Trigger brush: Difference between revisions
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Note:The brush is fully solid unlike other trigger entities.
Note:Use func_button instead, it behaves like trigger_brush but is more likely to work on any version of source.
Note:The player events (such as
GamerDude27 (talk | contribs) m (Added "-") |
(-added missing info, adde class hierarchy, cleanup) |
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{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{CD|CTriggerBrush|file1=modelentities.cpp}} | |||
{{base_brush|trigger_brush}} Deprecated entity during the development of Half-Life 2, it's sole difference compared to other entities is that a <code>OnUse</code> output exists. | {{base_brush|trigger_brush}} Deprecated entity during the development of Half-Life 2, it's sole difference compared to other entities is that a <code>OnUse</code> output exists. | ||
{{note|The brush ''is'' fully solid unlike other trigger [[entities]].}} {{note|Use [[func_button]] instead, it behaves like trigger_brush but is more likely to work on any version of source.}} | {{note|The brush ''is'' fully solid unlike other trigger [[entities]].}} {{note|Use [[func_button]] instead, it behaves like trigger_brush but is more likely to work on any version of source.}} | ||
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{{code class|CTriggerBrush|modelentities.cpp}} | {{code class|CTriggerBrush|modelentities.cpp}} | ||
=== | ==Keyvalues== | ||
{{KV|Ignore flags|intn=InputFilter|int|Flags of things to ignore: players {{=}} 1, npcs {{=}} 2, pushables {{=}} 4, touch {{=}} 8, use {{=}} 16, all {{=}} 32}} | |||
{{KV|Don't alert parent|intn=DontMessageParent|bool|Decides whether to forward OnStartTouch, OnEndTouch outputs or Use input to parented entity}} | |||
{{KV Targetname}} | |||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{ | {{IO|Use|Fires the OnUse output.}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnUse|Fired when the <code>Use</code> input is given.}} | {{IO|OnUse|Fired when the <code>Use</code> input is given.}} | ||
{{IO|OnStartTouch|Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.}} | |||
{{IO|OnEndTouch|Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.}} | |||
===FGD Code=== | |||
<source lang=js>@SolidClass base(Targetname, Parentname, Global, EnableDisable) = trigger_brush | |||
[ | |||
InputFilter(integer) : "Ignore flags" : 0 : "Add up wanted flags of things to ignore: players = 1, npcs = 2, pushables = 4, touch = 8, use = 16, all = 32" | |||
DontMessageParent(integer) : "Don't alert parent" : 0 : "When 0 forwards OnStartTouch, OnEndTouch outputs or Use input to parented entity" | |||
input Use(void) : "Fires the OnUse output." | |||
output OnUse(void) : "Fired when the Use input is given. " | |||
output OnStartTouch(void) : "Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire." | |||
output OnEndTouch(void) : "Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire." | |||
]</source> | |||
== See also == | == See also == | ||
*[[logic_eventlistener]] | *[[logic_eventlistener]] |
Revision as of 12:43, 11 November 2022

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CTriggerBrush |
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Template:Base brush Deprecated entity during the development of Half-Life 2, it's sole difference compared to other entities is that a OnUse
output exists.



game_playerdie
) are useable by all entities and not just by this entity, despite common misconception. The list of those is now available on the Targetname page.Keyvalues
- Ignore flags (InputFilter) <integer>
- Flags of things to ignore: players = 1, npcs = 2, pushables = 4, touch = 8, use = 16, all = 32
- Don't alert parent (DontMessageParent) <boolean>
- Decides whether to forward OnStartTouch, OnEndTouch outputs or Use input to parented entity
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Use
- Fires the OnUse output.
Outputs
- OnUse
- Fired when the
Use
input is given.
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.
- OnEndTouch
- Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
FGD Code
@SolidClass base(Targetname, Parentname, Global, EnableDisable) = trigger_brush
[
InputFilter(integer) : "Ignore flags" : 0 : "Add up wanted flags of things to ignore: players = 1, npcs = 2, pushables = 4, touch = 8, use = 16, all = 32"
DontMessageParent(integer) : "Don't alert parent" : 0 : "When 0 forwards OnStartTouch, OnEndTouch outputs or Use input to parented entity"
input Use(void) : "Fires the OnUse output."
output OnUse(void) : "Fired when the Use input is given. "
output OnStartTouch(void) : "Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire."
output OnEndTouch(void) : "Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire."
]