Template:CD/superclass: Difference between revisions
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m (-added missing classnames) |
(-updated superclasses) |
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Line 1: | Line 1: | ||
{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
| Boomer = BossZombiePlayerBot | | Boomer = BossZombiePlayerBot | ||
| BoomerAssault = Action | |||
| BoomerAttack = Action | |||
| BoomerBehavior = Action | |||
| BoomerFilter = INextBotEntityFilter | |||
| BoomerHide = Action | |||
| BoomerIntention = IIntention | |||
| BoomerLocomotion = PlayerLocomotion | | BoomerLocomotion = PlayerLocomotion | ||
| BoomerRetreatToCover = Action | |||
| BoomerSelfDestruct = Action | |||
| BoomerVomitOnVictim = Action | |||
| BossZombiePlayerBot = NextBotPlayer | |||
| CAISound = CPointEntity | | CAISound = CPointEntity | ||
| CAI_BehaviorBase = CAI_Component | |||
| CAI_ChangeHintGroup = CBaseEntity | | CAI_ChangeHintGroup = CBaseEntity | ||
| CAI_ChangeTarget = CBaseEntity | | CAI_ChangeTarget = CBaseEntity | ||
| CAI_DefMovementSink = IAI_MovementSink | |||
| CAI_Expresser = IResponseFilter | |||
| CAI_ExpresserWithFollowup = CAI_Expresser | | CAI_ExpresserWithFollowup = CAI_Expresser | ||
| CAI_ProxyMovementSink = CAI_DefMovementSink | | CAI_ProxyMovementSink = CAI_DefMovementSink | ||
| CAbandonmentAwardTemplate = CAwardTemplate | | CAbandonmentAwardTemplate = CAwardTemplate | ||
| CAbusiveBehaviorAwardTemplate = CAwardTemplate | | CAbusiveBehaviorAwardTemplate = CAwardTemplate | ||
| CAchievementMgr = CAutoGameSystemPerFrame | |||
| CAchievementMsgHandler = CGameEventListener | |||
| CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CAchievement_AchievedCount = CBaseAchievement | |||
| CActivityDataOps = CDefSaveRestoreOps | | CActivityDataOps = CDefSaveRestoreOps | ||
| CAimTargetManager = IEntityListener | |||
| CAmbientGeneric = CPointEntity | | CAmbientGeneric = CPointEntity | ||
| CAmbientMobMarker = CPointEntity | | CAmbientMobMarker = CPointEntity | ||
Line 22: | Line 39: | ||
| CAutoShotgun = CBaseAutoShotgun | | CAutoShotgun = CBaseAutoShotgun | ||
| CAwardTemplate = CGameEventListener | | CAwardTemplate = CGameEventListener | ||
| CBalanceTeamGroup = CSameTeamGroup | |||
| CBaseAbility = CBaseEntity | | CBaseAbility = CBaseEntity | ||
| CBaseAchievement = CGameEventListener | |||
| CBaseAnimating = CBaseEntity | | CBaseAnimating = CBaseEntity | ||
| CBaseAnimatingOverlay = CBaseAnimating | | CBaseAnimatingOverlay = CBaseAnimating | ||
| CBaseAutoShotgun = CBaseShotgun | | CBaseAutoShotgun = CBaseShotgun | ||
| CBaseBackpackItem = CTerrorWeapon | |||
| CBaseBeltItem = CTerrorWeapon | |||
| CBaseButton = CBaseToggle | | CBaseButton = CBaseToggle | ||
| CBaseCSGrenade = CTerrorWeapon | |||
| CBaseCSGrenadeProjectile = CBaseGrenade | |||
| CBaseCombatCharacter = CBaseFlex | | CBaseCombatCharacter = CBaseFlex | ||
| CBaseCombatWeapon = CBaseAnimating | | CBaseCombatWeapon = CBaseAnimating | ||
| CBaseDMStart = CPointEntity | | CBaseDMStart = CPointEntity | ||
| CBaseDoor = CBaseToggle | |||
| CBaseEntity = IServerEntity | | CBaseEntity = IServerEntity | ||
| CBaseEntityScriptInstanceHelper = IScriptInstanceHelper | |||
| CBaseFilter = CLogicalEntity | | CBaseFilter = CLogicalEntity | ||
| CBaseFire = CBaseEntity | | CBaseFire = CBaseEntity | ||
| CBaseFlex = CBaseAnimatingOverlay | | CBaseFlex = CBaseAnimatingOverlay | ||
| CBaseGameStats_Driver = CAutoGameSystemPerFrame | | CBaseGameStats_Driver = CAutoGameSystemPerFrame | ||
| CBaseGameSystem = IGameSystem | |||
| CBaseGameSystemPerFrame = IGameSystemPerFrame | | CBaseGameSystemPerFrame = IGameSystemPerFrame | ||
| CBaseGrenade = CBaseCombatCharacter | |||
| CBaseMountedWeapon = CDynamicProp | |||
| CBaseMoveBehavior = CPathKeyFrame | | CBaseMoveBehavior = CPathKeyFrame | ||
| CBaseMultiplayerPlayer = CAI_ExpresserHost | |||
| CBaseParticleEntity = CBaseEntity | | CBaseParticleEntity = CBaseEntity | ||
| CBasePlatTrain = CBaseToggle | | CBasePlatTrain = CBaseToggle | ||
| CBasePlayer = CBaseCombatCharacter | | CBasePlayer = CBaseCombatCharacter | ||
| CBaseProp = CBaseAnimating | | CBaseProp = CBaseAnimating | ||
| CBasePropDoor = CDynamicProp | |||
| CBaseResourcePrecacher = IResourcePrecacher | |||
| CBaseRifle = CTerrorGun | | CBaseRifle = CTerrorGun | ||
| CBaseRopePhysics = CSimplePhysics | |||
| CBaseServerVehicle = IServerVehicle | | CBaseServerVehicle = IServerVehicle | ||
| CBaseShotgun = CTerrorGun | | CBaseShotgun = CTerrorGun | ||
| CBaseSniperRifle = CTerrorGun | | CBaseSniperRifle = CTerrorGun | ||
| CBaseTeamObjectiveResource = CBaseEntity | | CBaseTeamObjectiveResource = CBaseEntity | ||
| CBaseTerrorIssue = CBaseIssue | |||
| CBaseToggle = CBaseEntity | | CBaseToggle = CBaseEntity | ||
| CBaseTrigger = CBaseToggle | | CBaseTrigger = CBaseToggle | ||
| CBaseUpgradeItem = CWeaponSpawn | |||
| CBaseVPhysicsTrigger = CBaseEntity | | CBaseVPhysicsTrigger = CBaseEntity | ||
| CBaseViewModel = CBaseAnimatingOverlay | | CBaseViewModel = CBaseAnimatingOverlay | ||
Line 60: | Line 94: | ||
| CBotDoorEnumerator = CPushAwayEnumerator | | CBotDoorEnumerator = CPushAwayEnumerator | ||
| CBreakModelsPrecached = CAutoGameSystem | | CBreakModelsPrecached = CAutoGameSystem | ||
| CBreakParser = IVPhysicsKeyHandler | |||
| CBreakable = CBaseEntity | |||
| CBreakableProp = CBaseProp | |||
| CBreakableSurface = CBreakable | |||
| CBroadcastRecipientFilter = CRecipientFilter | | CBroadcastRecipientFilter = CRecipientFilter | ||
| CBubbling = CBaseEntity | | CBubbling = CBaseEntity | ||
Line 67: | Line 105: | ||
| CCSGameRules = CTeamplayRules | | CCSGameRules = CTeamplayRules | ||
| CCSGameRulesProxy = CGameRulesProxy | | CCSGameRulesProxy = CGameRulesProxy | ||
| CCSHLTVDirector = CHLTVDirector | |||
| CCSPlayer = CBaseMultiplayerPlayer | | CCSPlayer = CBaseMultiplayerPlayer | ||
| CCSPlayerMove = CPlayerMove | |||
| CCSRagdoll = CBaseAnimatingOverlay | | CCSRagdoll = CBaseAnimatingOverlay | ||
| CCSTeam = CTeam | | CCSTeam = CTeam | ||
| CCSWeaponInfo = FileWeaponInfo_t | |||
| CCarGlassProp = CDynamicProp | |||
| CCarProp = CPhysicsProp | |||
| CCarriedProp = CBaseBackpackItem | | CCarriedProp = CBaseBackpackItem | ||
| CCarriedPropWeapon = CCarriedProp | | CCarriedPropWeapon = CCarriedProp | ||
| CChainsaw = CTerrorWeapon | |||
| CChangeAllTalkIssue = CBaseTerrorIssue | | CChangeAllTalkIssue = CBaseTerrorIssue | ||
| CChangeChapterIssue = CBaseTerrorIssue | | CChangeChapterIssue = CBaseTerrorIssue | ||
| CChangeDifficultyIssue = CBaseTerrorIssue | | CChangeDifficultyIssue = CBaseTerrorIssue | ||
| CChangeLevel = CBaseTrigger | | CChangeLevel = CBaseTrigger | ||
| CChangeMapLaterIssue = CBaseIssue | |||
| CChangeMapNowIssue = CBaseIssue | |||
| CChangeMissionIssue = CBaseTerrorIssue | | CChangeMissionIssue = CBaseTerrorIssue | ||
| CCharge = CBaseAbility | | CCharge = CBaseAbility | ||
Line 81: | Line 127: | ||
| CCheckClient = CAutoGameSystem | | CCheckClient = CAutoGameSystem | ||
| CCheckpointCompleteAwardTemplate = CAwardTemplate | | CCheckpointCompleteAwardTemplate = CAwardTemplate | ||
| CChildOperatorDefinition = IParticleOperatorDefinition | |||
| CChoreoEvent = ICurveDataAccessor | |||
| CChoreoScene = ICurveDataAccessor | |||
| CChoreoStringPool = IChoreoStringPool | |||
| CClassPtrSaveRestoreOps = CDefSaveRestoreOps | | CClassPtrSaveRestoreOps = CDefSaveRestoreOps | ||
| CClaw = CTerrorWeapon | |||
| CClawHitAwardTemplate = CAwardTemplate | | CClawHitAwardTemplate = CAwardTemplate | ||
| CCleanupDefaultRelationShips = CAutoGameSystem | | CCleanupDefaultRelationShips = CAutoGameSystem | ||
| CClientPath = CBaseEntity | | CClientPath = CBaseEntity | ||
| CColaBottles = CCarriedPropWeapon | | CColaBottles = CCarriedPropWeapon | ||
| CCollisionEvent = IPhysicsCollisionEvent | |||
| CCollisionProperty = ICollideable | |||
| CColorCorrection = CBaseEntity | | CColorCorrection = CBaseEntity | ||
| CColorCorrectionSystem = CAutoGameSystem | |||
| CColorCorrectionVolume = CBaseTrigger | | CColorCorrectionVolume = CBaseTrigger | ||
| CCombatCharVisCache = CAutoGameSystemPerFrame | | CCombatCharVisCache = CAutoGameSystemPerFrame | ||
Line 96: | Line 150: | ||
| CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CConceptHistoriesDataOps = CDefSaveRestoreOps | | CConceptHistoriesDataOps = CDefSaveRestoreOps | ||
| CConstantForceController = IMotionEvent | |||
| CConstraintAnchor = CPointEntity | | CConstraintAnchor = CPointEntity | ||
| CCopyRecipientFilter = IRecipientFilter | |||
| CDamageCutoutManager = CAutoGameSystem | | CDamageCutoutManager = CAutoGameSystem | ||
| CDarkMissionAwardTemplate = CAwardTemplate | | CDarkMissionAwardTemplate = CAwardTemplate | ||
Line 103: | Line 159: | ||
| CDebugHistory = CBaseEntity | | CDebugHistory = CBaseEntity | ||
| CDecal = CPointEntity | | CDecal = CPointEntity | ||
| CDecalEmitterSystem = IDecalEmitterSystem | |||
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler | |||
| CDefSaveRestoreOps = ISaveRestoreOps | |||
| CDefaultAccessor = IConCommandBaseAccessor | |||
| CDefaultParticleSystemQuery = CBaseAppSystem | | CDefaultParticleSystemQuery = CBaseAppSystem | ||
| CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics | |||
| CDefaultResponseSystem = CResponseSystem | |||
| CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CDetailBlocker = CServerOnlyEntity | | CDetailBlocker = CServerOnlyEntity | ||
| CDevShotSystem = CAutoGameSystemPerFrame | | CDevShotSystem = CAutoGameSystemPerFrame | ||
| CDirector = CGameEventListener | |||
| CDirectorComponent = CMemZeroOnNew | |||
| CDirectorItemManager = CDirectorComponent | | CDirectorItemManager = CDirectorComponent | ||
| CDirectorMusicBanks = CDirectorComponent | | CDirectorMusicBanks = CDirectorComponent | ||
| CDirectorSessionManager = CDirectorComponent | | CDirectorSessionManager = CDirectorComponent | ||
| CDirectorVersusMode = CDirectorComponent | | CDirectorVersusMode = CDirectorComponent | ||
| CDirtySpatialPartitionEntityList = CAutoGameSystem | |||
| CDoomsdayAwardTemplate = CAwardTemplate | | CDoomsdayAwardTemplate = CAwardTemplate | ||
| CDynamicLight = CBaseEntity | | CDynamicLight = CBaseEntity | ||
Line 117: | Line 182: | ||
| CEffectsServer = IEffects | | CEffectsServer = IEffects | ||
| CEmbers = CBaseEntity | | CEmbers = CBaseEntity | ||
| CEmptyConVar = ConVar | |||
| CEnableMotionFixup = CBaseEntity | | CEnableMotionFixup = CBaseEntity | ||
| CEntFireAutoCompletionFunctor = ICommandCallback | |||
| CEntityBlocker = CBaseEntity | | CEntityBlocker = CBaseEntity | ||
| CEntityDissolve = CBaseEntity | | CEntityDissolve = CBaseEntity | ||
| CEntityFactoryDictionary = IEntityFactoryDictionary | |||
| CEntityFlame = CBaseEntity | | CEntityFlame = CBaseEntity | ||
| CEntityListSystem = CAutoGameSystemPerFrame | | CEntityListSystem = CAutoGameSystemPerFrame | ||
| CEntityParticleTrail = CBaseParticleEntity | | CEntityParticleTrail = CBaseParticleEntity | ||
| CEntitySaveRestoreBlockHandler = ISaveRestoreBlockHandler | |||
| CEntitySaveUtils = IEntitySaveUtils | |||
| CEntityTouchManager = IEntityListener | |||
| CEnvAirStrikeIndoorEffect = CBaseAnimating | | CEnvAirStrikeIndoorEffect = CBaseAnimating | ||
| CEnvAirStrikeOutdoorEffect = CBaseAnimating | | CEnvAirStrikeOutdoorEffect = CBaseAnimating | ||
Line 171: | Line 242: | ||
| CEnv_Blocker = CBaseEntity | | CEnv_Blocker = CBaseEntity | ||
| CEscapeRoute = CBaseEntity | | CEscapeRoute = CBaseEntity | ||
| CEventLog = CGameEventListener | |||
| CEventQueueSaveLoadProxy = CLogicalEntity | | CEventQueueSaveLoadProxy = CLogicalEntity | ||
| CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CEventsSaveDataOps = ISaveRestoreOps | |||
| CEveryoneExceptUserFilter = CRecipientFilter | | CEveryoneExceptUserFilter = CRecipientFilter | ||
| CExplosionAwardTemplate = CAwardTemplate | | CExplosionAwardTemplate = CAwardTemplate | ||
| CFailableAchievement = CBaseAchievement | |||
| CFallCauserAwardTemplate = CAwardTemplate | | CFallCauserAwardTemplate = CAwardTemplate | ||
| CFilterClass = CBaseFilter | | CFilterClass = CBaseFilter | ||
Line 187: | Line 261: | ||
| CFireCrackerBlast = CInferno | | CFireCrackerBlast = CInferno | ||
| CFireSmoke = CBaseFire | | CFireSmoke = CBaseFire | ||
| CFireSphere = IPartitionEnumerator | |||
| CFireTrail = CBaseParticleEntity | | CFireTrail = CBaseParticleEntity | ||
| CFireworkCrate = CCarriedProp | | CFireworkCrate = CCarriedProp | ||
| CFirstAidKit = CBaseBackpackItem | | CFirstAidKit = CBaseBackpackItem | ||
| CFish = CBaseAnimating | | CFish = CBaseAnimating | ||
| CFishPool = CBaseEntity | |||
| CFlaggedEntitiesEnum = IPartitionEnumerator | |||
| CFlexCycler = CBaseFlex | | CFlexCycler = CBaseFlex | ||
| CFlexExpresser = CAI_ExpresserHost | |||
| CFlexExpresserShim = CFlexCycler | | CFlexExpresserShim = CFlexCycler | ||
| CFogController = CBaseEntity | | CFogController = CBaseEntity | ||
| CFogSystem = CAutoGameSystem | |||
| CFogTrigger = CBaseTrigger | | CFogTrigger = CBaseTrigger | ||
| CFogVolume = CServerOnlyEntity | | CFogVolume = CServerOnlyEntity | ||
Line 199: | Line 278: | ||
| CFourWheelServerVehicle = CBaseServerVehicle | | CFourWheelServerVehicle = CBaseServerVehicle | ||
| CFriendlyFireAwardTemplate = CAwardTemplate | | CFriendlyFireAwardTemplate = CAwardTemplate | ||
| CFuelBarrelPiece = CPhysicsProp | |||
| CFuelBarrelProp = CPhysicsProp | |||
| CFuncAreaPortalBase = CBaseEntity | | CFuncAreaPortalBase = CBaseEntity | ||
