Talk:Interactive Ingame VGUI Panels: Difference between revisions

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but the code referenced is only found within [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/game/client/iclientmode.h#L89 client/iclientmode.h] and not [https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/client/hl2/c_basehlplayer.h client/hl2/c_basehlplayer.h] nor [https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/client/clientmode_shared.h client/clientmode_shared.h].
but the code referenced is only found within [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/game/client/iclientmode.h#L89 client/iclientmode.h] and not [https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/client/hl2/c_basehlplayer.h client/hl2/c_basehlplayer.h] nor [https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/client/clientmode_shared.h client/clientmode_shared.h].
[[User:Lonke|Lonke]] ([[User talk:Lonke|talk]]) 14:09, 30 May 2021 (PDT)

Latest revision as of 14:10, 30 May 2021

This is my first wiki contribution. I've seen several posts on forums requesting help with getting these panels to work so I thought I;d share my method. --Heoga 23:20, 19 November 2009 (UTC)

Still Viable for Source SDK 2013?

Is the code presented in this still viable for use in the Source SDK 2013?

The article instructs to add

virtual bool	CreateMove( float flInputSampleTime, CUserCmd *cmd, bool bVguiUpdate ) = 0;

above

virtual bool	CreateMove( float flInputSampleTime, CUserCmd *cmd ) = 0;

in "client/iclientmode.h, client/hl2/c_basehlplayer.h and client/clientmode_shared.h"

but the code referenced is only found within client/iclientmode.h and not client/hl2/c_basehlplayer.h nor client/clientmode_shared.h.

Lonke (talk) 14:09, 30 May 2021 (PDT)