Training annotation: Difference between revisions

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{{IO|Show|Shows the annotation bubble.}}
{{IO|Show|Shows the annotation bubble.}}
{{IO|Hide|Hides the annotation bubble.}}
{{IO|Hide|Hides the annotation bubble.}}
{{Note|Hide does not work if [https://developer.valvesoftware.com/wiki/Tf_logic_training_mode tf_logic_training_mode] is not present.  Use the lifetime key if you want to use this entity outside of training mode.}}
{{Note|Hide does not work if [https://developer.valvesoftware.com/wiki/Tf_logic_training_mode tf_logic_training_mode] is not present.  Use the lifetime keyvalue if you want to use this entity outside of training mode.}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}

Revision as of 20:44, 10 March 2022

Team Fortress 2 training_annotation is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

An in-world location-specific information bubble.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Lifetime (lifetime) <float>
How long should the annotation be shown in seconds.
Note.pngNote:The fade-in effect when an annotation is shown does not work unless lifetime is set to -1

Inputs

Show
Shows the annotation bubble.
Hide
Hides the annotation bubble.
Note.pngNote:Hide does not work if tf_logic_training_mode is not present. Use the lifetime keyvalue if you want to use this entity outside of training mode.

Outputs