| CFuncAreaPortalWindow = CFuncAreaPortalBase | | CFuncAreaPortalWindow = CFuncAreaPortalBase | ||
Line 212: | Line 293: | ||
| CFuncNavBlocker = CBaseEntity | | CFuncNavBlocker = CBaseEntity | ||
| CFuncNavConnectionBlocker = CBaseEntity | | CFuncNavConnectionBlocker = CBaseEntity | ||
| CFuncNavObstruction = CBaseEntity | |||
| CFuncOccluder = CBaseEntity | | CFuncOccluder = CBaseEntity | ||
| CFuncPlat = CBasePlatTrain | | CFuncPlat = CBasePlatTrain | ||
Line 237: | Line 319: | ||
| CFunc_DustMotes = CFunc_Dust | | CFunc_DustMotes = CFunc_Dust | ||
| CFunc_LOD = CBaseEntity | | CFunc_LOD = CBaseEntity | ||
| CFunctor = IRefCounted | |||
| CFunctorJob = CJob | | CFunctorJob = CJob | ||
| CGameDLL_ConVarAccessor = IConCommandBaseAccessor | |||
| CGameEnd = CRulePointEntity | | CGameEnd = CRulePointEntity | ||
| CGameEventListener = IGameEventListener2 | |||
| CGameGibManager = CBaseEntity | | CGameGibManager = CBaseEntity | ||
| CGameMovement = IGameMovement | |||
| CGamePlayerEquip = CRulePointEntity | | CGamePlayerEquip = CRulePointEntity | ||
| CGamePlayerTeam = CRulePointEntity | | CGamePlayerTeam = CRulePointEntity | ||
| CGamePlayerZone = CRuleBrushEntity | | CGamePlayerZone = CRuleBrushEntity | ||
| CGameRules = CMemZeroOnNew | |||
| CGameRulesProxy = CBaseEntity | | CGameRulesProxy = CBaseEntity | ||
| CGameScore = CRulePointEntity | | CGameScore = CRulePointEntity | ||
| CGameStringPool = CStringPool | |||
| CGameText = CRulePointEntity | | CGameText = CRulePointEntity | ||
| CGameTimescale = CAutoGameSystemPerFrame | | CGameTimescale = CAutoGameSystemPerFrame | ||
Line 251: | Line 339: | ||
| CGasCan = CCarriedPropWeapon | | CGasCan = CCarriedPropWeapon | ||
| CGenericFlexCycler = CFlexCycler | | CGenericFlexCycler = CFlexCycler | ||
| CGib = CBaseAnimating | |||
| CGibShooter = CBaseEntity | | CGibShooter = CBaseEntity | ||
| CGlobalEntityList = CBaseEntityList | |||
| CGlobalState = CAutoGameSystem | | CGlobalState = CAutoGameSystem | ||
| CGnome = CCarriedProp | | CGnome = CCarriedProp | ||
| CGoodTeammateAwardTemplate = CAwardTemplate | | CGoodTeammateAwardTemplate = CAwardTemplate | ||
| CGotchaAwardTemplate = CAwardTemplate | | CGotchaAwardTemplate = CAwardTemplate | ||
| CGrabController = IMotionEvent | |||
| CGreedAwardTemplate = CAwardTemplate | | CGreedAwardTemplate = CAwardTemplate | ||
| CGrenadeBlunderAwardTemplate = CAwardTemplate | | CGrenadeBlunderAwardTemplate = CAwardTemplate | ||
Line 263: | Line 354: | ||
| CGrenadierAwardTemplate = CAwardTemplate | | CGrenadierAwardTemplate = CAwardTemplate | ||
| CGunTarget = CBaseToggle | | CGunTarget = CBaseToggle | ||
| CHLTVDirector = CGameEventListener | |||
| CHandleDummy = CBaseEntity | | CHandleDummy = CBaseEntity | ||
| CHandleTest = CBaseEntity | | CHandleTest = CBaseEntity | ||
Line 272: | Line 364: | ||
| CHitAndRunAwardTemplate = CAwardTemplate | | CHitAndRunAwardTemplate = CAwardTemplate | ||
| CHitEverybodyAwardTemplate = CAwardTemplate | | CHitEverybodyAwardTemplate = CAwardTemplate | ||
| CHolidayGift = CItem | |||
| CHulkPhysicsAwardTemplate = CAwardTemplate | | CHulkPhysicsAwardTemplate = CAwardTemplate | ||
| CHulkPunchAwardTemplate = CAwardTemplate | | CHulkPunchAwardTemplate = CAwardTemplate | ||
Line 301: | Line 394: | ||
| CInsectSwarm = CInferno | | CInsectSwarm = CInferno | ||
| CInstancedResponseSystem = CResponseSystem | | CInstancedResponseSystem = CResponseSystem | ||
| CInstancedSceneEntity = CSceneEntity | |||
| CItSurvivorAwardTemplate = CAwardTemplate | | CItSurvivorAwardTemplate = CAwardTemplate | ||
| CItem = CBaseAnimating | |||
| CItemAmmoPack = CBaseBackpackItem | | CItemAmmoPack = CBaseBackpackItem | ||
| CItemBaseUpgradePack = CBaseBackpackItem | | CItemBaseUpgradePack = CBaseBackpackItem | ||
Line 310: | Line 405: | ||
| CItem_Adrenaline = CBaseBeltItem | | CItem_Adrenaline = CBaseBeltItem | ||
| CItem_VomitJar = CBaseCSGrenade | | CItem_VomitJar = CBaseCSGrenade | ||
| CJob = CRefCounted1 | |||
| CJockeyClaw = CClaw | | CJockeyClaw = CClaw | ||
| CKeepUpright = CPointEntity | |||
| CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | | CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | ||
| CKickIssue = CBaseTerrorIssue | | CKickIssue = CBaseTerrorIssue | ||
Line 316: | Line 413: | ||
| CKnockdownAwardTemplate = CAwardTemplate | | CKnockdownAwardTemplate = CAwardTemplate | ||
| CL4D1SurvivorSpawn = CBaseEntity | | CL4D1SurvivorSpawn = CBaseEntity | ||
| CL4DGameStats = CBaseGameStats | |||
| CLagCompensationManager = CAutoGameSystemPerFrame | |||
| CLeap = CBaseAbility | | CLeap = CBaseAbility | ||
| CLeft4DeadAwardTemplate = CAwardTemplate | | CLeft4DeadAwardTemplate = CAwardTemplate | ||
Line 334: | Line 433: | ||
| CLogicLineToEntity = CLogicalEntity | | CLogicLineToEntity = CLogicalEntity | ||
| CLogicMeasureMovement = CLogicalEntity | | CLogicMeasureMovement = CLogicalEntity | ||
| CLogicNavigation = CLogicalEntity | |||
| CLogicRelay = CLogicalEntity | | CLogicRelay = CLogicalEntity | ||
| CLogicScript = CPointEntity | | CLogicScript = CPointEntity | ||
Line 342: | Line 442: | ||
| CMapInfo = CPointEntity | | CMapInfo = CPointEntity | ||
| CMapInfoVersus = CMapInfo | | CMapInfoVersus = CMapInfo | ||
| CMapLoadEntityFilter = IMapEntityFilter | |||
| CMaterialModifyControl = CBaseEntity | | CMaterialModifyControl = CBaseEntity | ||
| CMathColorBlend = CLogicalEntity | | CMathColorBlend = CLogicalEntity | ||
Line 350: | Line 451: | ||
| CMessageEntity = CPointEntity | | CMessageEntity = CPointEntity | ||
| CModelPrecacheSystem = CAutoGameSystem | | CModelPrecacheSystem = CAutoGameSystem | ||
| CModelSoundsCache = IBaseCacheInfo | |||
| CModelSoundsCacheSaver = CAutoGameSystem | | CModelSoundsCacheSaver = CAutoGameSystem | ||
| CMolotov = CBaseCSGrenade | | CMolotov = CBaseCSGrenade | ||
Line 355: | Line 457: | ||
| CMomentaryRotButton = CRotButton | | CMomentaryRotButton = CRotButton | ||
| CMostHitsAwardTemplate = CAwardTemplate | | CMostHitsAwardTemplate = CAwardTemplate | ||
| CMotorController = IMotionEvent | |||
| CMovableEnum = CFlaggedEntitiesEnum | | CMovableEnum = CFlaggedEntitiesEnum | ||
| CMoveHelperServer = IMoveHelper | |||
| CMoveableCamera = CBaseEntity | | CMoveableCamera = CBaseEntity | ||
| CMovementSpeedMod = CPointEntity | | CMovementSpeedMod = CPointEntity | ||
| CMultiSource = CLogicalEntity | | CMultiSource = CLogicalEntity | ||
| CMultiSpawner = CPointEntity | | CMultiSpawner = CPointEntity | ||
| CMultiplayRules = CGameRules | |||
| CMultiplayer_Expresser = CAI_ExpresserWithFollowup | | CMultiplayer_Expresser = CAI_ExpresserWithFollowup | ||
| CMurderAwardTemplate = CAwardTemplate | | CMurderAwardTemplate = CAwardTemplate | ||
Line 365: | Line 470: | ||
