CAutoGameSystem | | CPointTemplatePrecacher = CAutoGameSystem | ||
| | CPoseController = CBaseEntity | | CPoseController = CBaseEntity | ||
| | CPositionInterpolator_CatmullRom = IPositionInterpolator | |||
| | CPositionInterpolator_Linear = IPositionInterpolator | |||
| | CPositionInterpolator_Rope = IPositionInterpolator | |||
| | CPostProcessController = CBaseEntity | | CPostProcessController = CBaseEntity | ||
| | CPostProcessSystem = CAutoGameSystem | |||
| | CPounceAwardTemplate = CAwardTemplate | | CPounceAwardTemplate = CAwardTemplate | ||
| | CPrecacheHandler = IPrecacheHandler | |||
| | CPrecacheOtherList = CAutoGameSystem | | CPrecacheOtherList = CAutoGameSystem | ||
| | CPrecacheRegister = IGameSystem | |||
| | CPrecipitation = CBaseEntity | | CPrecipitation = CBaseEntity | ||
| | CPrecipitationBlocker = CBaseEntity | | CPrecipitationBlocker = CBaseEntity | ||
| Line 441: | Line 575: | ||
| | CPropBreakableWall = CPropDoorRotatingBreakable | | CPropBreakableWall = CPropDoorRotatingBreakable | ||
| | CPropData = CAutoGameSystem | | CPropData = CAutoGameSystem | ||
| | CPropDoorRotating = CBasePropDoor | |||
| | CPropDoorRotatingBreakable = CPropDoorRotating | | CPropDoorRotatingBreakable = CPropDoorRotating | ||
| | CPropDoorRotatingCheckpoint = CPropDoorRotating | | CPropDoorRotatingCheckpoint = CPropDoorRotating | ||
| | CPropHealthCabinet = CDynamicProp | |||
| | CPropMinigun = CBaseMountedWeapon | | CPropMinigun = CBaseMountedWeapon | ||
| | CPropMountedGun = CBaseMountedWeapon | | CPropMountedGun = CBaseMountedWeapon | ||
| | CPropVehicle = CBaseProp | |||
| | CPropVehicleDriveable = CPropVehicle | |||
| | CPropaneTank = CCarriedProp | | CPropaneTank = CCarriedProp | ||
| | CProtectorAwardTemplate = CAwardTemplate | | CProtectorAwardTemplate = CAwardTemplate | ||
| | CPumpShotgun = CBaseShotgun | | CPumpShotgun = CBaseShotgun | ||
| | CPushAwayEnumerator = IPartitionEnumerator | |||
| | CPushBlockerEnum = IPartitionEnumerator | |||
| | CPushable = CBreakable | |||
| | CRagGib = CBaseAnimating | | CRagGib = CBaseAnimating | ||
| | CRagdoll = IRagdoll | |||
| | CRagdoll2 = IRagdoll | |||
| | CRagdollBoogie = CBaseEntity | | CRagdollBoogie = CBaseEntity | ||
| | CRagdollConstraint = CPhysConstraint | | CRagdollConstraint = CPhysConstraint | ||
| Line 454: | Line 597: | ||
| | CRagdollMagnet = CPointEntity | | CRagdollMagnet = CPointEntity | ||
| | CRagdollManager = CBaseEntity | | CRagdollManager = CBaseEntity | ||
| | CRagdollProp = CBaseAnimating | |||
| | CRagdollPropAttached = CRagdollProp | |||
| | CRecipientFilter = IRecipientFilter | |||
| | CRedecoratorAwardTemplate = CAwardTemplate | | CRedecoratorAwardTemplate = CAwardTemplate | ||
| | CRegistry = IRegistry | |||
| | CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | | CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | ||
| | CRemarkableEntityList = CAutoGameSystem | | CRemarkableEntityList = CAutoGameSystem | ||
| | CRescuerAwardTemplate = CAwardTemplate | | CRescuerAwardTemplate = CAwardTemplate | ||
| | CRespawnEntitiesFilter = IMapEntityFilter | |||
| | CResponseQueueManager = CAutoGameSystemPerFrame | | CResponseQueueManager = CAutoGameSystemPerFrame | ||
| | CResponseSystem = IResponseSystem | |||
| | CResponseSystemSaveRestoreOps = CDefSaveRestoreOps | | CResponseSystemSaveRestoreOps = CDefSaveRestoreOps | ||
| | CRestartGameIssue = CBaseTerrorIssue | | CRestartGameIssue = CBaseTerrorIssue | ||
| | CRestore = IRestore | |||
| | CReturnToLobbyIssue = CBaseTerrorIssue | | CReturnToLobbyIssue = CBaseTerrorIssue | ||
| | CRevertSaved = CPointEntity | | CRevertSaved = CPointEntity | ||
| Line 468: | Line 618: | ||
| | CRifle_M60 = CBaseRifle | | CRifle_M60 = CBaseRifle | ||
| | CRifle_SG552 = CBaseSniperRifle | | CRifle_SG552 = CBaseSniperRifle | ||
| | CRopeDelegate = CSimplePhysics | |||
| | CRopeKeyframe = CBaseEntity | |||
| | CRotButton = CBaseButton | | CRotButton = CBaseButton | ||
