Npc stalker: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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m (Reverted edit of Pgmaker, changed back to last version by Ts2do) |
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{{wrongtitle|title=npc_stalker}} | |||
==Entity Description== | |||
[[Image:Stalker.jpg|frame|right|Stalker]] | |||
'''BEWARE:''' The default stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map. | |||
{{npcnote}} | |||
==Dedicated Console Variables== | |||
* '''sk_stalker_health''' | |||
: <integer> A stalker's spawn health | |||
* '''sk_stalker_melee_dmg''' | |||
: <integer> Melee damage | |||
==Keyvalues== | |||
* {{kv basenpc}} | |||
* '''BeamPower''' | |||
: <choices> | |||
:* 0 : Low | |||
:* 1 : Medium | |||
:* 2 : High | |||
==Flags== | |||
* {{fl basenpc}} | |||
==Inputs== | |||
* {{i basenpc}} | |||
==Outputs== | |||
* {{o basenpc}} | |||
[[Category:Entities]][[Category:NPCs]] |
Revision as of 11:00, 8 February 2006
Entity Description
BEWARE: The default stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map.

Dedicated Console Variables
- sk_stalker_health
- <integer> A stalker's spawn health
- sk_stalker_melee_dmg
- <integer> Melee damage
Keyvalues
- BeamPower
- <choices>
- 0 : Low
- 1 : Medium
- 2 : High