Updateitem1: Difference between revisions
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(Created page with "{{portal point|updateitem1}} It was added by the March 1, 2010 update. ==Entity Description== This entity seems to be the area where updateitem2 will receive a signal (sp...") |
(→Inputs) |
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== Inputs == | == Inputs == | ||
* {{ | * {{O BaseEntity}} | ||
* {{I DamageFilter}} | * {{I DamageFilter}} | ||
* {{I Damage}} | * {{I Damage}} |
Revision as of 01:43, 15 September 2019
Template:Portal point It was added by the March 1, 2010 update.
Entity Description
This entity seems to be the area where updateitem2 will receive a signal (sprite turns green, sounds play, static sounds, etc...).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- DamageFilter:
- Damage Filter (damagefilter) <targetname>
- Name of the filter_damage_type entity that controls which entities can damage us.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
Flags
Inputs
- DamageFilter:
- SetDamageFilter <string >
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
- EnableDamageForces (in all games since
)
- Todo: What is this?
- DisableDamageForces (in all games since
)
- Todo: What is this?
Outputs
- OnUser1
- OnUser2
- OnUser3
- OnUser4