| | CRotDoor = CBaseDoor | |||
| | CRotorWashShooter = CEnvShooter | |||
| | CRuleBrushEntity = CRuleEntity | | CRuleBrushEntity = CRuleEntity | ||
| | CRuleEntity = CBaseEntity | | CRuleEntity = CBaseEntity | ||
| Line 474: | Line 628: | ||
| | CSMG_MP5 = CTerrorGun | | CSMG_MP5 = CTerrorGun | ||
| | CSMG_Silenced = CTerrorGun | | CSMG_Silenced = CTerrorGun | ||
| | CSave = ISave | |||
| | CSaveRestoreBlockSet = ISaveRestoreBlockSet | | CSaveRestoreBlockSet = ISaveRestoreBlockSet | ||
| | CSaviorAwardTemplate = CAwardTemplate | | CSaviorAwardTemplate = CAwardTemplate | ||
| | CScavengeProgressDisplay = CBaseEntity | | CScavengeProgressDisplay = CBaseEntity | ||
| | CScenarioWinAwardTemplate = CAwardTemplate | | CScenarioWinAwardTemplate = CAwardTemplate | ||
| | CSceneCache = IBaseCacheInfo | |||
| | CSceneEntity = CPointEntity | |||
| | CSceneFindMarkFilter = IEntityFindFilter | |||
| | CSceneFindNearestMarkFilter = IEntityFindFilter | |||
| | CSceneListManager = CLogicalEntity | | CSceneListManager = CLogicalEntity | ||
| | CSceneManager = CBaseEntity | | CSceneManager = CBaseEntity | ||
| | CScenePrecacheSystem = CAutoGameSystem | | CScenePrecacheSystem = CAutoGameSystem | ||
| | CSceneTokenProcessor = ISceneTokenProcessor | |||
| | CScriptFunctionCriterion = rr2 | | CScriptFunctionCriterion = rr2 | ||
| | CScriptItem = CItem | |||
| | CScriptNavBlocker = CFuncNavBlocker | | CScriptNavBlocker = CFuncNavBlocker | ||
| | CScriptTriggerHurt = CTriggerHurt | | CScriptTriggerHurt = CTriggerHurt | ||
| Line 489: | Line 650: | ||
| | CSecurityFailureAwardTemplate = CAwardTemplate | | CSecurityFailureAwardTemplate = CAwardTemplate | ||
| | CSelfDestruct = CBaseAbility | | CSelfDestruct = CBaseAbility | ||
| | CServerBenchmark = IServerBenchmark | |||
| | CServerDLLSharedAppSystems = IServerDLLSharedAppSystems | |||
| | CServerDemoSystem = IServerDemoSystem | |||
| | CServerGameClients = IServerGameClients | |||
| | CServerGameDLL = IServerGameDLL | |||
| | CServerGameEnts = IServerGameEnts | |||
| | CServerGameTags = IServerGameTags | |||
| | CServerNetworkProperty = IServerNetworkable | |||
| | CServerOnlyEntity = CBaseEntity | | CServerOnlyEntity = CBaseEntity | ||
| | CServerOnlyPointEntity = CServerOnlyEntity | | CServerOnlyPointEntity = CServerOnlyEntity | ||
| Line 500: | Line 669: | ||
| | CShotgun_SPAS = CBaseAutoShotgun | | CShotgun_SPAS = CBaseAutoShotgun | ||
| | CShower = CPointEntity | | CShower = CPointEntity | ||
| | CSimThinkManager = IEntityListener | |||
| | CSimplePhysicsBrush = CBaseEntity | | CSimplePhysicsBrush = CBaseEntity | ||
| | CSimplePhysicsProp = CBaseProp | | CSimplePhysicsProp = CBaseProp | ||
| | CSingleUserPlusObserversFilter = CRecipientFilter | | CSingleUserPlusObserversFilter = CRecipientFilter | ||
| | CSingleUserRecipientFilter = CRecipientFilter | | CSingleUserRecipientFilter = CRecipientFilter | ||
| | CSingleplayRules = CGameRules | |||
| | CSkeetShootAwardTemplate = CAwardTemplate | | CSkeetShootAwardTemplate = CAwardTemplate | ||
| | CSkipKeys = IVPhysicsKeyHandler | |||
| | CSkyCamera = CLogicalEntity | | CSkyCamera = CLogicalEntity | ||
| | CSlideshowDisplay = CBaseEntity | | CSlideshowDisplay = CBaseEntity | ||
| | CSmokeCloudSystem = CAutoGameSystemPerFrame | |||
| | CSmokeStack = CBaseParticleEntity | | CSmokeStack = CBaseParticleEntity | ||
| | CSmokerClaw = CClaw | | CSmokerClaw = CClaw | ||
| Line 514: | Line 687: | ||
| | CSniper_Military = CBaseSniperRifle | | CSniper_Military = CBaseSniperRifle | ||
| | CSniper_Scout = CBaseSniperRifle | | CSniper_Scout = CBaseSniperRifle | ||
| | CSolidSetDefaults = IVPhysicsKeyHandler | |||
| | CSoundControllerImp = CSoundEnvelopeController | |||
| | CSoundEmitterSystem = CBaseGameSystem | | CSoundEmitterSystem = CBaseGameSystem | ||
| | CSoundEnt = CPointEntity | | CSoundEnt = CPointEntity | ||
| Line 522: | Line 697: | ||
| | CSpitterClaw = CClaw | | CSpitterClaw = CClaw | ||
