3DSMax Tools: Difference between revisions

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3ds MAX Exporter: Exports a Half-Life2 SMD from 3ds max.  
===3ds Max Exporter===
 
Exports a Half-Life2 SMD from 3ds Max.
 
Supports Physique, Skin, and Bones Pro. Supports blending of vertices.
Supports Physique, Skin, and Bones Pro. Supports blending of vertices.
This is a modified version of the SMD exporter included in the SourceSDK
This is a modified version of the SMD exporter included in the SourceSDK.
 
===3DS Max Importer===


Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file .


3DS Max Importer: Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file
===External links===


[http://cannonfodder.chaosincarnate.net/cftools.php?program=3dsmax 3DS MAX Tools Homepage]
[http://cannonfodder.chaosincarnate.net/cftools.php?program=3dsmax 3DS MAX Tools Homepage]


[[Category:Third Party Tools]]
[[Category:Third Party Tools]]

Revision as of 08:20, 11 February 2006

3ds Max Exporter

Exports a Half-Life2 SMD from 3ds Max.

Supports Physique, Skin, and Bones Pro. Supports blending of vertices. This is a modified version of the SMD exporter included in the SourceSDK.

3DS Max Importer

Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file .

External links

3DS MAX Tools Homepage