User:Mine/OGX HL2 Modding Guide: Difference between revisions

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== {{Xbox}} Original Xbox Half-Life 2 Modding Guide {{Xbox}} ==
=== THIS PAGE HAS BEEN MOVED TO HERE -> [[Original_Xbox_Half-Life_2_Modding_Guide|Original Xbox Half-Life 2 Modding Guide]] ===
 
This page is for the Original Xbox Version of [[Half-Life 2 (Xbox)]].
 
{{note|'''''THIS WILL REQUIRE A SOFTMODDED OR HARDMODDED ORIGINAL XBOX*'''''}}
 
==File Structure==
*'''''Retail disc layout'''''
'''D:\'''
:default.xbe - (Runs HL2 with file checking)
:hl2_xbox.xbe - (Runs HL2 without file checking)
:'''GameMedia'''
::zip0_xbox.xz_ - (Extracts zip0_xbox.xzp to Y: or X:)
::zip0_xbox_(language).xz_ - (Extracts zip0_xbox_(language).xzp to Y: or X:)
:'''Maps'''
::All the standard HL2 SP BSP files. - (Extracts loaded and cached maps to Y: or X:)
:'''Sound'''
::'''Music'''
:::HL2 music files in WAV format from source sounds.gcf
:::'''Stingers'''
::::More music from source sounds.gcf
:'''LoaderMedia'''
::Demo_Attract.xmv - (Gameplay demo video)
::install.txt - (Dictates what copies over to Y: or X: partition)
::loader.xpr - (Xbox Packed Resource a structure and file-format used by the Microsoft XDK)
::Title_load.xmv - (Half-Life 2 intro video)
::Valve_leader.xmv - (Valve intro video)
 
*'''''Save layout'''''
'''E:\TDATA\45410091\'''
:'''hl2'''
::'''hl2x'''
:::'''cfg'''
::::continue.cfg - (holds game continue status in binary)
::::xboxuser.cfg - (Xbox version of config.cfg)
:::'''maps'''
:::'''SAVE'''
::::_transition - (Save file at transition point)
::::autosave - (Save file at autosave)
::::<map name>.hl# - (Game Saves)
 
 
*'''''Cache layout'''''
'''Y:\ or X:\'''
 
:hl2
::hl2x
:::maps
::::loaded and cached maps - (Extracted from D: partition)
:::save
:::zip0_xbox.xzp - (Extracted from zip0_xbox.xz_ in D: partition)
:::zip0_xbox_english.xzp - (Extracted from zip0_xbox_english.xz_ in D: partition)
:LoaderMedia
::Title_Load.xmv - (Extracted from D: partition)
:version_235.txt - (copy of install.txt from D: partition)
 
==file Types==
*'''''Executable Format'''''
:.xbe - (Xbox Executable)
*'''''Archive Format'''''
:.xz_ - (compressed archive)
:.xzp - (uncompressed archive similar to a [[VPK]])
*'''''Texture Format'''''
:.xft - (Xbox Texture File is the Xbox Equivalent to the [[VTF]])
*'''''Video Format'''''
:.xmv - (Xbox Media Video is the Xbox version of the .wmv / Windows Media Video)
*'''''Save Game Format'''''
:.hl# - (Unique Game Save format that is used instead of [[SAV]] E.g. .hl1, .hl2, .hl3 Ect.)
*'''''Script Format'''''
:.xcd - (Xbox Script File is the Xbox version of a [[VCD]] file)
==Necessary Programs==
*'''''FTP (File Transfer Protocol) Software'''''
:FileZilla - (FileZilla is a free cross-platform FTP application)
*'''''File Editing Software'''''
:Notepad++ - (Notepad++ is a text and source code editor)
:Lynx - (Lynx is an exporting and injecting tool used for modifying the .xzp archives)
:[[Crowbar]] - (Crowbar is a model compiler/decompiler for GoldSrc and Source)
*'''''Texturing Software'''''
:Paint.net - (Paint.net is a free raster graphics editor program)
:Adobe Photoshop - (Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc.)
:[[GIMP]] - (GIMP is a free and open-source raster graphics editor used for image retouching and editing)
:Noesis - (Noesis is a multitool program that just about anything from viewing .xtf textures to mocap "Motion capture" animations)
:[[VTFEdit]] - (VTFEdit is a GUI frontend for the functions contained within VTFLib)
*'''''Modeling Software'''''
:[[kHED]] - (kHED is a simple freeware 3D modeling editor designed for low-poly modeling.)
:[[MilkShape 3D]] - (MilkShape 3D is a small modeling and animation software package)
:[[GMax]] - (GMax is based on Autodesk's 3ds Max application used by professional computer graphics artists.)
:[[Blender]] - (Blender is a free and open-source 3D computer graphics software toolset used for creating visual effects, 3D printed models, motion graphics, and computer games.)
:[[Source SDK]] - (Legacy Source SDK still includes "-xbox" for compiling models)
*'''''Mapping Software'''''
:[[Valve Hammer Editor]] - (Valve Hammer Editor is the official mapping tool for the GoldSrc and Source)
:[[Sin Episodes SDK]] - (Sin Episodes SDK is needed for creating BSP Version 19 maps) ‘''Requires SIN Episodes*'''
==Game Setup==  
w.i.p

Latest revision as of 16:54, 30 August 2020

THIS PAGE HAS BEEN MOVED TO HERE -> Original Xbox Half-Life 2 Modding Guide