Env rock launcher: Difference between revisions

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(-added tank_rock to see also, concise page)
(-added class hierarchy)
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{{CD|CEnvRockLauncher}}
{{l4d series point|env_rock_launcher}} This entity spawns and launches rocks that are typically spawned by the Tank in the Left 4 Dead Series. It is useful for cutscenes or other scripted events.
{{l4d series point|env_rock_launcher}} This entity spawns and launches rocks that are typically spawned by the Tank in the Left 4 Dead Series. It is useful for cutscenes or other scripted events.



Revision as of 05:19, 7 November 2022

C++ Class hierarchy
CEnvRockLauncher
CPointEntity
CBaseEntity

Template:L4d series point This entity spawns and launches rocks that are typically spawned by the Tank in the Left 4 Dead Series. It is useful for cutscenes or other scripted events.

Keyvalues

Target Name (RockTargetName) <targetname>
The name of the entity to throw the rock at.
Rock Damage Override (RockDamageOverride) <integer>
damage to be used instead of the the default rock damage.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

LaunchRock
Launch a rock
SetTarget <stringRedirectInput/string>
Target a new entity (by name)

See Also