Advanced crosshair cvars: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
[[Category:Console Variables]]
[[Category:Console Variables]]
To use the advanced crosshair system which will become avaliable on the intial engine update for [[DOD:S]], you should register the following console variables.   
To use the advanced crosshair system, which became available on the intial engine update for [[DOD:S]], you should register the following console variables.   


;cl_crosshair_file:Crosshair [[material]] [[string]]
;cl_crosshair_file:Crosshair [[material]] [[string]]

Revision as of 17:44, 3 March 2006

To use the advanced crosshair system, which became available on the intial engine update for DOD:S, you should register the following console variables.

cl_crosshair_file
Crosshair material string
cl_crosshair_alpha
Alpha byte. 0 is transparent. 255 is completey opaque.
cl_crosshair_red
Red byte
cl_crosshair_green
Green byte
cl_crosshair_blue
Blue byte
cl_crosshair_scale
Recommended to be set to a real from 1 to 20.