| | CSpitterProjectile = CBaseCSGrenadeProjectile | | CSpitterProjectile = CBaseCSGrenadeProjectile | ||
| | CSplitScreenAddedConVar = ConVar | |||
| | CSpotlightEnd = CBaseEntity | | CSpotlightEnd = CBaseEntity | ||
| | CSprayCan = CPointEntity | | CSprayCan = CPointEntity | ||
| Line 528: | Line 704: | ||
| | CSpriteTrail = CSprite | | CSpriteTrail = CSprite | ||
| | CSteamJet = CBaseParticleEntity | | CSteamJet = CBaseParticleEntity | ||
| | CSteamWorksGameStatsUploader = CAutoGameSystem | |||
| | CStringTableSaveRestoreOps = CDefSaveRestoreOps | | CStringTableSaveRestoreOps = CDefSaveRestoreOps | ||
| | CStripWeapons = CPointEntity | | CStripWeapons = CPointEntity | ||
| Line 538: | Line 715: | ||
| | CSurvivorKillAwardTemplate = CAwardTemplate | | CSurvivorKillAwardTemplate = CAwardTemplate | ||
| | CSurvivorPosition = CBaseEntity | | CSurvivorPosition = CBaseEntity | ||
| | CSurvivorRescue = CFlexExpresser | |||
| | CTEArmorRicochet = CTEMetalSparks | | CTEArmorRicochet = CTEMetalSparks | ||
| | CTEBSPDecal = CBaseTempEntity | |||
| | CTEBaseBeam = CBaseTempEntity | |||
| | CTEBeamEntPoint = CTEBaseBeam | | CTEBeamEntPoint = CTEBaseBeam | ||
| | CTEBeamEnts = CTEBaseBeam | | CTEBeamEnts = CTEBaseBeam | ||
| Line 546: | Line 726: | ||
| | CTEBeamRing = CTEBaseBeam | | CTEBeamRing = CTEBaseBeam | ||
| | CTEBeamRingPoint = CTEBaseBeam | | CTEBeamRingPoint = CTEBaseBeam | ||
| | CTEBeamSpline = CBaseTempEntity | |||
| | CTEBloodSprite = CBaseTempEntity | |||
| | CTEBloodStream = CTEParticleSystem | | CTEBloodStream = CTEParticleSystem | ||
| | CTEBreakModel = CBaseTempEntity | |||
| | CTEBubbleTrail = CBaseTempEntity | |||
| | CTEBubbles = CBaseTempEntity | |||
| | CTEBullets = CBaseTempEntity | |||
| | CTEClientProjectile = CBaseTempEntity | |||
| | CTEDecal = CBaseTempEntity | |||
| | CTEDust = CTEParticleSystem | | CTEDust = CTEParticleSystem | ||
| | CTEDynamicLight = CBaseTempEntity | |||
| | CTEEffectDispatch = CBaseTempEntity | |||
| | CTEEnergySplash = CBaseTempEntity | |||
| | CTEExplosion = CTEParticleSystem | | CTEExplosion = CTEParticleSystem | ||
| | CTEFizz = CBaseTempEntity | |||
| | CTEFootprintDecal = CBaseTempEntity | |||
| | CTEFoundryHelpers = CBaseTempEntity | |||
| | CTEGaussExplosion = CTEParticleSystem | | CTEGaussExplosion = CTEParticleSystem | ||
| | CTEGlowSprite = CBaseTempEntity | |||
| | CTEImpact = CBaseTempEntity | |||
| | CTEKillPlayerAttachments = CBaseTempEntity | |||
| | CTELargeFunnel = CTEParticleSystem | | CTELargeFunnel = CTEParticleSystem | ||
| | CTEMetalSparks = CBaseTempEntity | |||
| | CTEMuzzleFlash = CBaseTempEntity | |||
| | CTEParticleSystem = CBaseTempEntity | |||
| | CTEPhysicsProp = CBaseTempEntity | |||
| | CTEPlayerAnimEvent = CBaseTempEntity | |||
| | CTEPlayerDecal = CBaseTempEntity | |||
| | CTEProjectedDecal = CBaseTempEntity | |||
| | CTEShatterSurface = CBaseTempEntity | |||
| | CTEShowLine = CTEParticleSystem | | CTEShowLine = CTEParticleSystem | ||
| | CTESmoke = CBaseTempEntity | |||
| | CTESparks = CTEParticleSystem | | CTESparks = CTEParticleSystem | ||
| | CTESprite = CBaseTempEntity | |||
| | CTESpriteSpray = CBaseTempEntity | |||
| | CTEWorldDecal = CBaseTempEntity | |||
| | CTankClaw = CClaw | | CTankClaw = CClaw | ||
| | CTankRock = CBaseCSGrenadeProjectile | | CTankRock = CBaseCSGrenadeProjectile | ||
| Line 571: | Line 780: | ||
| | CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CTemplatesHook = CAutoGameSystem | | CTemplatesHook = CAutoGameSystem | ||
| | CTerrorAddonsEclipseContent = CAutoGameSystemPerFrame | |||
| | CTerrorAmmoDefSystem = CAutoGameSystemPerFrame | | CTerrorAmmoDefSystem = CAutoGameSystemPerFrame | ||
| | CTerrorEventLog = CEventLog | |||
| | CTerrorGameMovement = CCSGameMovement | | CTerrorGameMovement = CCSGameMovement | ||
| | CTerrorGameRules = CCSGameRules | | CTerrorGameRules = CCSGameRules | ||