| CNavMesh = CGameEventListener | | CNavMesh = CGameEventListener | ||
| CNoSurvivorsAwardTemplate = CAwardTemplate | | CNoSurvivorsAwardTemplate = CAwardTemplate | ||
| CNotifyList = INotify | |||
| CNullEntity = CBaseEntity | | CNullEntity = CBaseEntity | ||
| COrnamentProp = CDynamicProp | |||
| COuttroStats = CPointEntity | | COuttroStats = CPointEntity | ||
| COxygenTank = CCarriedProp | | COxygenTank = CCarriedProp | ||
Line 384: | Line 491: | ||
| CPerfectTeamAwardTemplate = CAwardTemplate | | CPerfectTeamAwardTemplate = CAwardTemplate | ||
| CPhysBallSocket = CPhysConstraint | | CPhysBallSocket = CPhysConstraint | ||
| CPhysBox = CBreakable | |||
| CPhysBoxMultiplayer = CPhysBox | |||
| CPhysConstraint = CLogicalEntity | | CPhysConstraint = CLogicalEntity | ||
| CPhysConstraintEvents = IPhysicsConstraintEvent | |||
| CPhysConstraintSystem = CLogicalEntity | | CPhysConstraintSystem = CLogicalEntity | ||
| CPhysConvert = CLogicalEntity | | CPhysConvert = CLogicalEntity | ||
Line 393: | Line 503: | ||
| CPhysImpact = CPointEntity | | CPhysImpact = CPointEntity | ||
| CPhysLength = CPhysConstraint | | CPhysLength = CPhysConstraint | ||
| CPhysMagnet = CBaseAnimating | |||
| CPhysMotor = CLogicalEntity | | CPhysMotor = CLogicalEntity | ||
| CPhysObjSaveRestoreOps = CDefSaveRestoreOps | | CPhysObjSaveRestoreOps = CDefSaveRestoreOps | ||
| CPhysPulley = CPhysConstraint | | CPhysPulley = CPhysConstraint | ||
| CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | |||
| CPhysSlideConstraint = CPhysConstraint | |||
| CPhysSphere = CPhysicsProp | |||
| CPhysThruster = CPhysForce | | CPhysThruster = CPhysForce | ||
| CPhysTorque = CPhysForce | | CPhysTorque = CPhysForce | ||
| CPhysics2ActorArraySingleActor = IPhysics2ActorArray | |||
| CPhysics2Prop = CBaseProp | | CPhysics2Prop = CBaseProp | ||
| CPhysics2SingleActor = IPhysics2ActorArray | |||
| CPhysicsCannister = CBaseCombatCharacter | |||
| CPhysicsEntitySolver = CLogicalEntity | | CPhysicsEntitySolver = CLogicalEntity | ||
| CPhysicsGameTrace = IPhysicsGameTrace | |||
| CPhysicsHook = CBaseGameSystemPerFrame | | CPhysicsHook = CBaseGameSystemPerFrame | ||
| CPhysicsNPCSolver = CLogicalEntity | |||
| CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent | |||
| CPhysicsProp = CBreakableProp | |||
| CPhysicsPropRespawnable = CPhysicsProp | |||
| CPhysicsShake = IMotionEvent | |||
| CPhysicsSpring = CBaseEntity | | CPhysicsSpring = CBaseEntity | ||
| CPhysicsWind = IMotionEvent | |||
| CPhysicsWire = CBaseEntity | | CPhysicsWire = CBaseEntity | ||
| CPipeBomb = CBaseCSGrenade | | CPipeBomb = CBaseCSGrenade | ||
Line 408: | Line 532: | ||
| CPlasma = CBaseFire | | CPlasma = CBaseFire | ||
| CPlatTrigger = CBaseEntity | | CPlatTrigger = CBaseEntity | ||
| CPlayerInfo = IBotController | |||
| CPlayerInfoManager = IPlayerInfoManager | |||
| CPlayerPickupController = CBaseEntity | | CPlayerPickupController = CBaseEntity | ||
| CPlayerResource = CBaseEntity | | CPlayerResource = CBaseEntity | ||
| CPluginBotManager = IBotManager | |||
| CPluginHelpersCheck = IPluginHelpersCheck | |||
| CPointAngleSensor = CPointEntity | | CPointAngleSensor = CPointEntity | ||
| CPointBonusMapsAccessor = CPointEntity | | CPointBonusMapsAccessor = CPointEntity | ||
Line 432: | Line 560: | ||
| CPointTemplatePrecacher = CAutoGameSystem | | CPointTemplatePrecacher = CAutoGameSystem | ||
| CPoseController = CBaseEntity | | CPoseController = CBaseEntity | ||
| CPositionInterpolator_CatmullRom = IPositionInterpolator | |||
| CPositionInterpolator_Linear = IPositionInterpolator | |||
| CPositionInterpolator_Rope = IPositionInterpolator | |||
| CPostProcessController = CBaseEntity | | CPostProcessController = CBaseEntity | ||
| CPostProcessSystem = CAutoGameSystem | |||
| CPounceAwardTemplate = CAwardTemplate | | CPounceAwardTemplate = CAwardTemplate | ||
| CPrecacheHandler = IPrecacheHandler | |||
| CPrecacheOtherList = CAutoGameSystem | | CPrecacheOtherList = CAutoGameSystem | ||
| CPrecacheRegister = IGameSystem | |||
| CPrecipitation = CBaseEntity | | CPrecipitation = CBaseEntity | ||
| CPrecipitationBlocker = CBaseEntity | | CPrecipitationBlocker = CBaseEntity | ||
Line 441: | Line 575: | ||
| CPropBreakableWall = CPropDoorRotatingBreakable | | CPropBreakableWall = CPropDoorRotatingBreakable | ||
| CPropData = CAutoGameSystem | | CPropData = CAutoGameSystem | ||
| CPropDoorRotating = CBasePropDoor | |||
| CPropDoorRotatingBreakable = CPropDoorRotating | | CPropDoorRotatingBreakable = CPropDoorRotating | ||
| CPropDoorRotatingCheckpoint = CPropDoorRotating | | CPropDoorRotatingCheckpoint = CPropDoorRotating | ||
| CPropHealthCabinet = CDynamicProp | |||
| CPropMinigun = CBaseMountedWeapon | | CPropMinigun = CBaseMountedWeapon | ||
| CPropMountedGun = CBaseMountedWeapon | | CPropMountedGun = CBaseMountedWeapon | ||
| CPropVehicle = CBaseProp | |||
| CPropVehicleDriveable = CPropVehicle | |||
| CPropaneTank = CCarriedProp | | CPropaneTank = CCarriedProp | ||
| CProtectorAwardTemplate = CAwardTemplate | | CProtectorAwardTemplate = CAwardTemplate | ||
| CPumpShotgun = CBaseShotgun | | CPumpShotgun = CBaseShotgun | ||
| CPushAwayEnumerator = IPartitionEnumerator | |||
| CPushBlockerEnum = IPartitionEnumerator | |||
| CPushable = CBreakable | |||
| CRagGib = CBaseAnimating | | CRagGib = CBaseAnimating | ||
| CRagdoll = IRagdoll | |||
| CRagdoll2 = IRagdoll | |||
| CRagdollBoogie = CBaseEntity | | CRagdollBoogie = CBaseEntity | ||
| CRagdollConstraint = CPhysConstraint | | CRagdollConstraint = CPhysConstraint | ||
Line 454: | Line 597: | ||
| CRagdollMagnet = CPointEntity | | CRagdollMagnet = CPointEntity | ||
| CRagdollManager = CBaseEntity | | CRagdollManager = CBaseEntity | ||
| CRagdollProp = CBaseAnimating | |||
| CRagdollPropAttached = CRagdollProp | |||
| CRecipientFilter = IRecipientFilter | |||
| CRedecoratorAwardTemplate = CAwardTemplate | | CRedecoratorAwardTemplate = CAwardTemplate | ||
| CRegistry = IRegistry | |||
| CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | | CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | ||
| CRemarkableEntityList = CAutoGameSystem | | CRemarkableEntityList = CAutoGameSystem | ||
| CRescuerAwardTemplate = CAwardTemplate | | CRescuerAwardTemplate = CAwardTemplate | ||
| CRespawnEntitiesFilter = IMapEntityFilter | |||
| CResponseQueueManager = CAutoGameSystemPerFrame | | CResponseQueueManager = CAutoGameSystemPerFrame | ||
| CResponseSystem = IResponseSystem | |||
| CResponseSystemSaveRestoreOps = CDefSaveRestoreOps | | CResponseSystemSaveRestoreOps = CDefSaveRestoreOps | ||
| CRestartGameIssue = CBaseTerrorIssue | | CRestartGameIssue = CBaseTerrorIssue | ||
| CRestore = IRestore | |||
| CReturnToLobbyIssue = CBaseTerrorIssue | | CReturnToLobbyIssue = CBaseTerrorIssue | ||
