BTS Support Beams: Difference between revisions
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{{DISPLAYTITLE:Support Beams}}{{back | Portal Level Creation|Design & Detail}}{{Tutorial Skill Level | skill=1}} | {{DISPLAYTITLE: Portal BTS - Tutorial - Support Beams}}{{back | Portal Level Creation|Design & Detail}}{{Tutorial Skill Level | skill=1}} | ||
==Introduction== | ==Introduction== | ||
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* [[Portal Level Creation]] | * [[Portal Level Creation]] | ||
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[[Category:Level Design]] | |||
[[Category:Tutorials]] |
Revision as of 16:24, 11 June 2022
Skill Level
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly. | |||||
---|---|---|---|---|---|
Novice | Familiar | Competent | Proficient | Expert |
Introduction
This guide will show you how to create beams.

Face
Creation
Sides

Create 2 1*8*128
brushes with the nodraw
texture. Position these brushes 16 units away from each other.
Center
Create a 14*4*128
brush with the nodraw
texture. Position this brush in the center of the 2 side brushes.
Select all brushes and tie them to a func_detail
.
Texturing
Using the Face Edit Sheet
, Set all visible faces to metal/metalbeam_bts_001a
and enter the following properties:
Texture scale:
- X:
0.125
- Y:
0.125
Top Beams

If your beam set has a "Top Beam", it will typically have another wall beam on the other side.
Sides
Create 2 16*128*2
brushes with the nodraw
texture.
Center
Create a 8*128*28
brushes with the nodraw
texture.
Select all brushes and tie them to a func_detail
.
Texturing
Using the Face Edit Sheet
, Set all visible faces to metal/metalbeam_bts_001a
Select all the side faces of the top beam with the Face Edit Sheet
and enter the following properties:
- Rotation:
90.00
Implementation
If you need to, resize the brushes to what you need to fit with the room.