| | CTerrorGameRulesProxy = CCSGameRulesProxy | | CTerrorGameRulesProxy = CCSGameRulesProxy | ||
| | CTerrorGameRules_MatchEventsSink = IMatchEventsSink | |||
| | CTerrorGun = CTerrorWeapon | |||
| | CTerrorMeleeWeapon = CTerrorWeapon | |||
| | CTerrorPlayer = CCSPlayer | | CTerrorPlayer = CCSPlayer | ||
| | CTerrorPlayerAnimState = CMultiPlayerAnimState | |||
| | CTerrorPlayerResource = CPlayerResource | | CTerrorPlayerResource = CPlayerResource | ||
| | CTerrorUsePushFilter = CTraceFilterEntitiesOnly | | CTerrorUsePushFilter = CTraceFilterEntitiesOnly | ||
| | CTerrorViewModel = CPredictedViewModel | | CTerrorViewModel = CPredictedViewModel | ||
| | CTerrorWeapon = CWeaponCSBase | |||
| | CTerrorWeaponInfo = CCSWeaponInfo | | CTerrorWeaponInfo = CCSWeaponInfo | ||
| | CTestEffect = CBaseEntity | | CTestEffect = CBaseEntity | ||
| Line 586: | Line 802: | ||
| | CThinkContextsSaveDataOps = CDefSaveRestoreOps | | CThinkContextsSaveDataOps = CDefSaveRestoreOps | ||
| | CThrow = CBaseAbility | | CThrow = CBaseAbility | ||
| | CThrustController = IMotionEvent | |||
| | CTimerEntity = CLogicalEntity | | CTimerEntity = CLogicalEntity | ||
| | CTonemapSystem = CAutoGameSystem | | CTonemapSystem = CAutoGameSystem | ||
| Line 591: | Line 808: | ||
| | CTongue = CBaseAbility | | CTongue = CBaseAbility | ||
| | CTongueChokeAwardTemplate = CAwardTemplate | | CTongueChokeAwardTemplate = CAwardTemplate | ||
| | CToolFrameworkServer = CAutoGameSystemPerFrame | |||
| | CToughGuyAwardTemplate = CAwardTemplate | | CToughGuyAwardTemplate = CAwardTemplate | ||
| | CTraceBulletEntityEnumerator = IPartitionEnumerator | |||
| | CTraceFilter = ITraceFilter | |||
| | CTraceFilterAgainstEntityList = ITraceFilter | |||
| | CTraceFilterChain = CTraceFilter | | CTraceFilterChain = CTraceFilter | ||
| | CTraceFilterDoor = CTraceFilterEntitiesOnly | | CTraceFilterDoor = CTraceFilterEntitiesOnly | ||
| | CTraceFilterEntitiesOnly = ITraceFilter | |||
| | CTraceFilterEntity = CTraceFilterSimple | | CTraceFilterEntity = CTraceFilterSimple | ||
| | CTraceFilterEntityIgnoreOther = CTraceFilterEntity | | CTraceFilterEntityIgnoreOther = CTraceFilterEntity | ||
| Line 609: | Line 831: | ||
| | CTraceFilterPhysics = CTraceFilterEntitiesOnly | | CTraceFilterPhysics = CTraceFilterEntitiesOnly | ||
| | CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities | | CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities | ||
| | CTraceFilterPlayersNPCs = ITraceFilter | |||
| | CTraceFilterPlayersNPCsPhysicsProps = ITraceFilter | |||
| | CTraceFilterPushFinal = CTraceFilterSimple | | CTraceFilterPushFinal = CTraceFilterSimple | ||
| | CTraceFilterPushMove = CTraceFilterSimple | | CTraceFilterPushMove = CTraceFilterSimple | ||
| Line 627: | Line 851: | ||
| | CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer | | CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer | ||
| | CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer | | CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer | ||
| | CTraceFilterWorldOnly = ITraceFilter | |||
| | CTracePassFilter = CTraceFilter | | CTracePassFilter = CTraceFilter | ||
| | CTransitioningPlayer = CBaseCombatCharacter | |||
| | CTriggerActiveWeaponDetect = CBaseTrigger | | CTriggerActiveWeaponDetect = CBaseTrigger | ||
| | CTriggerAutoCrouch = CBaseTrigger | | CTriggerAutoCrouch = CBaseTrigger | ||
| Line 651: | Line 877: | ||
| | CTriggerTeleport = CBaseTrigger | | CTriggerTeleport = CBaseTrigger | ||
| | CTriggerToggleSave = CBaseTrigger | | CTriggerToggleSave = CBaseTrigger | ||
| | CTriggerTraceEnum = IEntityEnumerator | |||
| | CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | | CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | ||
| | CTriggerVPhysicsMotion = CBaseVPhysicsTrigger | |||
| | CTriggerVolume = CPointEntity | | CTriggerVolume = CPointEntity | ||
| | CTriggerWeaponUpgrade = CBaseTrigger | | CTriggerWeaponUpgrade = CBaseTrigger | ||