| CRevertSaved = CPointEntity | | CRevertSaved = CPointEntity | ||
Line 468: | Line 618: | ||
| CRifle_M60 = CBaseRifle | | CRifle_M60 = CBaseRifle | ||
| CRifle_SG552 = CBaseSniperRifle | | CRifle_SG552 = CBaseSniperRifle | ||
| CRopeDelegate = CSimplePhysics | |||
| CRopeKeyframe = CBaseEntity | |||
| CRotButton = CBaseButton | | CRotButton = CBaseButton | ||
| CRotDoor = CBaseDoor | |||
| CRotorWashShooter = CEnvShooter | |||
| CRuleBrushEntity = CRuleEntity | | CRuleBrushEntity = CRuleEntity | ||
| CRuleEntity = CBaseEntity | | CRuleEntity = CBaseEntity | ||
Line 474: | Line 628: | ||
| CSMG_MP5 = CTerrorGun | | CSMG_MP5 = CTerrorGun | ||
| CSMG_Silenced = CTerrorGun | | CSMG_Silenced = CTerrorGun | ||
| CSave = ISave | |||
| CSaveRestoreBlockSet = ISaveRestoreBlockSet | | CSaveRestoreBlockSet = ISaveRestoreBlockSet | ||
| CSaviorAwardTemplate = CAwardTemplate | | CSaviorAwardTemplate = CAwardTemplate | ||
| CScavengeProgressDisplay = CBaseEntity | | CScavengeProgressDisplay = CBaseEntity | ||
| CScenarioWinAwardTemplate = CAwardTemplate | | CScenarioWinAwardTemplate = CAwardTemplate | ||
| CSceneCache = IBaseCacheInfo | |||
| CSceneEntity = CPointEntity | |||
| CSceneFindMarkFilter = IEntityFindFilter | |||
| CSceneFindNearestMarkFilter = IEntityFindFilter | |||
| CSceneListManager = CLogicalEntity | | CSceneListManager = CLogicalEntity | ||
| CSceneManager = CBaseEntity | | CSceneManager = CBaseEntity | ||
| CScenePrecacheSystem = CAutoGameSystem | | CScenePrecacheSystem = CAutoGameSystem | ||
| CSceneTokenProcessor = ISceneTokenProcessor | |||
| CScriptFunctionCriterion = rr2 | | CScriptFunctionCriterion = rr2 | ||
| CScriptItem = CItem | |||
| CScriptNavBlocker = CFuncNavBlocker | | CScriptNavBlocker = CFuncNavBlocker | ||
| CScriptTriggerHurt = CTriggerHurt | | CScriptTriggerHurt = CTriggerHurt | ||
Line 489: | Line 650: | ||
| CSecurityFailureAwardTemplate = CAwardTemplate | | CSecurityFailureAwardTemplate = CAwardTemplate | ||
| CSelfDestruct = CBaseAbility | | CSelfDestruct = CBaseAbility | ||
| CServerBenchmark = IServerBenchmark | |||
| CServerDLLSharedAppSystems = IServerDLLSharedAppSystems | |||
| CServerDemoSystem = IServerDemoSystem | |||
| CServerGameClients = IServerGameClients | |||
| CServerGameDLL = IServerGameDLL | |||
| CServerGameEnts = IServerGameEnts | |||
| CServerGameTags = IServerGameTags | |||
| CServerNetworkProperty = IServerNetworkable | |||
| CServerOnlyEntity = CBaseEntity | | CServerOnlyEntity = CBaseEntity | ||
| CServerOnlyPointEntity = CServerOnlyEntity | | CServerOnlyPointEntity = CServerOnlyEntity | ||
Line 500: | Line 669: | ||
| CShotgun_SPAS = CBaseAutoShotgun | | CShotgun_SPAS = CBaseAutoShotgun | ||
| CShower = CPointEntity | | CShower = CPointEntity | ||
| CSimThinkManager = IEntityListener | |||
| CSimplePhysicsBrush = CBaseEntity | | CSimplePhysicsBrush = CBaseEntity | ||
| CSimplePhysicsProp = CBaseProp | | CSimplePhysicsProp = CBaseProp | ||
| CSingleUserPlusObserversFilter = CRecipientFilter | | CSingleUserPlusObserversFilter = CRecipientFilter | ||
| CSingleUserRecipientFilter = CRecipientFilter | | CSingleUserRecipientFilter = CRecipientFilter | ||
| CSingleplayRules = CGameRules | |||
| CSkeetShootAwardTemplate = CAwardTemplate | | CSkeetShootAwardTemplate = CAwardTemplate | ||
| CSkipKeys = IVPhysicsKeyHandler | |||
| CSkyCamera = CLogicalEntity | | CSkyCamera = CLogicalEntity | ||
| CSlideshowDisplay = CBaseEntity | | CSlideshowDisplay = CBaseEntity | ||
| CSmokeCloudSystem = CAutoGameSystemPerFrame | |||
| CSmokeStack = CBaseParticleEntity | | CSmokeStack = CBaseParticleEntity | ||
| CSmokerClaw = CClaw | | CSmokerClaw = CClaw | ||
Line 514: | Line 687: | ||
| CSniper_Military = CBaseSniperRifle | | CSniper_Military = CBaseSniperRifle | ||
| CSniper_Scout = CBaseSniperRifle | | CSniper_Scout = CBaseSniperRifle | ||
| CSolidSetDefaults = IVPhysicsKeyHandler | |||
| CSoundControllerImp = CSoundEnvelopeController | |||
| CSoundEmitterSystem = CBaseGameSystem | | CSoundEmitterSystem = CBaseGameSystem | ||
| CSoundEnt = CPointEntity | | CSoundEnt = CPointEntity | ||
Line 522: | Line 697: | ||
| CSpitterClaw = CClaw | | CSpitterClaw = CClaw | ||
| CSpitterProjectile = CBaseCSGrenadeProjectile | | CSpitterProjectile = CBaseCSGrenadeProjectile | ||
| CSplitScreenAddedConVar = ConVar | |||
| CSpotlightEnd = CBaseEntity | | CSpotlightEnd = CBaseEntity | ||
| CSprayCan = CPointEntity | | CSprayCan = CPointEntity | ||
Line 528: | Line 704: | ||
| CSpriteTrail = CSprite | | CSpriteTrail = CSprite | ||
| CSteamJet = CBaseParticleEntity | | CSteamJet = CBaseParticleEntity | ||
| CSteamWorksGameStatsUploader = CAutoGameSystem | |||
| CStringTableSaveRestoreOps = CDefSaveRestoreOps | | CStringTableSaveRestoreOps = CDefSaveRestoreOps | ||
| CStripWeapons = CPointEntity | | CStripWeapons = CPointEntity | ||
Line 538: | Line 715: | ||
| CSurvivorKillAwardTemplate = CAwardTemplate | | CSurvivorKillAwardTemplate = CAwardTemplate | ||
| CSurvivorPosition = CBaseEntity | | CSurvivorPosition = CBaseEntity | ||
| CSurvivorRescue = CFlexExpresser | |||
| CTEArmorRicochet = CTEMetalSparks | | CTEArmorRicochet = CTEMetalSparks | ||
| CTEBSPDecal = CBaseTempEntity | |||
| CTEBaseBeam = CBaseTempEntity | |||
| CTEBeamEntPoint = CTEBaseBeam | | CTEBeamEntPoint = CTEBaseBeam | ||
| CTEBeamEnts = CTEBaseBeam | | CTEBeamEnts = CTEBaseBeam | ||
Line 546: | Line 726: | ||
| CTEBeamRing = CTEBaseBeam | | CTEBeamRing = CTEBaseBeam | ||
| CTEBeamRingPoint = CTEBaseBeam | | CTEBeamRingPoint = CTEBaseBeam | ||
| CTEBeamSpline = CBaseTempEntity | |||
| CTEBloodSprite = CBaseTempEntity | |||
| CTEBloodStream = CTEParticleSystem | | CTEBloodStream = CTEParticleSystem | ||
| CTEBreakModel = CBaseTempEntity | |||
| CTEBubbleTrail = CBaseTempEntity | |||
| CTEBubbles = CBaseTempEntity | |||
| CTEBullets = CBaseTempEntity | |||
| CTEClientProjectile = CBaseTempEntity | |||
| CTEDecal = CBaseTempEntity | |||
| CTEDust = CTEParticleSystem | | CTEDust = CTEParticleSystem | ||
| CTEDynamicLight = CBaseTempEntity | |||
| CTEEffectDispatch = CBaseTempEntity | |||
| CTEEnergySplash = CBaseTempEntity | |||
| CTEExplosion = CTEParticleSystem | | CTEExplosion = CTEParticleSystem | ||
| CTEFizz = CBaseTempEntity | |||
| CTEFootprintDecal = CBaseTempEntity | |||
| CTEFoundryHelpers = CBaseTempEntity | |||
| CTEGaussExplosion = CTEParticleSystem | | CTEGaussExplosion = CTEParticleSystem | ||
| CTEGlowSprite = CBaseTempEntity | |||
| CTEImpact = CBaseTempEntity | |||
| CTEKillPlayerAttachments = CBaseTempEntity | |||
| CTELargeFunnel = CTEParticleSystem | | CTELargeFunnel = CTEParticleSystem | ||
| CTEMetalSparks = CBaseTempEntity | |||
| CTEMuzzleFlash = CBaseTempEntity | |||
| CTEParticleSystem = CBaseTempEntity | |||
| CTEPhysicsProp = CBaseTempEntity | |||
| CTEPlayerAnimEvent = CBaseTempEntity | |||
| CTEPlayerDecal = CBaseTempEntity | |||
| CTEProjectedDecal = CBaseTempEntity | |||
| CTEShatterSurface = CBaseTempEntity | |||
| CTEShowLine = CTEParticleSystem | | CTEShowLine = CTEParticleSystem | ||
| CTESmoke = CBaseTempEntity | |||
| CTESparks = CTEParticleSystem | | CTESparks = CTEParticleSystem | ||
| CTESprite = CBaseTempEntity | |||
| CTESpriteSpray = CBaseTempEntity | |||
| CTEWorldDecal = CBaseTempEntity | |||
| CTankClaw = CClaw | | CTankClaw = CClaw | ||
| CTankRock = CBaseCSGrenadeProjectile | | CTankRock = CBaseCSGrenadeProjectile | ||
Line 571: | Line 780: | ||
| CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CTemplatesHook = CAutoGameSystem | | CTemplatesHook = CAutoGameSystem | ||
| CTerrorAddonsEclipseContent = CAutoGameSystemPerFrame | |||
| CTerrorAmmoDefSystem = CAutoGameSystemPerFrame | | CTerrorAmmoDefSystem = CAutoGameSystemPerFrame | ||
| CTerrorEventLog = CEventLog | |||
| CTerrorGameMovement = CCSGameMovement | | CTerrorGameMovement = CCSGameMovement | ||
| CTerrorGameRules = CCSGameRules | | CTerrorGameRules = CCSGameRules | ||
| CTerrorGameRulesProxy = CCSGameRulesProxy | | CTerrorGameRulesProxy = CCSGameRulesProxy | ||
| CTerrorGameRules_MatchEventsSink = IMatchEventsSink | |||
| CTerrorGun = CTerrorWeapon | |||
| CTerrorMeleeWeapon = CTerrorWeapon | |||
| CTerrorPlayer = CCSPlayer | | CTerrorPlayer = CCSPlayer | ||
| CTerrorPlayerAnimState = CMultiPlayerAnimState | |||
| CTerrorPlayerResource = CPlayerResource | | CTerrorPlayerResource = CPlayerResource | ||
| CTerrorUsePushFilter = CTraceFilterEntitiesOnly | | CTerrorUsePushFilter = CTraceFilterEntitiesOnly | ||
| CTerrorViewModel = CPredictedViewModel | | CTerrorViewModel = CPredictedViewModel | ||
| CTerrorWeapon = CWeaponCSBase | |||
| CTerrorWeaponInfo = CCSWeaponInfo | | CTerrorWeaponInfo = CCSWeaponInfo | ||
| CTestEffect = CBaseEntity | | CTestEffect = CBaseEntity | ||
Line 586: | Line 802: | ||
| CThinkContextsSaveDataOps = CDefSaveRestoreOps | | CThinkContextsSaveDataOps = CDefSaveRestoreOps | ||
| CThrow = CBaseAbility | | CThrow = CBaseAbility | ||
| CThrustController = IMotionEvent | |||
| CTimerEntity = CLogicalEntity | | CTimerEntity = CLogicalEntity | ||
| CTonemapSystem = CAutoGameSystem | | CTonemapSystem = CAutoGameSystem | ||
Line 591: | Line 808: | ||
| CTongue = CBaseAbility | | CTongue = CBaseAbility | ||
| CTongueChokeAwardTemplate = CAwardTemplate | | CTongueChokeAwardTemplate = CAwardTemplate | ||
| CToolFrameworkServer = CAutoGameSystemPerFrame | |||
| CToughGuyAwardTemplate = CAwardTemplate | | CToughGuyAwardTemplate = CAwardTemplate | ||
| CTraceBulletEntityEnumerator = IPartitionEnumerator | |||
| CTraceFilter = ITraceFilter | |||
| CTraceFilterAgainstEntityList = ITraceFilter | |||
| CTraceFilterChain = CTraceFilter | | CTraceFilterChain = CTraceFilter | ||
| CTraceFilterDoor = CTraceFilterEntitiesOnly | | CTraceFilterDoor = CTraceFilterEntitiesOnly | ||
| CTraceFilterEntitiesOnly = ITraceFilter | |||
| CTraceFilterEntity = CTraceFilterSimple | | CTraceFilterEntity = CTraceFilterSimple | ||
| CTraceFilterEntityIgnoreOther = CTraceFilterEntity | | CTraceFilterEntityIgnoreOther = CTraceFilterEntity | ||
Line 609: | Line 831: | ||
| CTraceFilterPhysics = CTraceFilterEntitiesOnly | | CTraceFilterPhysics = CTraceFilterEntitiesOnly | ||
| CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities | | CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities | ||
| CTraceFilterPlayersNPCs = ITraceFilter | |||
| CTraceFilterPlayersNPCsPhysicsProps = ITraceFilter | |||
| CTraceFilterPushFinal = CTraceFilterSimple | | CTraceFilterPushFinal = CTraceFilterSimple | ||
| CTraceFilterPushMove = CTraceFilterSimple | | CTraceFilterPushMove = CTraceFilterSimple | ||
Line 627: | Line 851: | ||
| CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer | | CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer | ||
| CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer | | CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer | ||
| CTraceFilterWorldOnly = ITraceFilter | |||
| CTracePassFilter = CTraceFilter | | CTracePassFilter = CTraceFilter | ||
| CTransitioningPlayer = CBaseCombatCharacter | |||
| CTriggerActiveWeaponDetect = CBaseTrigger | | CTriggerActiveWeaponDetect = CBaseTrigger | ||
| CTriggerAutoCrouch = CBaseTrigger | | CTriggerAutoCrouch = CBaseTrigger | ||
Line 651: | Line 877: | ||
| CTriggerTeleport = CBaseTrigger | | CTriggerTeleport = CBaseTrigger | ||
| CTriggerToggleSave = CBaseTrigger | | CTriggerToggleSave = CBaseTrigger | ||
| CTriggerTraceEnum = IEntityEnumerator | |||
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | | CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | ||
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger | |||
| CTriggerVolume = CPointEntity | | CTriggerVolume = CPointEntity | ||
| CTriggerWeaponUpgrade = CBaseTrigger | | CTriggerWeaponUpgrade = CBaseTrigger | ||
| CTriggerWind = CBaseVPhysicsTrigger | | CTriggerWind = CBaseVPhysicsTrigger | ||
| CTutorLesson = CBaseTempEntity | |||
| CUpgradeAmmoExplosive = CBaseUpgradeItem | | CUpgradeAmmoExplosive = CBaseUpgradeItem | ||
| CUpgradeAmmoIncendiary = CBaseUpgradeItem | | CUpgradeAmmoIncendiary = CBaseUpgradeItem | ||
Line 660: | Line 889: | ||
| CUpgradeSpawner = CPointEntity | | CUpgradeSpawner = CPointEntity | ||
| CUseTraceFilter = CTraceFilterSimpleListNoGhosts | | CUseTraceFilter = CTraceFilterSimpleListNoGhosts | ||
| CUtlCStringConversion = CUtlCharConversion | |||
| CUtlNoEscConversion = CUtlCharConversion | |||
| CUtlSymbolDataOps = CDefSaveRestoreOps | | CUtlSymbolDataOps = CDefSaveRestoreOps | ||
| CVGuiScreen = CBaseEntity | | CVGuiScreen = CBaseEntity | ||
Line 666: | Line 897: | ||
| CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CVariantSaveDataOps = CDefSaveRestoreOps | | CVariantSaveDataOps = CDefSaveRestoreOps | ||
| CVehicleSoundsParser = IVPhysicsKeyHandler | |||
| CVersusRandom = CLogicalEntity | | CVersusRandom = CLogicalEntity | ||
| CVisibilityMonitor = CAutoGameSystemPerFrame | | CVisibilityMonitor = CAutoGameSystemPerFrame | ||
| CVoiceGameMgrHelper = IVoiceGameMgrHelper | |||
| CVomit = CBaseAbility | | CVomit = CBaseAbility | ||
| CVomitHitAwardTemplate = CAwardTemplate | | CVomitHitAwardTemplate = CAwardTemplate | ||
Line 678: | Line 911: | ||
| CWaterLODControl = CBaseEntity | | CWaterLODControl = CBaseEntity | ||
| CWaterTraceFilter = CTraceFilter | | CWaterTraceFilter = CTraceFilter | ||
| CWeaponAmmoSpawn = CWeaponSpawn | |||
| CWeaponCSBase = CBaseCombatWeapon | | CWeaponCSBase = CBaseCombatWeapon | ||
| CWeaponCSBaseGun = CTerrorWeapon | |||
