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| align=left | I keep a homepage at [http://www.zfight.com zFIGHT.com] I can also be found in the mapping forums at [http://www.hl2world.com HL2World].  | | align=left | I keep a homepage at [http://www.zfight.com zFIGHT.com] I can also be found in the mapping forums at [http://www.hl2world.com HL2World].  | ||
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:- Works for [http://global.dice.se/ Digital Illusions Creative Entertainment] ''(DICE)'' as a '''Environmental Artist'''. On a yet unannounced game.  | |||
Experienced level designer who worked most with the Quake III Engine and Quake III Arena. Really likes good looking levels and when I map, I tend to go more that way then against good game play.  | Experienced level designer who worked most with the Quake III Engine and Quake III Arena. Really likes good looking levels and when I map, I tend to go more that way then against good game play.  | ||
Revision as of 12:16, 8 February 2006
| HIPSHOT | |
| http://www.zfight.com/wiki/images/calvin-hobbes-boinc.gif | |
| Name: | Jochum Skoglund | 
| Location: | Stockholm, Sweden | 
| Consider myself: | Level Designer, Texture Artist, Gamer. | 
| Since: | mid-Quake. | 
| Creation and development | |
| Maps: | A lot; numerous Quake3 themes and demo maps, only 4 real playable maps though. | 
| Engine/ Game/ Mod: | Prefere working with Quake engine-alike games. Working with the Source Engine now and Counter-Strike - Source | 
| Misc: | Decent at drawing, skilled with photoshop, good at making textures and environment maps for games. | 
| Other | |
| Misc: | I keep a homepage at zFIGHT.com I can also be found in the mapping forums at HL2World. | 
- - Works for Digital Illusions Creative Entertainment (DICE) as a Environmental Artist. On a yet unannounced game.
 
Experienced level designer who worked most with the Quake III Engine and Quake III Arena. Really likes good looking levels and when I map, I tend to go more that way then against good game play.
Major contributions here:
Current projects.  | |||||
 
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Complete maps.  | |||||
 
 
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Misc maps.  | |||||
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Texturing.  | |||||
 
 
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