| | CTriggerWind = CBaseVPhysicsTrigger | | CTriggerWind = CBaseVPhysicsTrigger | ||
| | CTutorLesson = CBaseTempEntity | |||
| | CUpgradeAmmoExplosive = CBaseUpgradeItem | | CUpgradeAmmoExplosive = CBaseUpgradeItem | ||
| | CUpgradeAmmoIncendiary = CBaseUpgradeItem | | CUpgradeAmmoIncendiary = CBaseUpgradeItem | ||
| Line 660: | Line 889: | ||
| | CUpgradeSpawner = CPointEntity | | CUpgradeSpawner = CPointEntity | ||
| | CUseTraceFilter = CTraceFilterSimpleListNoGhosts | | CUseTraceFilter = CTraceFilterSimpleListNoGhosts | ||
| | CUtlCStringConversion = CUtlCharConversion | |||
| | CUtlNoEscConversion = CUtlCharConversion | |||
| | CUtlSymbolDataOps = CDefSaveRestoreOps | | CUtlSymbolDataOps = CDefSaveRestoreOps | ||
| | CVGuiScreen = CBaseEntity | | CVGuiScreen = CBaseEntity | ||
| Line 666: | Line 897: | ||
| | CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CVariantSaveDataOps = CDefSaveRestoreOps | | CVariantSaveDataOps = CDefSaveRestoreOps | ||
| | CVehicleSoundsParser = IVPhysicsKeyHandler | |||
| | CVersusRandom = CLogicalEntity | | CVersusRandom = CLogicalEntity | ||
| | CVisibilityMonitor = CAutoGameSystemPerFrame | | CVisibilityMonitor = CAutoGameSystemPerFrame | ||
| | CVoiceGameMgrHelper = IVoiceGameMgrHelper | |||
| | CVomit = CBaseAbility | | CVomit = CBaseAbility | ||
| | CVomitHitAwardTemplate = CAwardTemplate | | CVomitHitAwardTemplate = CAwardTemplate | ||
| Line 678: | Line 911: | ||
| | CWaterLODControl = CBaseEntity | | CWaterLODControl = CBaseEntity | ||
| | CWaterTraceFilter = CTraceFilter | | CWaterTraceFilter = CTraceFilter | ||
| | CWeaponAmmoSpawn = CWeaponSpawn | |||
| | CWeaponCSBase = CBaseCombatWeapon | | CWeaponCSBase = CBaseCombatWeapon | ||
| | CWeaponCSBaseGun = CTerrorWeapon | |||
| | CWeaponChainsawSpawn = CWeaponSpawn | |||
| | CWeaponExpertAwardTemplate = CAwardTemplate | | CWeaponExpertAwardTemplate = CAwardTemplate | ||
| | CWeaponGrenade_LauncherSpawn = CWeaponSpawn | |||
| | CWeaponHEGrenadeSpawn = CWeaponSpawn | |||
| | CWeaponLOSFilter = CTraceFilterSkipTwoEntities | | CWeaponLOSFilter = CTraceFilterSkipTwoEntities | ||
| | CWeaponList = CAutoGameSystem | | CWeaponList = CAutoGameSystem | ||
| | CWeaponMeleeSpawn = CWeaponSpawn | |||
| | CWeaponRifle_M60Spawn = CWeaponSpawn | |||
| | CWeaponScavengeItemSpawn = CWeaponSpawn | |||
| | CWeaponSpawn = CItem | |||
| | CWeaponSpawnConfigurable = CWeaponSpawn | |||
| | CWeaponSpawnEnum = CFlaggedEntitiesEnum | | CWeaponSpawnEnum = CFlaggedEntitiesEnum | ||
| | CWeaponadrenalineSpawn = CWeaponSpawn | |||
| | CWeaponautoshotgunSpawn = CWeaponSpawn | |||
| | CWeapondefibrillatorSpawn = CWeaponSpawn | |||
| | CWeaponfirst_aid_kitSpawn = CWeaponSpawn | |||
| | CWeapongascanSpawn = CWeaponSpawn | |||
| | CWeaponhunting_rifleSpawn = CWeaponSpawn | |||
| | CWeaponmolotovSpawn = CWeaponSpawn | |||
| | CWeaponpain_pillsSpawn = CWeaponSpawn | |||
| | CWeaponpipe_bombSpawn = CWeaponSpawn | |||
| | CWeaponpistolSpawn = CWeaponSpawn | |||
| | CWeaponpistol_magnumSpawn = CWeaponSpawn | |||
| | CWeaponpumpshotgunSpawn = CWeaponSpawn | |||
| | CWeaponrifleSpawn = CWeaponSpawn | |||
| | CWeaponrifle_ak47Spawn = CWeaponSpawn | |||
| | CWeaponrifle_desertSpawn = CWeaponSpawn | |||
| | CWeaponshotgun_chromeSpawn = CWeaponSpawn | |||
| | CWeaponshotgun_spasSpawn = CWeaponSpawn | |||
| | CWeaponsmgSpawn = CWeaponSpawn | |||
| | CWeaponsmg_silencedSpawn = CWeaponSpawn | |||
| | CWeaponsniper_militarySpawn = CWeaponSpawn | |||
| | CWeaponupgradepack_explosiveSpawn = CWeaponSpawn | |||
| | CWeaponupgradepack_incendiarySpawn = CWeaponSpawn | |||
| | CWeaponvomitjarSpawn = CWeaponSpawn | |||
| | CWeightButton = CBaseEntity | | CWeightButton = CBaseEntity | ||
| | CWhiplashAwardTemplate = CAwardTemplate | | CWhiplashAwardTemplate = CAwardTemplate | ||
| Line 692: | Line 958: | ||
| | CZombieBorder = CServerOnlyPointEntity | | CZombieBorder = CServerOnlyPointEntity | ||
| | Charger = BossZombiePlayerBot | | Charger = BossZombiePlayerBot | ||
| | ChargerAssault = Action | |||
| | ChargerAttack = Action | |||
| | ChargerBehavior = Action | |||
| | ChargerChargeAtVictim = Action | |||
| | ChargerEvade = Action | |||
| | ChargerIntention = IIntention | |||
| | ChargerLocomotion = PlayerLocomotion | | ChargerLocomotion = PlayerLocomotion | ||
| | ChargerReturnToNavMesh = Action | |||
| | ChasePath = PathFollower | | ChasePath = PathFollower | ||
| | ChaseVictim = Action | |||
| | CheckpointDoorScan = IPartitionEnumerator | |||
| | ConCommand = ConCommandBase | |||
| | ConVar = ConCommandBase | |||
| | ConVar_ServerBounded = ConVar | |||
| | DebugMoveTo = Action | |||
| | DirectChasePath = ChasePath | | DirectChasePath = ChasePath | ||
| | DustTrail = CBaseParticleEntity | | DustTrail = CBaseParticleEntity | ||
| | EnsureTeamSize = IPlayerFunctor | |||
| | FilterDamageType = CBaseFilter | | FilterDamageType = CBaseFilter | ||
| | FilterHealth = CBaseFilter | | FilterHealth = CBaseFilter | ||
| Line 701: | Line 981: | ||
| | FilterMeleeDamage = CBaseFilter | | FilterMeleeDamage = CBaseFilter | ||
| | FilterTeam = CBaseFilter | | FilterTeam = CBaseFilter | ||
| | HulkSmashableEnumerator = IPartitionEnumerator | |||
| | Hunter = BossZombiePlayerBot | | Hunter = BossZombiePlayerBot | ||
| | HunterAssault = Action | |||
| | HunterAttack = Action | |||
| | HunterBehavior = Action | |||
| | HunterIntention = IIntention | |||
| | HunterLeapToCover = Action | |||
| | HunterLocomotion = PlayerLocomotion | | HunterLocomotion = PlayerLocomotion | ||
| | HunterLungeAtVictim = Action | |||
| | IBody = INextBotComponent | | IBody = INextBotComponent | ||
| |  | | IEffects = IPredictionSystem | ||
| | IGameSystemPerFrame = IGameSystem | |||
| | IIntention = INextBotComponent | |||
| | IKeyValuesDumpContextAsText = IKeyValuesDumpContext | |||
| | ILocomotion = INextBotComponent | | ILocomotion = INextBotComponent | ||
| | INextBot = INextBotEventResponder | |||
| | INextBotComponent = INextBotEventResponder | |||
| | IParticleSystemQuery = IAppSystem | |||
| | IPositionWatcher = IWatcherCallback | |||
| | ISaveRestoreBlockSet = ISaveRestoreBlockHandler | |||
| | IServerEntity = IServerUnknown | | IServerEntity = IServerUnknown | ||
| | IServerTools = IBaseInterface | |||
| | IServerUnknown = IHandleEntity | |||
| | IServerVehicle = IVehicle | |||
| | ITempEntsSystem = IPredictionSystem | |||
| | IVPhysicsWatcher = IWatcherCallback | |||
| | IVision = INextBotComponent | | IVision = INextBotComponent | ||
| | Infected = NextBotCombatCharacter | |||
| | InfectedAlert = Action | |||
| | InfectedAmbientMob = Action | |||
| | InfectedAmbientMobPathCost = IPathCost | |||
| | InfectedAttack = Action | |||
| | InfectedBackOff = Action | |||
| | InfectedBehavior = Action | |||
| | InfectedBlinded = Action | |||
| | InfectedBurn = Action | |||
| | InfectedChangePosture = Action | |||
| | InfectedChasePath = DirectChasePath | | InfectedChasePath = DirectChasePath | ||
| | InfectedDying = Action | |||
| | InfectedExecAction = Action | |||
| | InfectedFlee = Action | |||
| | InfectedFleePathCost = IPathCost | |||
| | InfectedIntention = IIntention | |||
| | InfectedLeanOnWall = Action | |||
| | InfectedLieDown = Action | |||
| | InfectedPathCost = IPathCost | |||
| | InfectedShamble = Action | |||
| | InfectedShoved = Action | |||
| | InfectedSitDown = Action | |||
| | InfectedStaggerAround = Action | |||
| | InfectedStandDazed = Action | |||
| | InfectedStandingActivity = Action | |||
| | InfectedWander = Action | |||
| | InfoChangelevel = CBaseTrigger | | InfoChangelevel = CBaseTrigger | ||
| | Jockey = BossZombiePlayerBot | | Jockey = BossZombiePlayerBot | ||
| | JockeyAssault = Action | |||
| | JockeyAttack = Action | |||
| | JockeyBehavior = Action | |||
| | JockeyIntention = IIntention | |||
| | JockeyLeap = Action | |||
| | JockeyLocomotion = PlayerLocomotion | | JockeyLocomotion = PlayerLocomotion | ||