| CWeaponChainsawSpawn = CWeaponSpawn | |||
| CWeaponExpertAwardTemplate = CAwardTemplate | | CWeaponExpertAwardTemplate = CAwardTemplate | ||
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn | |||
| CWeaponHEGrenadeSpawn = CWeaponSpawn | |||
| CWeaponLOSFilter = CTraceFilterSkipTwoEntities | | CWeaponLOSFilter = CTraceFilterSkipTwoEntities | ||
| CWeaponList = CAutoGameSystem | | CWeaponList = CAutoGameSystem | ||
| CWeaponMeleeSpawn = CWeaponSpawn | |||
| CWeaponRifle_M60Spawn = CWeaponSpawn | |||
| CWeaponScavengeItemSpawn = CWeaponSpawn | |||
| CWeaponSpawn = CItem | |||
| CWeaponSpawnConfigurable = CWeaponSpawn | |||
| CWeaponSpawnEnum = CFlaggedEntitiesEnum | | CWeaponSpawnEnum = CFlaggedEntitiesEnum | ||
| CWeaponadrenalineSpawn = CWeaponSpawn | |||
| CWeaponautoshotgunSpawn = CWeaponSpawn | |||
| CWeapondefibrillatorSpawn = CWeaponSpawn | |||
| CWeaponfirst_aid_kitSpawn = CWeaponSpawn | |||
| CWeapongascanSpawn = CWeaponSpawn | |||
| CWeaponhunting_rifleSpawn = CWeaponSpawn | |||
| CWeaponmolotovSpawn = CWeaponSpawn | |||
| CWeaponpain_pillsSpawn = CWeaponSpawn | |||
| CWeaponpipe_bombSpawn = CWeaponSpawn | |||
| CWeaponpistolSpawn = CWeaponSpawn | |||
| CWeaponpistol_magnumSpawn = CWeaponSpawn | |||
| CWeaponpumpshotgunSpawn = CWeaponSpawn | |||
| CWeaponrifleSpawn = CWeaponSpawn | |||
| CWeaponrifle_ak47Spawn = CWeaponSpawn | |||
| CWeaponrifle_desertSpawn = CWeaponSpawn | |||
| CWeaponshotgun_chromeSpawn = CWeaponSpawn | |||
| CWeaponshotgun_spasSpawn = CWeaponSpawn | |||
| CWeaponsmgSpawn = CWeaponSpawn | |||
| CWeaponsmg_silencedSpawn = CWeaponSpawn | |||
| CWeaponsniper_militarySpawn = CWeaponSpawn | |||
| CWeaponupgradepack_explosiveSpawn = CWeaponSpawn | |||
| CWeaponupgradepack_incendiarySpawn = CWeaponSpawn | |||
| CWeaponvomitjarSpawn = CWeaponSpawn | |||
| CWeightButton = CBaseEntity | | CWeightButton = CBaseEntity | ||
| CWhiplashAwardTemplate = CAwardTemplate | | CWhiplashAwardTemplate = CAwardTemplate | ||
Line 692: | Line 958: | ||
| CZombieBorder = CServerOnlyPointEntity | | CZombieBorder = CServerOnlyPointEntity | ||
| Charger = BossZombiePlayerBot | | Charger = BossZombiePlayerBot | ||
| ChargerAssault = Action | |||
| ChargerAttack = Action | |||
| ChargerBehavior = Action | |||
| ChargerChargeAtVictim = Action | |||
| ChargerEvade = Action | |||
| ChargerIntention = IIntention | |||
| ChargerLocomotion = PlayerLocomotion | | ChargerLocomotion = PlayerLocomotion | ||
| ChargerReturnToNavMesh = Action | |||
| ChasePath = PathFollower | | ChasePath = PathFollower | ||
| ChaseVictim = Action | |||
| CheckpointDoorScan = IPartitionEnumerator | |||
| ConCommand = ConCommandBase | |||
| ConVar = ConCommandBase | |||
| ConVar_ServerBounded = ConVar | |||
| DebugMoveTo = Action | |||
| DirectChasePath = ChasePath | | DirectChasePath = ChasePath | ||
| DustTrail = CBaseParticleEntity | | DustTrail = CBaseParticleEntity | ||
| EnsureTeamSize = IPlayerFunctor | |||
| FilterDamageType = CBaseFilter | | FilterDamageType = CBaseFilter | ||
| FilterHealth = CBaseFilter | | FilterHealth = CBaseFilter | ||
Line 701: | Line 981: | ||
| FilterMeleeDamage = CBaseFilter | | FilterMeleeDamage = CBaseFilter | ||
| FilterTeam = CBaseFilter | | FilterTeam = CBaseFilter | ||
| HulkSmashableEnumerator = IPartitionEnumerator | |||
| Hunter = BossZombiePlayerBot | | Hunter = BossZombiePlayerBot | ||
| HunterAssault = Action | |||
| HunterAttack = Action | |||
| HunterBehavior = Action | |||
| HunterIntention = IIntention | |||
| HunterLeapToCover = Action | |||
| HunterLocomotion = PlayerLocomotion | | HunterLocomotion = PlayerLocomotion | ||
| HunterLungeAtVictim = Action | |||
| IBody = INextBotComponent | | IBody = INextBotComponent | ||
| | | IEffects = IPredictionSystem | ||
| IGameSystemPerFrame = IGameSystem | |||
| IIntention = INextBotComponent | |||
| IKeyValuesDumpContextAsText = IKeyValuesDumpContext | |||
| ILocomotion = INextBotComponent | | ILocomotion = INextBotComponent | ||
| INextBot = INextBotEventResponder | |||
| INextBotComponent = INextBotEventResponder | |||
| IParticleSystemQuery = IAppSystem | |||
| IPositionWatcher = IWatcherCallback | |||
| ISaveRestoreBlockSet = ISaveRestoreBlockHandler | |||
| IServerEntity = IServerUnknown | | IServerEntity = IServerUnknown | ||
| IServerTools = IBaseInterface | |||
| IServerUnknown = IHandleEntity | |||
| IServerVehicle = IVehicle | |||
| ITempEntsSystem = IPredictionSystem | |||
| IVPhysicsWatcher = IWatcherCallback | |||
| IVision = INextBotComponent | | IVision = INextBotComponent | ||
| Infected = NextBotCombatCharacter | |||
| InfectedAlert = Action | |||
| InfectedAmbientMob = Action | |||
| InfectedAmbientMobPathCost = IPathCost | |||
| InfectedAttack = Action | |||
| InfectedBackOff = Action | |||
| InfectedBehavior = Action | |||
| InfectedBlinded = Action | |||
| InfectedBurn = Action | |||
| InfectedChangePosture = Action | |||
| InfectedChasePath = DirectChasePath | | InfectedChasePath = DirectChasePath | ||
| InfectedDying = Action | |||
| InfectedExecAction = Action | |||
| InfectedFlee = Action | |||
| InfectedFleePathCost = IPathCost | |||
| InfectedIntention = IIntention | |||
| InfectedLeanOnWall = Action | |||
| InfectedLieDown = Action | |||
| InfectedPathCost = IPathCost | |||
| InfectedShamble = Action | |||
| InfectedShoved = Action | |||
| InfectedSitDown = Action | |||
| InfectedStaggerAround = Action | |||
| InfectedStandDazed = Action | |||
| InfectedStandingActivity = Action | |||
| InfectedWander = Action | |||
| InfoChangelevel = CBaseTrigger | | InfoChangelevel = CBaseTrigger | ||
| Jockey = BossZombiePlayerBot | | Jockey = BossZombiePlayerBot | ||
| JockeyAssault = Action | |||
| JockeyAttack = Action | |||
| JockeyBehavior = Action | |||
| JockeyIntention = IIntention | |||
| JockeyLeap = Action | |||
| JockeyLocomotion = PlayerLocomotion | | JockeyLocomotion = PlayerLocomotion | ||
| JockeyRidePathCost = IPathCost | |||
| L4D1SurvivorBehavior = Action | |||
| L4D1SurvivorLegsBattleStations = Action | |||
| L4D1SurvivorMinigunAttack = Action | |||
| LostVictim = Action | |||
| MovieExplosion = CBaseParticleEntity | | MovieExplosion = CBaseParticleEntity | ||
| NextBotCombatCharacter = CBaseCombatCharacter | |||
| NextBotTraceFilterIgnoreActors = CTraceFilterSimple | | NextBotTraceFilterIgnoreActors = CTraceFilterSimple | ||
| NextBotTraceFilterOnlyActors = CTraceFilterSimple | | NextBotTraceFilterOnlyActors = CTraceFilterSimple | ||
Line 718: | Line 1,054: | ||
| NextBotVisionTraceFilter = CTraceFilterSimple | | NextBotVisionTraceFilter = CTraceFilterSimple | ||
| ParticleSmokeGrenade = CBaseParticleEntity | | ParticleSmokeGrenade = CBaseParticleEntity | ||
| PathFollower = Path | |||
