Trigger cdaudio (GoldSrc): Difference between revisions
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Note:The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in
. Therefore, the filenames of custom mp3s must be very specific.
Note:Track 29 or
SirYodaJedi (talk | contribs) (→Keyvalues: gamestartup looping) |
SirYodaJedi (talk | contribs) (deleted scenes doesn't have the hardcoded mp3 file name improvements, not that anyone mods that) |
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| Line 1: | Line 1: | ||
{{distinguish|target_cdaudio}} | {{distinguish|target_cdaudio}} | ||
{{DISPLAYTITLE:<code>trigger_cdaudio</code>}} | {{DISPLAYTITLE:<code>trigger_cdaudio</code>}} | ||
{{ | {{GoldSource base brush|trigger_cdaudio}} | ||
==Entity description== | ==Entity description== | ||
| Line 7: | Line 7: | ||
Plays a specified track either on the CD or in the media folder when the player walks through this entity. | Plays a specified track either on the CD or in the media folder when the player walks through this entity. | ||
{{Note|The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.}} | {{Note|The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in {{czds}}. Therefore, the filenames of custom mp3s must be very specific.}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|TrackName|string|only={{czds}}|The path of the MP3 track to play, relative to the base mod directory.}} | |||
{{KV|Track|integer|The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.}} | {{KV|Track|integer|The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.}} | ||
:{| class=standard-table | :{| class=standard-table | ||
Revision as of 21:06, 10 July 2022
Not to be confused with target_cdaudio.
Todo: The deprecated template
{{Base brush}}, {{Brush ent}} or {{Tf2 brush}} (and similar) was used. Use {{Entity}} instead.
trigger_cdaudio is a brush entity available in all GoldSrc engine games.
Entity description
Plays a specified track either on the CD or in the media folder when the player walks through this entity.
Keyvalues
- TrackName ([todo internal name (i)]) <string> (only in
) - The path of the MP3 track to play, relative to the base mod directory.
- Track ([todo internal name (i)]) <integer>
- The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.
Value Mp3 file to play 1<None>2Half-Life01.mp3 3Prospero01.mp3 4Half-Life12.mp3 5Half-Life07.mp3 6Half-Life10.mp3 7Suspense01.mp3 8Suspense03.mp3 9Half-Life09.mp3 10Half-Life02.mp3 11Half-Life13.mp3 12Half-Life04.mp3 13Half-Life15.mp3 14Half-Life14.mp3 15Half-Life16.mp3 16Suspense02.mp3 17Half-Life03.mp3 18Half-Life08.mp3 19Prospero02.mp3 20Half-Life05.mp3 21Prospero04.mp3 22Half-Life11.mp3 23Half-Life06.mp3 24Prospero03.mp3 25Half-Life17.mp3 26Prospero05.mp3 27Suspense05.mp3 28Suspense07.mp3 29gamestartup.mp3
gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.- Name (targetname) <string>
- The targetname that other entities refer to this entity by.