| | JockeyRidePathCost = IPathCost | |||
| | L4D1SurvivorBehavior = Action | |||
| | L4D1SurvivorLegsBattleStations = Action | |||
| | L4D1SurvivorMinigunAttack = Action | |||
| | LostVictim = Action | |||
| | MovieExplosion = CBaseParticleEntity | | MovieExplosion = CBaseParticleEntity | ||
| | NextBotCombatCharacter = CBaseCombatCharacter | |||
| | NextBotTraceFilterIgnoreActors = CTraceFilterSimple | | NextBotTraceFilterIgnoreActors = CTraceFilterSimple | ||
| | NextBotTraceFilterOnlyActors = CTraceFilterSimple | | NextBotTraceFilterOnlyActors = CTraceFilterSimple | ||
| Line 718: | Line 1,054: | ||
| | NextBotVisionTraceFilter = CTraceFilterSimple | | NextBotVisionTraceFilter = CTraceFilterSimple | ||
| | ParticleSmokeGrenade = CBaseParticleEntity | | ParticleSmokeGrenade = CBaseParticleEntity | ||
| | PathFollower = Path | |||
| | PlayerBody = IBody | | PlayerBody = IBody | ||
| | PlayerLocomotion = ILocomotion | | PlayerLocomotion = ILocomotion | ||
| | PlayerReporter = CGameEventListener | | PlayerReporter = CGameEventListener | ||
| | PressAltFireButtonReply = INextBotReply | |||
| | PressFireButtonReply = INextBotReply | |||
| | PressJumpButtonReply = INextBotReply | |||
| | PunchVictim = Action | |||
| | RocketTrail = CBaseParticleEntity | | RocketTrail = CBaseParticleEntity | ||
| | SavedMeleeWeaponSpawn = SavedWeaponSpawn | | SavedMeleeWeaponSpawn = SavedWeaponSpawn | ||
| | SavedPropPhysics = SavedEntity | |||
| | SavedTerrorGun = SavedWeapon | | SavedTerrorGun = SavedWeapon | ||
| | SavedTerrorMeleeWeapon = SavedWeapon | | SavedTerrorMeleeWeapon = SavedWeapon | ||
| | SavedWeapon = SavedEntity | |||
| | SavedWeaponSpawn = SavedEntity | |||
| | SmokeTrail = CBaseParticleEntity | | SmokeTrail = CBaseParticleEntity | ||
| | Smoker = BossZombiePlayerBot | | Smoker = BossZombiePlayerBot | ||
| | SmokerAssault = Action | |||
| | SmokerAttack = Action | |||
| | SmokerBehavior = Action | |||
| | SmokerIntention = IIntention | |||
| | SmokerLocomotion = PlayerLocomotion | | SmokerLocomotion = PlayerLocomotion | ||
| | SmokerMoveToAttackPosition = Action | |||
| | SmokerPathCost = IPathCost | |||
| | SmokerRetreatToCover = Action | |||
| | SmokerTongueVictim = Action | |||
| | Spitter = BossZombiePlayerBot | | Spitter = BossZombiePlayerBot | ||
| | SpitterAssault = Action | |||
| | SpitterAttack = Action | |||
| | SpitterBehavior = Action | |||
| | SpitterIntention = IIntention | |||
| | SpitterLocomotion = PlayerLocomotion | | SpitterLocomotion = PlayerLocomotion | ||
| | SpitterPrepareAmbush = Action | |||
| | SpitterWaitInAmbush = Action | |||
| | SporeExplosion = CBaseParticleEntity | | SporeExplosion = CBaseParticleEntity | ||
| | SporeTrail = CBaseParticleEntity | | SporeTrail = CBaseParticleEntity | ||
| | SurvivorAmbushBoomer = SurvivorUseObject | | SurvivorAmbushBoomer = SurvivorUseObject | ||
| | SurvivorApproachMinigun = Action | |||
| | SurvivorAttack = Action | |||
| | SurvivorAttractAndGiveItem = Action | |||
| | SurvivorAttractForItemGive = Action | |||
| | SurvivorBehavior = Action | |||
| | SurvivorBody = PlayerBody | | SurvivorBody = PlayerBody | ||
| | SurvivorBot = NextBotPlayer | |||
| | SurvivorBotAttackOnReply = INextBotReply | |||
| | SurvivorBotMeleeOnReply = INextBotReply | |||
| | SurvivorBotPathCost = IPathCost | |||
| | SurvivorBotUseOnReply = INextBotReply | |||
| | SurvivorCheckpointLeaving = Action | |||
| | SurvivorCheckpointReached = Action | |||
| | SurvivorCloseDoor = Action | |||
| | SurvivorCollectObject = SurvivorUseObject | | SurvivorCollectObject = SurvivorUseObject | ||
| | SurvivorDebugApproach = Action | |||
| | SurvivorDislodgeVictim = SurvivorUseObject | | SurvivorDislodgeVictim = SurvivorUseObject | ||
| | SurvivorDispatchEnemy = Action | |||
| | SurvivorElevatorEnter = Action | |||
| | SurvivorElevatorRide = Action | |||
| | SurvivorEngageTheEnemy = Action | |||
| | SurvivorEscapeFlames = Action | |||