| PlayerBody = IBody | | PlayerBody = IBody | ||
| PlayerLocomotion = ILocomotion | | PlayerLocomotion = ILocomotion | ||
| PlayerReporter = CGameEventListener | | PlayerReporter = CGameEventListener | ||
| PressAltFireButtonReply = INextBotReply | |||
| PressFireButtonReply = INextBotReply | |||
| PressJumpButtonReply = INextBotReply | |||
| PunchVictim = Action | |||
| RocketTrail = CBaseParticleEntity | | RocketTrail = CBaseParticleEntity | ||
| SavedMeleeWeaponSpawn = SavedWeaponSpawn | | SavedMeleeWeaponSpawn = SavedWeaponSpawn | ||
| SavedPropPhysics = SavedEntity | |||
| SavedTerrorGun = SavedWeapon | | SavedTerrorGun = SavedWeapon | ||
| SavedTerrorMeleeWeapon = SavedWeapon | | SavedTerrorMeleeWeapon = SavedWeapon | ||
| SavedWeapon = SavedEntity | |||
| SavedWeaponSpawn = SavedEntity | |||
| SmokeTrail = CBaseParticleEntity | | SmokeTrail = CBaseParticleEntity | ||
| Smoker = BossZombiePlayerBot | | Smoker = BossZombiePlayerBot | ||
| SmokerAssault = Action | |||
| SmokerAttack = Action | |||
| SmokerBehavior = Action | |||
| SmokerIntention = IIntention | |||
| SmokerLocomotion = PlayerLocomotion | | SmokerLocomotion = PlayerLocomotion | ||
| SmokerMoveToAttackPosition = Action | |||
| SmokerPathCost = IPathCost | |||
| SmokerRetreatToCover = Action | |||
| SmokerTongueVictim = Action | |||
| Spitter = BossZombiePlayerBot | | Spitter = BossZombiePlayerBot | ||
| SpitterAssault = Action | |||
| SpitterAttack = Action | |||
| SpitterBehavior = Action | |||
| SpitterIntention = IIntention | |||
| SpitterLocomotion = PlayerLocomotion | | SpitterLocomotion = PlayerLocomotion | ||
| SpitterPrepareAmbush = Action | |||
| SpitterWaitInAmbush = Action | |||
| SporeExplosion = CBaseParticleEntity | | SporeExplosion = CBaseParticleEntity | ||
| SporeTrail = CBaseParticleEntity | | SporeTrail = CBaseParticleEntity | ||
| SurvivorAmbushBoomer = SurvivorUseObject | | SurvivorAmbushBoomer = SurvivorUseObject | ||
| SurvivorApproachMinigun = Action | |||
| SurvivorAttack = Action | |||
| SurvivorAttractAndGiveItem = Action | |||
| SurvivorAttractForItemGive = Action | |||
| SurvivorBehavior = Action | |||
| SurvivorBody = PlayerBody | | SurvivorBody = PlayerBody | ||
| SurvivorBot = NextBotPlayer | |||
| SurvivorBotAttackOnReply = INextBotReply | |||
| SurvivorBotMeleeOnReply = INextBotReply | |||
| SurvivorBotPathCost = IPathCost | |||
| SurvivorBotUseOnReply = INextBotReply | |||
| SurvivorCheckpointLeaving = Action | |||
| SurvivorCheckpointReached = Action | |||
| SurvivorCloseDoor = Action | |||
| SurvivorCollectObject = SurvivorUseObject | | SurvivorCollectObject = SurvivorUseObject | ||
| SurvivorDebugApproach = Action | |||
| SurvivorDislodgeVictim = SurvivorUseObject | | SurvivorDislodgeVictim = SurvivorUseObject | ||
| SurvivorDispatchEnemy = Action | |||
| SurvivorElevatorEnter = Action | |||
| SurvivorElevatorRide = Action | |||
| SurvivorEngageTheEnemy = Action | |||
| SurvivorEscapeFlames = Action | |||
| SurvivorEscapeLadderAmbush = Action | |||
| SurvivorEscapeSpit = Action | |||
| SurvivorFinale = Action | |||
| SurvivorFinaleBattle = Action | |||
| SurvivorFinaleEscapeToVehicle = Action | |||
| SurvivorFinaleInitiate = Action | |||
| SurvivorFinalePreparation = Action | |||
| SurvivorFinaleRideVehicleAway = Action | |||
| SurvivorGiveItem = Action | |||
| SurvivorGivePillsToFriend = SurvivorUseObject | | SurvivorGivePillsToFriend = SurvivorUseObject | ||
| SurvivorHealFriend = Action | |||
| SurvivorHealSelf = Action | |||
| SurvivorHelpChokingFriend = Action | |||
| SurvivorHelpPouncedFriend = Action | |||
| SurvivorIntention = IIntention | |||
| SurvivorLegsApproach = Action | |||
| SurvivorLegsApproachElevator = Action | |||
| SurvivorLegsBattleStations = Action | |||
| SurvivorLegsCoverFriendInCombat = Action | |||
| SurvivorLegsCoverOrphan = Action | |||
| SurvivorLegsEnterRescueVehicle = Action | |||
| SurvivorLegsMeetRescueVehicleArrival = Action | |||
| SurvivorLegsMoveOn = Action | |||
| SurvivorLegsMoveToVantagePoint = Action | |||
| SurvivorLegsMoveUp = Action | |||
| SurvivorLegsRegroup = Action | |||
| SurvivorLegsRetreat = Action | |||
| SurvivorLegsStayClose = Action | |||
| SurvivorLegsWait = Action | |||
| SurvivorLiberateBesiegedFriend = Action | |||
| SurvivorLocomotion = PlayerLocomotion | | SurvivorLocomotion = PlayerLocomotion | ||
| SurvivorReactToTongueGrab = Action | |||
| SurvivorReactToVomitOnFriend = Action | |||
| SurvivorReactToVomitOnMe = Action | |||
| SurvivorRescueBarricadedFriend = SurvivorUseObject | | SurvivorRescueBarricadedFriend = SurvivorUseObject | ||
| SurvivorReviveFriend = SurvivorUseObject | | SurvivorReviveFriend = SurvivorUseObject | ||
| SurvivorTakePills = Action | |||
| SurvivorTankAttacking = Action | |||
| SurvivorTeamSituation = ITerrorPlayerFunctor | |||
| SurvivorUseObject = Action | |||
| SurvivorVision = IVision | | SurvivorVision = IVision | ||
| SurvivorWitchAttacking = Action | |||
| Tank = BossZombiePlayerBot | | Tank = BossZombiePlayerBot | ||
| TankAttack = Action | |||
| TankBehavior = Action | |||
| TankIdle = Action | |||
| TankIntention = IIntention | |||
| TankLocomotion = PlayerLocomotion | | TankLocomotion = PlayerLocomotion | ||
| TerrorNavArea = CNavArea | |||
| TerrorNavMesh = CNavMesh | | TerrorNavMesh = CNavMesh | ||
| TraceFilterIgnoreInfected = CTraceFilterSimple | | TraceFilterIgnoreInfected = CTraceFilterSimple | ||
| WanderingWitchPathCost = IPathCost | |||
| Witch = Infected | | Witch = Infected | ||
| WitchAngry = Action | |||
| WitchAttack = Action | |||
| WitchBehavior = Action | |||
| WitchBody = ZombieBotBody | | WitchBody = ZombieBotBody | ||
| WitchBurn = Action | |||
| WitchDying = InfectedDying | | WitchDying = InfectedDying | ||
| WitchExecAction = Action | |||
| WitchIdle = Action | |||
| WitchIntention = InfectedIntention | | WitchIntention = InfectedIntention | ||
| WitchKillIncapVictim = Action | |||
| WitchLocomotion = ZombieBotLocomotion | | WitchLocomotion = ZombieBotLocomotion | ||
| WitchRetreat = Action | |||
| WitchSlashEnumerator = IPartitionEnumerator | |||
| WitchVision = ZombieBotVision | | WitchVision = ZombieBotVision | ||
| WitchWander = Action | |||
| ZombieBotBody = IBody | | ZombieBotBody = IBody | ||
| ZombieBotCollisionTraceFilter = CTraceFilterSimple | | ZombieBotCollisionTraceFilter = CTraceFilterSimple | ||
| ZombieBotLocomotion = ILocomotion | | ZombieBotLocomotion = ILocomotion | ||
| ZombieBotVision = IVision | | ZombieBotVision = IVision | ||
| ZombieManager = CMemZeroOnNew | |||
| #default = no superclass found in [[Template:CD superclass]] | | #default = no superclass found in [[Template:CD superclass]] | ||
}} | }} |
Revision as of 18:13, 5 November 2022
no superclass found in Template:CD superclass