Template:Tfitem: Difference between revisions

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m (updated template usage.)
m (added some missing keyvalues.)
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{{KV TeamNum|tf2=1}}
{{KV TeamNum|tf2=1}}
{{KV EnableDisable}}
{{KV EnableDisable}}
{{KV|Auto-Materialize|intn=automaterialize|bool|Whether the pickup will automatically re-materialize after 10 seconds.}}
{{KV|Model|intn=powerup_model|string|Changes the model to something other than the default.}}
==Inputs==
==Inputs==
{{I BaseEntity|base=1}}
{{I BaseEntity|base=1}}
Line 11: Line 14:
==Outputs==
==Outputs==
{{O BaseEntity}}
{{O BaseEntity}}
{{IO|OnPlayerTouch|Sent when the entity is picked up by a player.}}</onlyinclude>
{{IO|OnPlayerTouch|Sent when the entity is picked up by a player.|nofgd=1}}</onlyinclude>

Revision as of 14:15, 30 September 2022

Keywords

TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Auto-Materialize (automaterialize) <boolean>
Whether the pickup will automatically re-materialize after 10 seconds.
Model (powerup_model) <string>
Changes the model to something other than the default.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle
Toggles the enabled/disabled status of the entity.

Outputs

OnPlayerTouch  !FGD
Sent when the entity is picked up by a player.