Tf projectile spellspawnhorde: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added page for tf_projectile_spellspawnhorde)
 
(Extended description)
Line 1: Line 1:
{{tf2 point|tf_projectile_spellspawnhorde}}
{{tf2 point|tf_projectile_spellspawnhorde}}
==Entity Description==
This is an unused entity in Team Fortress 2. It is a Halloween spell that looks like the Demoman's Loose Cannon cannonball.
It deletes itself on contact with world geometry, and if set to a TeamNum, will not delete itself for that team it is set to.
==Keyvalues==
{{KV Targetname}}
==Inputs==
{{I Targetname}}
==Outputs==
{{O Targetname}}

Revision as of 08:53, 13 April 2021

Team Fortress 2 tf_projectile_spellspawnhorde is a point entity available in Team Fortress 2 Team Fortress 2.

Entity Description

This is an unused entity in Team Fortress 2. It is a Halloween spell that looks like the Demoman's Loose Cannon cannonball.

It deletes itself on contact with world geometry, and if set to a TeamNum, will not delete itself for that team it is set to.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs