Trigger cdaudio (GoldSrc): Difference between revisions
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Note:The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in
. Therefore, the filenames of custom mp3s must be very specific.
Note:Track 29 or
SirYodaJedi (talk | contribs) (→Keyvalues: gamestartup looping) |
SirYodaJedi (talk | contribs) (deleted scenes doesn't have the hardcoded mp3 file name improvements, not that anyone mods that) |
||
Line 1: | Line 1: | ||
{{distinguish|target_cdaudio}} | {{distinguish|target_cdaudio}} | ||
{{DISPLAYTITLE:<code>trigger_cdaudio</code>}} | {{DISPLAYTITLE:<code>trigger_cdaudio</code>}} | ||
{{ | {{GoldSource base brush|trigger_cdaudio}} | ||
==Entity description== | ==Entity description== | ||
Line 7: | Line 7: | ||
Plays a specified track either on the CD or in the media folder when the player walks through this entity. | Plays a specified track either on the CD or in the media folder when the player walks through this entity. | ||
{{Note|The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.}} | {{Note|The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in {{czds}}. Therefore, the filenames of custom mp3s must be very specific.}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|TrackName|string|only={{czds}}|The path of the MP3 track to play, relative to the base mod directory.}} | |||
{{KV|Track|integer|The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.}} | {{KV|Track|integer|The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.}} | ||
:{| class=standard-table | :{| class=standard-table |
Revision as of 21:06, 10 July 2022
Not to be confused with target_cdaudio.
Todo: The deprecated template
{{Base brush}}
, {{Brush ent}}
or {{Tf2 brush}}
(and similar) was used. Use {{Entity}}
instead. trigger_cdaudio is a brush entity available in all GoldSrc engine games.
Entity description
Plays a specified track either on the CD or in the media folder when the player walks through this entity.


Keyvalues
- TrackName ([todo internal name (i)]) <string> (only in
)
- The path of the MP3 track to play, relative to the base mod directory.
- Track ([todo internal name (i)]) <integer>
- The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.
Value Mp3 file to play 1
<None>
2
Half-Life01.mp3 3
Prospero01.mp3 4
Half-Life12.mp3 5
Half-Life07.mp3 6
Half-Life10.mp3 7
Suspense01.mp3 8
Suspense03.mp3 9
Half-Life09.mp3 10
Half-Life02.mp3 11
Half-Life13.mp3 12
Half-Life04.mp3 13
Half-Life15.mp3 14
Half-Life14.mp3 15
Half-Life16.mp3 16
Suspense02.mp3 17
Half-Life03.mp3 18
Half-Life08.mp3 19
Prospero02.mp3 20
Half-Life05.mp3 21
Prospero04.mp3 22
Half-Life11.mp3 23
Half-Life06.mp3 24
Prospero03.mp3 25
Half-Life17.mp3 26
Prospero05.mp3 27
Suspense05.mp3 28
Suspense07.mp3 29
gamestartup.mp3

gamestartup.mp3
will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.- Name (targetname) <string>
- The targetname that other entities refer to this entity by.