Mat dxlevel: Difference between revisions
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Warning:Using -dxlevel launch parameter makes alt tabbing in and out of the game really slow. It's better to use +mat_dxlevel launch parameter instead, or to place mat_dxlevel command inside a config file.
m (made it a warning now) |
m (small elaboration to the +mat_dxlevel parameter to not cause confusion) |
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* Gamma (mat_monitorgamma) | * Gamma (mat_monitorgamma) | ||
{{warning|Using -dxlevel launch parameter makes alt tabbing in and out of the game really slow. It's better to use +mat_dxlevel instead.}} | {{warning|Using -dxlevel launch parameter makes alt tabbing in and out of the game really slow. It's better to use ''+mat_dxlevel'' launch parameter instead, or to place ''mat_dxlevel'' command inside a config file.}} | ||
== See Also == | == See Also == |
Revision as of 09:13, 4 September 2021
mat_dxlevel changes the DirectX mode used within a Source game. The player is only able to use modes that their hardware supports. The format is
mat_dxlevel [DirectX version] mat_dxlevel 70 mat_dxlevel 80 mat_dxlevel 81 ...
For DirectX 9 the value depends on the hardware's capability:
mat_dxlevel 90 - DX9 with Shader Model 2 mat_dxlevel 95 - DX9 with Shader Model 3
This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternatively, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including but not limited to:
- Resolution
- Windowed/Fullscreen status
- MSAA quality (mat_aaquality) and sample count (mat_antialias)
- Motion blur (mat_motion_blur_*)
- Shadow depth textures
- Gamma (mat_monitorgamma)
