Team Fortress 2/Design Theme/Hydro: Difference between revisions
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(introduction to design themes of maps set in hydroelectric plants) |
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==Introduction== | ==Introduction== | ||
This article will go through the design theme used in Team Fortress 2 | This article will go through the design theme used in Team Fortress 2 maps such as tc_hydro, cp_powerhouse, among other maps. | ||
==Environment== | |||
===Location=== | |||
This theme typically has a balance of indoor and outdoor areas (with exceptions, such as ctf_turbine). It is set in the familiar, dusty, arid deserts found in cp_dustbowl, and many other maps found in Tf2. However its unique architecture greatly sets it apart from the rusty, run down buildings in said maps. It is set inside hydroelectric power plants, which feature bright, concrete buildings. The bright walls and many windows, combined with bright sunlight, creates inviting and highly visible environments, which work great for gameplay. |
Revision as of 16:23, 5 September 2022
Incomplete Page.
Introduction
This article will go through the design theme used in Team Fortress 2 maps such as tc_hydro, cp_powerhouse, among other maps.
Environment
Location
This theme typically has a balance of indoor and outdoor areas (with exceptions, such as ctf_turbine). It is set in the familiar, dusty, arid deserts found in cp_dustbowl, and many other maps found in Tf2. However its unique architecture greatly sets it apart from the rusty, run down buildings in said maps. It is set inside hydroelectric power plants, which feature bright, concrete buildings. The bright walls and many windows, combined with bright sunlight, creates inviting and highly visible environments, which work great for gameplay.