Startup Music: Difference between revisions
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Tip:Startup music can be disabled by starting with
SirYodaJedi (talk | contribs) m (→Goldsource Engine: add link to what entity calls a Redbook track) |
SirYodaJedi (talk | contribs) m (→Goldsource Engine: point to more versatile entity instead) |
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== {{gldsrc|2}} Engine == | == {{gldsrc|2}} Engine == | ||
GoldSrc will play '''<code>media\gamestartup.mp3</code>''' or Redbook CD track 29 when it finishes loading the main menu after the application is launched. The track will loop and continue to play until [[ | GoldSrc will play '''<code>media\gamestartup.mp3</code>''' or Redbook CD track 29 when it finishes loading the main menu after the application is launched. The track will loop and continue to play until [[Trigger_cdaudio (GoldSource Engine)|another track is called]] or a mulitplayer server is loaded. | ||
[[Category:Modding]] [[Category:Tutorials]] | [[Category:Modding]] [[Category:Tutorials]] |
Revision as of 10:04, 11 July 2022
Source will play sound\ui\gamestartup*.mp3
when it finishes loading the main menu after the application is launched. The asterisk matches anything at all (including nothing), so feel free to give your files descriptive names. If more than one file matches, a choice will be made at random.
All files must be encoded at 44kHz.

-nostartupsound
.
GoldSrc Engine
GoldSrc will play media\gamestartup.mp3
or Redbook CD track 29 when it finishes loading the main menu after the application is launched. The track will loop and continue to play until another track is called or a mulitplayer server is loaded.