| | SurvivorEscapeLadderAmbush = Action | |||
| | SurvivorEscapeSpit = Action | |||
| | SurvivorFinale = Action | |||
| | SurvivorFinaleBattle = Action | |||
| | SurvivorFinaleEscapeToVehicle = Action | |||
| | SurvivorFinaleInitiate = Action | |||
| | SurvivorFinalePreparation = Action | |||
| | SurvivorFinaleRideVehicleAway = Action | |||
| | SurvivorGiveItem = Action | |||
| | SurvivorGivePillsToFriend = SurvivorUseObject | | SurvivorGivePillsToFriend = SurvivorUseObject | ||
| | SurvivorHealFriend = Action | |||
| | SurvivorHealSelf = Action | |||
| | SurvivorHelpChokingFriend = Action | |||
| | SurvivorHelpPouncedFriend = Action | |||
| | SurvivorIntention = IIntention | |||
| | SurvivorLegsApproach = Action | |||
| | SurvivorLegsApproachElevator = Action | |||
| | SurvivorLegsBattleStations = Action | |||
| | SurvivorLegsCoverFriendInCombat = Action | |||
| | SurvivorLegsCoverOrphan = Action | |||
| | SurvivorLegsEnterRescueVehicle = Action | |||
| | SurvivorLegsMeetRescueVehicleArrival = Action | |||
| | SurvivorLegsMoveOn = Action | |||
| | SurvivorLegsMoveToVantagePoint = Action | |||
| | SurvivorLegsMoveUp = Action | |||
| | SurvivorLegsRegroup = Action | |||
| | SurvivorLegsRetreat = Action | |||
| | SurvivorLegsStayClose = Action | |||
| | SurvivorLegsWait = Action | |||
| | SurvivorLiberateBesiegedFriend = Action | |||
| | SurvivorLocomotion = PlayerLocomotion | | SurvivorLocomotion = PlayerLocomotion | ||
| | SurvivorReactToTongueGrab = Action | |||
| | SurvivorReactToVomitOnFriend = Action | |||
| | SurvivorReactToVomitOnMe = Action | |||
| | SurvivorRescueBarricadedFriend = SurvivorUseObject | | SurvivorRescueBarricadedFriend = SurvivorUseObject | ||
| | SurvivorReviveFriend = SurvivorUseObject | | SurvivorReviveFriend = SurvivorUseObject | ||
| | SurvivorTakePills = Action | |||
| | SurvivorTankAttacking = Action | |||
| | SurvivorTeamSituation = ITerrorPlayerFunctor | |||
| | SurvivorUseObject = Action | |||
| | SurvivorVision = IVision | | SurvivorVision = IVision | ||
| | SurvivorWitchAttacking = Action | |||
| | Tank = BossZombiePlayerBot | | Tank = BossZombiePlayerBot | ||
| | TankAttack = Action | |||
| | TankBehavior = Action | |||
| | TankIdle = Action | |||
| | TankIntention = IIntention | |||
| | TankLocomotion = PlayerLocomotion | | TankLocomotion = PlayerLocomotion | ||
| | TerrorNavArea = CNavArea | |||
| | TerrorNavMesh = CNavMesh | | TerrorNavMesh = CNavMesh | ||
| | TraceFilterIgnoreInfected = CTraceFilterSimple | | TraceFilterIgnoreInfected = CTraceFilterSimple | ||
| | WanderingWitchPathCost = IPathCost | |||
| | Witch = Infected | | Witch = Infected | ||
| | WitchAngry = Action | |||
| | WitchAttack = Action | |||
| | WitchBehavior = Action | |||
| | WitchBody = ZombieBotBody | | WitchBody = ZombieBotBody | ||
| | WitchBurn = Action | |||
| | WitchDying = InfectedDying | | WitchDying = InfectedDying | ||
| | WitchExecAction = Action | |||
| | WitchIdle = Action | |||
| | WitchIntention = InfectedIntention | | WitchIntention = InfectedIntention | ||
| | WitchKillIncapVictim = Action | |||
| | WitchLocomotion = ZombieBotLocomotion | | WitchLocomotion = ZombieBotLocomotion | ||
| | WitchRetreat = Action | |||
| | WitchSlashEnumerator = IPartitionEnumerator | |||
| | WitchVision = ZombieBotVision | | WitchVision = ZombieBotVision | ||
| | WitchWander = Action | |||
| | ZombieBotBody = IBody | | ZombieBotBody = IBody | ||
| | ZombieBotCollisionTraceFilter = CTraceFilterSimple | | ZombieBotCollisionTraceFilter = CTraceFilterSimple | ||
| | ZombieBotLocomotion = ILocomotion | | ZombieBotLocomotion = ILocomotion | ||
| | ZombieBotVision = IVision | | ZombieBotVision = IVision | ||
| | ZombieManager = CMemZeroOnNew | |||
| | #default = no superclass found in [[Template:CD superclass]] | | #default = no superclass found in [[Template:CD superclass]] | ||
| }} | }} | ||
Revision as of 18:13, 5 November 2022
no superclass found in Template:CD superclass